I'm mildly interested in Ixalan. I like the setting and the set's mechanics, Explore is nice; the transforming lands were cool from the previous Ixalan set. I want more Enrage creatures, that mechanic is awesome too.
Its just a shame Wizards keeps pushing SO MANY FUCKING SETS. Its too much. I'm worn out. Stahp. Half the cards I barely even read anymore, because its just utter filler and reinventing things in a tiny niche. So much text. So much exile. So much transforming and state change. Its tiring, because it doesn't really amount to much outside the standard rotation and limitations. And also... so many reprint(s - in) sets. Its retarded. And because they release so much, I wonder what design space there's really left. They keep pulling in trinkets and nonsense to change things up, I'm not a big fan of all the extra card mechanics like Planes, or those Dungeons, or Day/Night... none of them really stick either.
And its also.. looking at Commander... the cards released within standard sets have sharply decreased in usefulness. If I compare how many must have cards there are in the last 1-2 years worth of Standard sets compared to the time prior to it, its a staggering difference. Today, sets release with one or two obvious price gauging staples for multiple formats and the odd Commander centric bomb, and they shoot up to 20-30 bucks and never go down. The rest is just... utter crap, at best there's the odd card that you can add to some archetype somewhere. A good example is the Orcish Bowmaster in that Lotr set. Its literally one of maybe two or three cards in it that really have staying power - and even that card is primarily a Modern staple now. And just underneath that level of cards, there are sooo many cards that look good at first glance, but then you consider all the angles and they're actually pretty meh.
Those craft with Artifact things are a good example. They work in the pace of Standard, perhaps, at some levels below the top, but I reckon most won't. A few will probably turn into a killer combo for standard and barely useful outside of it. Similar things occur with the transforming creatures and their day/night affinities in Innistrad. They work in that vacuum, not outside of it. The synergy you get with other tech or archetypes is also pretty non existant - and that's problematic. All those exile effects that are sealed to their parent card are cards like that. They don't mix well with anything else, only rarely so. In older sets, those 'pay a price with a zone change' things were on the axis of dying and sacrifice and graveyard; or blink, making it another ETB, making them much more transferrable to lots of other interactions and strategies.
In Commander land... I've just built Giada for a full Angel tribal vibe, proxied all the legends because Angels are a bit too rich for my blood. Gonna try it Friday, can't wait to drop some bombs
We've also been going into Pauper commander. Damn nice. Buddy of mine built Zada... its stupid. Turn 4: 27 damage with a common deck. But yeah. Definitely gonna do more of that, how can one complain about building a whole 100 card deck on a budget of maybe $15 from scratch.
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