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What are you playing?

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So, maybe it's my pc or Fallout 4 but the loading times seem even longer in Fallout London. Almost to the point I can make fish'n'chips..almost. But I'll wait :banghead: and play
FO4 is plagued with a few bugs that increase load times, mainly FPS and load screen animations. There are several mods that temporarily uncap fps and disable vsync during load screens to fix this. The most popular and up to date is High FPS Physics Fix (requires FO4 script extender), which took my load times from 30-90 seconds (depending on location) to 5-10 seconds. Unfortunately it doesn't work for most elevator transitions, so those will still suck.

Midnight Ride guide has a cheap and cheerful setup blurb for it: https://themidnightride.moddinglinked.com/utilities.html -- Just follow the F4SE + High FPS Physics Fix install instructions; can ignore the other stuff, although might want to take a look at some of it.

Make sure to use the correct version of F4SE to match FO4 version:
F4SE 0.7.2 ---> 1.10.194 (most recent version)
F4SE 0.6.23 ---> 1.10.163 (downgraded exe)

Haven't played FOLON yet so not sure what exe version they based it on.
 
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Since I have retro gaming PC and my main PC I compared between the two. The game feels different between the two rig, my main is easily runs more than 3x the framerate the old PC do, plus the high refresh rate monitor the game is much more responsive, and the places where I go 'Nah I can't do this' to 'I can easily overtake here' I can easily 'micromanage' around the bend and swirling where it was near impossible before. Just to show how technology can improve your gaming performance. Higher refresh rate, NKRO keyboard (this one is when you press handbrake while turning or press NOS while cornering), higher framerate do make games more enjoyable and you can react faster because of it.

nfsu2.jpg
the ga
 
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FO4 is plagued with a few bugs that increase load times, mainly FPS and load screen animations. There are several mods that temporarily uncap fps and disable vsync during load screens to fix this. The most popular and up to date is High FPS Physics Fix (requires FO4 script extender), which took my load times from 30-90 seconds (depending on location) to 5-10 seconds. Unfortunately it doesn't work for most elevator transitions, so those will still suck.

Midnight Ride guide has a cheap and cheerful setup blurb for it: https://themidnightride.moddinglinked.com/utilities.html -- Just follow the F4SE + High FPS Physics Fix install instructions; can ignore the other stuff, although might want to take a look at some of it.

Make sure to use the correct version of F4SE to match FO4 version:
F4SE 0.7.2 ---> 1.10.194 (most recent version)
F4SE 0.6.23 ---> 1.10.163 (downgraded exe)

Haven't played FOLON yet so not sure what exe version they based it on.
Oh nice, thanx, will mos def check that out.
FO London is based on Fallout 4 Script Extender v0.6.23
---
Doom Eternal as soon as it is downloaded
 
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Ori and the will of the wisps
I suck at platformers btw, but like the exploration and the world
Ori and the Will of the Wisps Screenshot 2024.08.10 - 15.58.49.46.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.00.30.40.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.30.33.12.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.32.00.16.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.39.05.30.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.49.44.33.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.51.08.67.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 17.33.09.82.pngOri and the Will of the Wisps Screenshot 2024.08.10 - 16.46.58.13.png
 
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I did and it still gives me the jump scares in many more ways than its successors, not to mention Resurrection Of Evil, the DLC.
DOOM BFG still stands up today as a great game, even though it makes my neck hair bristle.
Always a welcome sight, this:
*snip*

Hey, just fired it up a short while ago, I didn't know I could adjust display till it fits the native resolution of my monitor at 3840x1080, and at 144fps at its native 144Hz. Runs wonderfully, gonna spend a bit more time, I just remembered that I'd missed a few cabinet locker codes in my past runs at it.....gonna take my time this time 'round.
 
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Just had a little bit of massacre in the Postal 2.

1723311092872.png
 
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What?! You came from like 20 fps to 50? I've never heard about this game, but it seems like some gem of CPU benchmarking. Or it's more tricky one like City Skylines where fps get worse with map getting more of anything? Linus has funny video when they managed to clog some Threadripper with, if I recall, city of one million citizens.
This is exactly what I've been saying for months now and over the past years in many CPU reviews. CPU reviews generally don't show us jack shit when it comes to real gaming workloads, quite simply because your average review hasn't got time to enter end-game 4X/strategy/sim/etc.

Stellaris is another gem I'm going to uncover in the next week, gonna be fun getting a year 2450-2500 space empire going and watch the major perf gap there too.

And yes, if you haven't got the perf, games like these will get any system to its knees. Its all CPU/game logic throughput, continuously, and sequentially, that's where the gaming perf is at. Many (E-)core CPUs or immensely high clocks? Pointless. That's also why I laugh at people saying their Intel is a mighty fast gaming chip when they get 100-200 FPS in an overhyped shooter called Cyberpunk. Yeah, sure buddy. Enjoy that use case where the extra FPS is completely pointless. I'll take the CPUs that kill the gaming situations where it truly counts.

Total War Warhammer is also a great test case btw, in later game, on my 8700K it would slow down to a crawling 20-30 FPS by turn 100-150. Now I'm looking at a whopping 85-90 FPS in turn 180. That's quite... unlike the gap you see in a TPU review isn't it :)

Or it's more tricky one like City Skylines where fps get worse with map getting more of anything
Its exactly this. Assets x game logic per asset x added complexity as game evolves is the killer app for any CPU. Its a bit of an exponential kind of load, at least at times in the 'sequence' of working through the game logic, because things affect each other too, influence values, etc.

