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Avatar: Frontiers of Pandora Performance Benchmark

with the issue being the half refresh rate HUD
I felt it extremely distracting at until about 50 FPS base frequency, and then it wasn't noticeable for me anymore
 
I felt it extremely distracting at until about 50 FPS base frequency, and then it wasn't noticeable for me anymore

Can you use FSR3 without FSR2 SR?
 
I expected the 4K performance to be better on a 7900XTX.
 
Is there any night scene in this game? I wanna see if the entire forest can glow like in the movies.
 
The 7800xt is slower than the 6800xt, lol what?? :eek:
 
Is there any night scene in this game? I wanna see if the entire forest can glow like in the movies.
AFOP_3.jpg
 
Native 4K on 7900XT and 4070Ti is not relevant when it runs only 3x fps average (and less at minimum). It is barely playable.... If you use FSR/DLSS upscalling, 4070 Ti will probably win because it runs better at lower resolution..
I was talking about the 7900XTX, not the 7900XT.

No card can do native 4K in this game if you want 60fps+. 4090 is very strong in this game but not strong enough for native 4K.
 
It is not the only game that performs better on 6800XT

Dyling light 2 and Fortnite performs better on 6800XT than 7800XT for example

7800XT has higher max clock speed and memory clock (and also based on RDNA3)...... Whole 6800XT has more cores/CU.... Some games might prefer more CU that why 6800XT wins in some cases.
I understand what you're saying but seeing these results gives me a bad taste in my mouth... especially for an amd sponsored-title. The "new" should always be better than the old.
 
I was talking about the 7900XTX, not the 7900XT.

No card can do native 4K in this game if you want 60fps+. 4090 is very strong in this game but not strong enough for native 4K.
I don't know about that I pretty much see 60 and above at all times.
 
I would probably complain about the performance, but considering the tech at use here, and how the game itself is gorgeous even at the lowest settings, all I can say is: Damn good job Massive, look forward to eventually getting the game with the sole purpose of sightseeing and marveling at their fantastic work. Also makes the game a very good benchmark for a typical RT implementation, specially one that is well implemented.

Would've been nice to see maybe a mention of the unobtainium settings, but that's an extra most people probably won't even find out exists.
 
I personally found fsr 3 frame gen unusable here, even at high frame rates, with the issue being the half refresh rate HUD (see the hardware unboxed video on the topic). I find it entirely too distracting as the HUD often occupies a great deal of screen space and makes the gameplay look choppy. Surprised anyone can tolerate it. Hoping they patch it or least add dlss 3 frame gen which seems to have their prior hud issues well sorted these days.
Here comes me to the rescue. I hope. I've had this issue as well but after 3 hours of gameplay I've discovered a hidden (well buried in the menus would be more accurate) setting. You see I play on a 21:9 monitor, but the entire HUD was crammed in the middle of the screen. Than I found that you can change the aspect ratio of the HUD, and I mean the HUD, not the screen, that's a separate setting. So now the HUD is at 21:9 with Safe zone set all the way to the corners (also buried setting that you need to change) and voila, most distracting HUD elements shooed away to the corners. Also HUD element size is set to smallest, and auto hide is also enabled.
 
An FSR3 analysis would be good for the first 'proper' implementation of this tech. Maybe a comparison to the earlier two attempts in games?
 
Where is the 3080Ti?
This is not the first review, where it is missing.
 
Interesting about the forced ray-tracing with a shader fallback.

Seems like the 5700 XT is the only card in this test without hardware ray tracing support, yet it runs pretty much at full performance, on par with the RX 6600.

Are there any visual differences on the 5700 XT compared to other cards? If not, then why do we even need hardware ray tracing? Lumen seems to be doing fine in software. Alan Wake II has some software RT effects as well. Wouldn't these games run better if we had more shaders instead of RT cores?
 
If not, then why do we even need hardware ray tracing? Lumen seems to be doing fine in software.
This is isn't even the first time, Crytek had a software raytracing benchmark back in like 2018 or something which ran quite well on GPUs back then. I think Crysis remastered had ray tracing working even on last gen consoles.
 
HW RT is much more accurate and capable of much more than SW tricks.

SW lumen looks garbage compared to say even metro which is four years old and so does this compared to the same title.

Cyberpunk is on a whole different level lighting wise.

HW lumen is capable of much more.

RT is very amd friendly hybrid shadows, SW RTgi(even when using HW is no better), low quality reflections due to very low bvh.

Using software based tricks just holds back evolution of graphics tech.
 
The "new" should always be better than the old.
7800 XT is a 6700 XT successor. It only has to beat the 6700 XT. 6800 XT is a more premium and expensive GPU and it's just a naming trick for you to think 7800 XT has something to do with this tier. No, it doesn't. It's as $500 as 6700 XT was. 6800 XT was $650 MSRP.
 
HW RT is much more accurate and capable of much more than SW tricks.

SW lumen looks garbage compared to say even metro which is four years old and so does this compared to the same title.

Cyberpunk is on a whole different level lighting wise.

HW lumen is capable of much more.

RT is very amd friendly hybrid shadows, SW RTgi(even when using HW is no better), low quality reflections due to very low bvh.

Using software based tricks just holds back evolution of graphics tech.
The reality is hardware RT is not preferred in the current environment of consoles and GPUs that are not 40 series.
 
Using software based tricks just holds back evolution of graphics tech.
I bet none of you would even have been able to tell that this game used software RT if it wasn't stated explicitly lol.

And by the way you are wrong anyway, the game will use hardware RT if available.
 
7800 XT is a 6700 XT successor. It only has to beat the 6700 XT. 6800 XT is a more premium and expensive GPU and it's just a naming trick for you to think 7800 XT has something to do with this tier. No, it doesn't. It's as $500 as 6700 XT was. 6800 XT was $650 MSRP.
It is more of a 6800 non-XT sucessor. Since they have the same amont of compute units and bus-width etc.
Now if they named it the RX 7800 it would be a $500 card that is signifcantly faster than its $579 predecessor and recieve better reviews.
AMD marketing has a habit of shooting themselves in the foot.
 
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