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- Jan 14, 2019
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System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
It's a bit more complex than that.I don't believe anyone dislikes RT/upscaling.
I like upscaling for giving a helping hand to those with lower-end GPUs. I also like it for letting me play on my HTPC connected to a 4K TV. But I utterly hate it on my main PC. If I've already spent £500+ on a graphics card, then I shouldn't be expected to play with an upscaled low-res, blurry image. No, thanks, I'd rather decrease some other visual settings first.
I don't dislike RT, either, as it is truly a step forward in how we do lights and shadows. But I don't like the performance hit it takes. I also don't think that lights and shadows should be the main focus of computer graphics while humanoid characters still look like lifeless plastic toys up to this day. Textures and geometry are infinitely more important, but nobody seems to be talking about those.
TL,DR: I don't dislike modern advancements in graphics. What I dislike is that these advancements aren't made in areas that I consider crucial.