So my opinion on DLSS is different to how it's been for the last six years, because DLSS4 changes everything.
This is partly why I believe the thread for owners/users is useful, and am very glad the old title reference to just being for 2.0 is gone. Even everything between 2.0 and transformer had a stack of improvements and iteration along the way. Transformer is a massive shift and this can be somewhat of a dedicated space for that moving forward.
We can have one thread to discuss it without the opinion of people who don't use it or haven't in years. Like someone who played Cyberpunk at launch using DLSS 2.1 Q at 1080p, or worse yet, someone who never used it at all and perhaps are also biased toward Nvidia negatively, those aren't the experience (or lack thereof) driven discussions on image quality and performance I'm after in this thread, and it's already been
considered by a mod to be tantamount to trolling here. Even more broadly I barely consider them relevant or meritorious tbh given the lack of first-hand experience driving them, but they can and do voice those opinions in any other thread but this one.
To be fair, I
don't want this to just be a positivity echo chamber, I will hear from anyone who
does use/test it in current games, that's the discussion I want here. There are many valid criticisms against it and in sharing them, people might even find tips on how to improve their experience.
So I digress.... DLSS4 is a massive uplift, and I'm looking forward to dropping in the new NEW DLL tonight with Preset K, the second transformer iteration