Thanks for expanding on the conversation. It is still using the same GDDR6 RAM. Is the RAM separated physically in the board? If it is wired into the CPU, GPU and NVME on the board it still is unified to me and therefore faster than X86 at that PCie specification. I know what you mean though about not unified in the way I saw it before.
I was talking about the faster sequential speeds on the NVME drives in the PS5. Apparently (Story) Sony was the first to go over 7000 mb/s
The RAM is arranged as many chips surrounding the die just like a GPU. Makes sense as that's basically what it is, an APU surrounded in GDDR6. With the Xbox, they are physically separated as the 10 GB of it is on a 320-bit bus and the remaining 6 GB is on a 192-bit bus. But looking at it with your eyes you wouldn't know that. In PS5 all 16GB is on the same 256bit bus. So in the way I think you're asking, no, they're not separated. That'd be done in software/firmware mostly. And you're right in that a unified memory system is much faster than your typical slotted DIMM solution on desktop. Since the RAM is so much closer there is less latency, less signal loss so you can run higher speeds, and the ability to have much wider buses which also contributes hugely to speed. A regular stick of RAM is only 64bit wide. Though thinking about it now, it's technically not unified as the RAM is not physically onboard the die as a full SOC like smart phone chips and Apples M Series.
I see what you mean by the SSD now. PS5 has a PCIe Gen4 SSD, and they starting showing up in 2019 at about 5000 mb/s so it makes sense that Sonys custom built one was the first to 7. 7000MB/s actually being the minimum for Direct Storage according to Microsoft, so that all adds up nicely!
Sorry for my original comment btw. I realized it had a bad tone so I edited it but it looks like you replied before I did