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Silent Hill 2 Remake Performance Benchmark

Acuity

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Silent Hill 2 Remake lets you relive the iconic classic with modern graphics thanks to Unreal Engine 5. The PC version offers enhanced visuals, featuring support for cutting-edge technologies like DLSS, FSR and ray tracing. In our performance review, we'll look at the game's graphics quality, VRAM consumption, and how it runs across a range of contemporary graphics cards.

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W1zzard

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Silent Hill 2 Remake lets you relive the iconic classic with modern graphics thanks to Unreal Engine 5. The PC version offers enhanced visuals, featuring support for cutting-edge technologies like DLSS, FSR and ray tracing. In our performance review, we'll look at the game's graphics quality, VRAM consumption, and how it runs across a range of contemporary graphics cards.

Show full review
 
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Solid game, performance isn't superb for low end sure but it has some spectacular visuals and like you say is an unmatched atmospheric experience.

RT makes some scenes absolutely transform but I can't take the additional hit when most places aren't benefitting, especially when some interior areas performance with RT became pitiful.

Oh and the HDR is lovely
 
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Looks like 4K RT + DLSS Balanced/Performance is the prefered way to play this game with a 4090.
 
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Talk about an unoptimized crap, oh boy. 1080p and only 110fps on a $2000 RTX 4090. Especially terrible optimizations for AMD GPU's, talk about devs not bothering at all about optimizations and just releasing crap, stuttery games.
 
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This game look awful for this high gpu requirements.
 

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Talk about an unoptimized crap, oh boy. 1080p and only 110fps on a $2000 RTX 4090. Especially terrible optimizations for AMD GPU's, talk about devs not bothering at all about optimizations and just releasing crap, stuttery games.

It's why DLSS/FSR/Intel Version exists!
 
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I look at all these FPS numbers from the latest titles, and I ask myself, are GPU's really worth their asking price? The answer is no.
 

Space Lynx

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AMD failed at this, how can 7900 xtx stay even behind 4070ti non super is beyond me. No wonder why AMD had to lower 7900 xtx's price to 4070 ti's level.

I really think it just depends how well the game developer optimizes it, not sure it has anything to do with AMD. I could be wrong though. I'm still very happy with my 7900 xt oc'd to xtx levels
 
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Talk about an unoptimized crap, oh boy. 1080p and only 110fps on a $2000 RTX 4090. Especially terrible optimizations for AMD GPU's, talk about devs not bothering at all about optimizations and just releasing crap, stuttery games.
A agree, absurd. I'd expect any game to run at a minimum of 200 fps at 1080p on a 4090.
 
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The difference between ultra and low looks so miniscule. The only significant difference I can see is the light haze coming from the overhead office light in one of the pictures and some slight particle/haze effects on the night club picture.
 

EtaLasquera

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I'm playing with AMD 6800XT and it stutter a lot... a friend with 3090 tell me the same, we test walk in circles at the hall of Wood Side.
It stutter a lot in 4K or 720p, doesn't matters if you play at 60FPS or 200FPS it will stutter.
At all the game is good, but at this price it can be more polished.

About AMD performance, it was very bad.
AFMF2 sucks.
Enable frame gen though engine.ini sucks too.
 
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UE5 is brutal with hardware and only a handful of games/demos really show waht the engine can do, SH2 RM is not one of them, yes it looks ok, though no better than last gen and certainly not enough to bring most GPU's to their knees, I sense a patch with performance increases and optimisations incoming soon
 
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AFAIK my 6600 xt is ussualy compete with rtx 3060 but why its showing that its competed with rtx 3050 8gb? Whats crazy is rtx 3060 suddenly on par with 6700 xt...Is it amd architecture thats not suitable with Unreal engine 5 or what?
 
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In my case can run with my 4600G for testing on linux, this game have DX11 renderer like lollipop chainsaw repop also unreal engine 5 port



Impressive on graphics however still using custom settings* only give around 30fps

on Engine.ini add this lines

[SystemSettings]
r.AmbientOcclusionLevels=0
r.BloomQuality=0
r.DefaultFeature.AntiAliasing=0
r.DepthOfFieldQuality=0
r.fog=0
r.MaxAnisotropy=8
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.SceneColorFringeQuality=0
r.ShadowQuality=0

and on GameUserSettings i have this values, this file must be changed to read only for prevent game change values

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=3
sg.PostProcessQuality=0
sg.TextureQuality=3
sg.EffectsQuality=0
sg.FoliageQuality=3
sg.ShadingQuality=1








Also allow remove black bars changing values using hex editor like HxD:
change 39 8E E3 3F value for this AB AA AA 3F

:)
 
Last edited:

ir_cow

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For FSR 3 add r.FidelityFX.FI.Enabled=1 to the engine.ini file.

If you want NVIDIA DLSS 3.5 Ray Reconstruction
Code:
r.NGX.DLSS.denoisermode=1

r.Lumen.Reflections.BilateralFilter=0

r.Lumen.Reflections.ScreenSpaceReconstruction=0

r.lumen.Reflections.Temporal=0

r.Shadow.Denoiser=0
 
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Lol you might as well play this on Low. There's almost no perceptible difference. Yeah, some lighting is more pronounced in higher settings. Okay.

Overall, I don't for a second understand why this look costs this performance. Even at low, 90 odd FPS is pretty terrible. Yeah its atmospheric - guess what, the PS2 version was too.
 
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someone said you can run game with DX11


@W1zzard can you do quick test? 7900xtx vs 4090 at 4K.
 

W1zzard

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someone said you can run game with DX11


@W1zzard can you do quick test? 7900xtx vs 4090 at 4K.
Works. This seems to disable Lumen and all the other advanced DX12 stuff (RT option in the menu is missing, too).

Not a huge visual downgrade, so definitely workable
 
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Unreal Engine 5's Lumen is Dreck.
I'm seeing this in pretty much all recent releases that use this abomination.
Even the overpriced 4090 cannot achieve 60fps, because Lumen requires Upscaling and Frame Generation by default - and still sucks that hard.

Visually-wise, I'm non-plussed. The effects aren't worth the performance cost at all, especially since Upscaling will always introduce blurriness that doesn't exist in native resolutions...
 
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This recent release trend of AMD cards under-performing with RT off does not bode well for a market that is already in poor health.
 
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