Similar things occur with the online MMO with a shitload of players: lots of assets, lots of game logic pushed through and then pushed to clients and back. The X3D's excel here because they can feed the game logic in much bigger ways through fast(er) cache. That's exactly where the clogging of the pipeline happens: continuous, sequential, realtime events.


I just noticed the X3D perf boost is actually much better than just '20 FPS > 50'... That's at 3x simulation speed. Here's the 1x figure, BUT WITH TWICE THE POPULATION from the last one. I'm close to the supposed 'game limit of sanity' of 1000 pops, Crate says that's as far as the game should go, at least they did.

I. Fucking. Love. This. CPU. 60W! My 8700K did 78W producing less than a third of the frames.

Farthest Frontier_2024_08_10_19_46_51_480.jpg


This right here would be about 45 FPS on the 8700K; and I'm actually GPU limited here, too.

Warhammer3_2024_08_10_20_36_07_749.jpg
 
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Frick

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Its exactly this. Assets x game logic per asset x added complexity as game evolves is the killer app for any CPU. Its a bit of an exponential kind of load, at least at times in the 'sequence' of working through the game logic, because things affect each other too, influence values, etc.

Similar things occur with the online MMO with a shitload of players: lots of assets, lots of game logic pushed through and then pushed to clients and back. The X3D's excel here because they can feed the game logic in much bigger ways through fast(er) cache. That's exactly where the clogging of the pipeline happens: continuous, sequential, realtime events.


I just noticed the X3D perf boost is actually much better than just '20 FPS > 50'... That's at 3x simulation speed. Here's the 1x figure, BUT WITH TWICE THE POPULATION from the last one. I'm close to the supposed 'game limit of sanity' of 1000 pops, Crate says that's as far as the game should go, at least they did.

I. Fucking. Love. This. CPU. 60W! My 8700K did 78W producing less than a third of the frames.

View attachment 358373

This is basically why I'm interested in a 5700X3D. I haven't played Dwarf Fortress in a long time but games like that (and Farthest Frontier) really benefit from that kind of thing, and at some point I will get into it, or just play FF up to that population level.

Anyway I bought Diablo 4 since it was on sale and honestly it's not bad.
 
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This is basically why I'm interested in a 5700X3D. I haven't played Dwarf Fortress in a long time but games like that (and Farthest Frontier) really benefit from that kind of thing, and at some point I will get into it, or just play FF up to that population level.

Anyway I bought Diablo 4 since it was on sale and honestly it's not bad.
Can only recommend it at this point, all the feelz I had about this CPU were accurate. Its really amazing to see this performance at this wattage, too. Mind blowing. That's a mere 250-280W system power up there. Max graphics, max performance, end game. Rig's whisper quiet working at it.
 
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Not a good day of racing in GRID. I kept screwing it up in 1st on the last lap by either spinning out, getting sideswiped a few meters from the finish line or ending up on the grass or gravel.
Some days are like that :toast:
 

#22

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This is exactly what I've been saying for months now and over the past years in many CPU reviews. CPU reviews generally don't show us jack shit when it comes to real gaming workloads, quite simply because your average review hasn't got time to enter end-game 4X/strategy/sim/etc.

Stellaris is another gem I'm going to uncover in the next week, gonna be fun getting a year 2450-2500 space empire going and watch the major perf gap there too.

And yes, if you haven't got the perf, games like these will get any system to its knees. Its all CPU/game logic throughput, continuously, and sequentially, that's where the gaming perf is at. Many (E-)core CPUs or immensely high clocks? Pointless. That's also why I laugh at people saying their Intel is a mighty fast gaming chip when they get 100-200 FPS in an overhyped shooter called Cyberpunk. Yeah, sure buddy. Enjoy that use case where the extra FPS is completely pointless. I'll take the CPUs that kill the gaming situations where it truly counts.

Total War Warhammer is also a great test case btw, in later game, on my 8700K it would slow down to a crawling 20-30 FPS by turn 100-150. Now I'm looking at a whopping 85-90 FPS in turn 180. That's quite... unlike the gap you see in a TPU review isn't it :)

ts exactly this. Assets x game logic per asset x added complexity as game evolves is the killer app for any CPU. Its a bit of an exponential kind of load, at least at times in the 'sequence' of working through the game logic, because things affect each other too, influence values, etc.

Similar things occur with the online MMO with a shitload of players: lots of assets, lots of game logic pushed through and then pushed to clients and back. The X3D's excel here because they can feed the game logic in much bigger ways through fast(er) cache. That's exactly where the clogging of the pipeline happens: continuous, sequential, realtime events.

I just noticed the X3D perf boost is actually much better than just '20 FPS > 50'... That's at 3x simulation speed. Here's the 1x figure, BUT WITH TWICE THE POPULATION from the last one. I'm close to the supposed 'game limit of sanity' of 1000 pops, Crate says that's as far as the game should go, at least they did.

I. Fucking. Love. This. CPU. 60W! My 8700K did 78W producing less than a third of the frames.

This right here would be about 45 FPS on the 8700K; and I'm actually GPU limited here, too

This kind of games, getting more demanding with growing numbers of stuff in the game world are in fact quite underrepresented in CPU testing. Testing focuses on AAA blockbusters tending to score possibly low CPU bottleneck fps and it makes the most sense, but there're still folks playing strategy games taxing CPUs in their way. Such folks often play only such games. And need of playing the game for longer to get some real life late game state isn't an excuse - there would be many people willing to share their saves.

With cache, it's just great to have it more. 3D V-Cache or "normal one" - games may rather only benefit.
 
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