Starfield (under the misguided New Game+, but it's been awhile so it sort of works) and ... yeah it's just a nice game I think. I keep imagining what Obsidian could have done with it.
Starfield (under the misguided New Game+, but it's been awhile so it sort of works) and ... yeah it's just a nice game I think. I keep imagining what Obsidian could have done with it.
I honestly had fun my first thirty hours with it, I haven't played it since launch. I'll play it again and fully next time, around 2025 or 2026. I have so much backlog it's just unbelievable at this point. So many games I want to play.
Starfield (under the misguided New Game+, but it's been awhile so it sort of works) and ... yeah it's just a nice game I think. I keep imagining what Obsidian could have done with it.
I'll try it eventually.. maybe.. it and that new star wars games both seemed to miss the opportunity to have a space rpg with an actual lively open world.
I'm currently on a Rimworld kick again. Also playing Thrones and Liberty casually with a few friends, game is a ton of fun for a free mmo but it's not without some annoying flaws.
Save a town from a mysterious plague in this in narrative first-person RPG. Learn the stories of its unusual inhabitants. Shape their lives with your decrees. Diagnose patients. Face the Plague. Connect the dots. Find out who killed the immortal man. Correct your mistakes in the past.
Things I do sometime in open world game, just walk around like literally walking around the city. Look at map on where to go, on this pic I just ate at the restaurant. Might go to the beach next watching sunset. They enable listening to radio while walking means it's good to walk while listening to Royal Blues Radio. It seems fitting. Sometime we miss this kind of details the devs put on the game. I don't enable RT or any DLSS, think it still looks great.
You know, I had not played CP2077 in a long time, since I beat it the first time around. I loved the game, just kinda strayed away from it after a while. But, last night I got the idea of trying reshade with it. I have been messing with reshade in American Truck Simulator and it was a night and day difference. I downloaded Mangos CP2077 reshade and OMG, I am in love with the game all over again. It just looks so much better and I will be starting another play through tonight. One hell of a game, I really enjoyed it.
I'll try it eventually.. maybe.. it and that new star wars games both seemed to miss the opportunity to have a space rpg with an actual lively open world.
I recognize all the limitations and yes, the combat readiness state is a thing too; it matches with radio static. Basically, radio static means 'you're likely fucked' so its time to start planning your moves carefully; if you explore a space, can you still get out? Is it wise to find and kill the enemies or avoid them? You might have noticed that its not beneficial to be in combat altogether - its a means to escape or pass through something, but never core gameplay. If you fight everything, you'll run out of resources fast. Stuff even respawns, or a new bit of progress in the same area just creates a whole new batch of enemies, generally a vast increase of them forcing you to run anyway. You may or may not have found a couple of handgun bullets yet.
Yeah, I'm aware of the general purpose of the radio in the series (enemy nearby equals static) which is why I commented that "maybe it's the radio" but the radio here doesn't sound overly loud, which results in the character readying for combat before I truly hear anything (the game does recommend headphones and maybe this is part of why). Like, in Silent Hill 3 especially, the radio is quite loud, being certain types of tones/sound patterns or "music static" instead of just sort of quiet static.
Anyway, given that there's a reasonable explanation for why the character would be readying for combat removes the minor "immersion break" issue I would have had otherwise.
And yeah, I'm familiar with survival horror games being about when to pick your battles versus running. That being said, on first playthroughts, I do often try and clear my way of enemies for a few reasons.
1. It allows me to pace myself and explore everything. Exploring these games is something I love.
2. It precisely results in me running tight on resources instead of having a spare abundance of them.
3. If worst comes to worst, I won't be bothered by going back and trying again (and I'm keeping separate saves for each area in case I want to go back partially). I'm typically pretty patient and I don't mind starting anew (to a point). This seems to be something gamers have little tolerance for anymore, but I'm generally okay with it, especially if it's because I'm making a choice to approach a game in a way that increases the likelihood of it.
10/10, will slowly look at the details in a given room while a monster sneaks up behind me again. I mean... it's distracting sometimes...
That being said, yeah, there are times where I'm finding that I'm running between no and one health item so I'm thinking the latter part of the game will get a lot tougher at my current rate. Part of that comes down to me getting better at combat. And while I'm still what I'd call "unskilled" I am learning the combat more as I go. There are definite signs and timing windows to dodging things and I'm learning to identify many of them. Identifying when... (small spoiler for apartments, so it's safe if you've passed them)
...You walk into a "welcome home" room to watch something run at you out of a bathroom as you approach? There is no preparation for that; there is only panic.
And yeah, I'm finding bullets and just got the first gun. Haven't had to use it, yet... but I'm making my way through the apartments now. "Fun" stuff, haha. The puzzle in the dark room was fun (no sarcasm, I liked it). Has anyone tried the harder puzzle difficulty and compared the two difficulties? I wanted to, but I remember doing that in Silent Hill 3 and for anyone not familiar, the difference between the two puzzle difficulties in that game was insane, so I was like "never again". But if it's not that out there in this one, I'll probably try it an a later playthrough.
Tiny spoiler: an entire map could have numerous ammo containers to loot... and you'll likely have just enough to fill one clip Conserve everything. And then you realize combat is really, while simplistic, rather 'souls-like'; dodge is everything, you cannot interrupt any attacks like you said, and mashing attack will leave you beaten and broken. Really gotta learn to recognize attacks and respond proper.
That's precisely what I'm figuring out. Even if I'm stubbornly trying to clear most enemies for now, "pick your battles" and "time your stuff" is necessary because just getting a jump on something and then continuing leaves you, as you said, broken. And it gets difficult when two or more enemies are around, which I imagine becomes far more common later.
