110 FPS at 1080p on $1600 GPU (RTX 4090)? Game definitely does not look better than some titles from 2018 or 2019.
Prices of games are raising. What is it now on average? $70-80 for standard edition of newly released title? GPU prices are raising. Mid-end GPU goes for $600-700? Yet, this is what we get. Performance is getting worse and worse. If you take a look at screenshots, this game definitely does not look to be so demanding as it is. It does not look better than Wukong or even 4 years old Cyberpunk.
What concerns me most is this trend to put everywhere DLSS/FSR and other fakeframes and distortion-generating stuff. Due to crap optimizations, devs encourage to turn on the upscaling to have better FPS (so does Ngreedia). In other words: Devs are lazy to optimize game so you can enjoy it at full blast on native, so, please, would you be so kind and enable fake stuff generation or else would you stfu? It's not okay that GPUs with such high amount of compute units, extreme power draw and prices beyond $700 perform so horrendously in newest games even at lower than 4K resolution. It should deliver at least 120 FPS on 1080p at this price point. This trend needs to end and devs should do their damn job - yes, optimizing is also part of their job.
Newest GPUs have so much performance, they should not be even using DLSS/FSR at first place. Instead, users should be encouraged to use 1.5x or 2.0x resolution scaling. Old games like Ghost Recon Wildlands or Far Cry 5 or even Borderlands 3 look so well and detailed even on 1080p with resolution scaling 2.0x (rendered in 4K and shrinked to 1080p). Instead, the trend is the opposite. Render in <1.0x resolution scale and distort the image by upscaling and guessing frames.
So, what comes next? RTX 5090 with 20k shaders and 600W power draw that won't be able to run newest titles beyond 60 FPS at 4K native?