Oh, and by the way... the blood is a lie! I've had things down with blood, and have beaten them enough to ensure they'd be dead two times over... and then returned and they were walking again! It's possible I progressed enough that the game cleared the old body and spawned a new one, but what is odd is that the old blood pool would be in the spot the old body was, so it made it seem like it got back up?
Basically the game constantly drives you to explore, but also keeps reminding you exploration comes at a price. Its brilliant. Its all the little details: those giant (but still small) spiders for example... barely do damage to you, but if you're on the brink of death, WILL kill you; and they also generate radio static, so even the tiniest bug will make you feel on edge; it could just as well be a scary enemy. If its just a bug though, you'll want to kill it so you can detect whether there's a real enemy around too. The game constantly puts those dilemma's on you.
About SH2-R, is it not verry boring the speed at which the character walks/run, i look videos and find i'd not play at this movement speed, it's easy to mod it btw
Yeah I wanted to love Civ 6 too, the whole district thing is a nice add, there are some more wonders that really affect the world (the panama canal you can dig for example, its awesome) but mechanically its just messy, to me. I do think they are on the right path with the districts, because cities taking just a single tile never made sense, but its not quite what it needs to be, lots of stuff doesn't feel ironed out, its sometimes a mystery why you can't do or don't get certain things. One thing the districts did for the game though in a good way is that warfare and the whole map itself is being 'played' on a lot more than in Civ 5. Basically Civ 5 nudges you to armies and units that do not suffer from terrain penalties to win. Once you get missile artillery and carriers its GG. Civ 6 isn't quite like that.
I feel that the main roadblock was actually due to the districts and what the opportunity cost of building them was. That and no real explanation of the benefits of the various "special" resources.
It's been long enough since I played them that I am replaying Deus Ex: Mankind Divided and also Splinter Cell Blacklist, and they both feel like new games I never played. It's nice to have that feeling in a game. Funny that's the direction I'm going instead of my backlog and Nobody Wants To Die which I still haven't completed.
Currently inching towards the endgame in Pacific Drive. Once that playthrough is finished, I will relay focus on Falconeer: Bulwark (not exact title, I always seem to misremember it) and maybe add a few more hours to Against the Storm (already 200+ hours into that game so it got a break).
no idea then, if I can't figure it out with compatibility mode or admin mode, i usually give up. oddly enough if Windows gives me lots of issues, I have found that if I play the same game on SteamOS with steam deck or linux mint with steam proton switch turned on in steam settings, it will usually run flawless. This is another reason I will always stick with Steam Deck's for my handheld, it's nice having a place to play my games that no longer work easily on Windows.
Well I haven't moved to Nobara for my main gaming rig because I do play EA titles from time to time and I am still not sure they work and I do not enjoy dual booting
So I run Arch on my laptop from time to time and I actually enjoy it.
Haha yikes so its even worse lol. I think Ill continue today. Im also exploring the apartments now. Somehow I dont want to play this game, and yet I do, its strange, have to get accustomed to slow gameplay and being highly observant again or something. Its a style of gaming Ive just forgotten almost
Right now, I'm playing the heck out of Space Marine 2, started a session at 10:30pm and just finished at 1:30am, I'd intended to stop earlier but got too engrossed to note the time, beddy bye time for me!
Haha yikes so its even worse lol. I think Ill continue today. Im also exploring the apartments now. Somehow I dont want to play this game, and yet I do, its strange, have to get accustomed to slow gameplay and being highly observant again or something. Its a style of gaming Ive just forgotten almost
I was... about to come back and say something to follow up on exactly that part before, but if if you haven't gotten that far yet, it's good that I didn't maybe. I've kind of had this assumption that everyone is further along than me since I've been moving at a snail's pace.
It's also possible there is despawn/new spawn shenanigans going on that I'm unaware of and it's confusing me with "things can get back up", but regardless of what's going on to technically explain it... yes, beware, the blood is (sometimes, at least) a lie.
And I bought it upon release and I'm still only just finishing the apartments. In the original, that wasn't even halfway, and apparently the remake is around up to twice as long as the original. It's not that I'm not playing it as I've played it every day, but yeah, I'm playing slow and generally sessions are short. That's by choice because I'm loving it. It feels like it did when playing these games way back then.
More Silent Hill 2. None of this is "spoiler heavy" but I'll still put them in spoilers since it's new for those planning to go through it soon and wanting to avoid what they can.
She's got sass, haha.
I'm still getting through the hospital, so I've still got a bit to go yet. I love how the time of day changes as you progress. Like when you arrive at the hospital, it's evening, so you walk down hallways with sun piercing through windows, and then you go to the basement, and when you return to the ground floor, it's night. The generator you turned on in the basement has some lights on that previously weren't, but they're pretty dim, flashing, and only in spots, so your flashlight has to pick up the difference in spots you once felt safer in (because it was brighter and there was no enemies at first). The mood is now different. Then the rain begins (last picture), and Maria, who was following you before, isn't feeling well and lays down, so you venture further into the hospital... alone. And now you're finding all the scary notes and things about patients, to say nothing about the monsters themselves.
I feel like I'm not as hopeless at combat anymore as I was at the start of the game (watching for dodge timing and not mindlessly attacking is key). I have a small stockpile of health items now, whereas before I was sort of consuming them not long after I found a new one.
With the multiple endings, harder difficulties for both combat and puzzles, and with how much I'm loving this so far, I already know I'm going to get a lot of future time and playability out of this. It's one of those games that come around every five or so years.
While I have yet to see the end, this is probably my game of the year. Life is Strange Double Exposure and Dragon Quest III HD-2D Remake, while I expect I'll love them, probably won't be this good.
If you like the classics of the series, and if the traversal stutter isn't a deal breaker, I definitely recommend this.