- Joined
- Jun 27, 2019
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System Name | I don't name my systems. |
---|---|
Processor | i5-12600KF 'stock power limits/-115mV undervolt+contact frame' |
Motherboard | Asus Prime B660-PLUS D4 |
Cooling | ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans. |
Memory | 4x8GB G.SKILL Ripjaws V DDR4 3200MHz |
Video Card(s) | Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt |
Storage | 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe |
Display(s) | 29" 2560x1080 75Hz / LG 29WK600-W |
Case | Be Quiet! Pure Base 500 FX Black |
Audio Device(s) | Onboard + Hama uRage SoundZ 900+USB DAC |
Power Supply | Seasonic CORE GM 500W 80+ Gold |
Mouse | Canyon Puncher GM-20 |
Keyboard | SPC Gear GK630K Tournament 'Kailh Brown' |
Software | Windows 10 Pro |
Some people disagree. Some people, myself included, do not see that as acceptable.
Wait, what? I look at the following and see a clear pattern..
Avatar: Frontiers of Pandora Performance Benchmark Review - 30+ GPUs Tested
Avatar: Frontiers of Pandora features stunning visuals that recreate the movie franchise's unique universe. There's also support for AMD FSR 3 Frame Generation and NVIDIA DLSS. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide selection...www.techpowerup.com
Given your conclusion, while the game doesn't critically "require" more than 8GB to function, it does use more when available and seems to use such to buffer assets in VRAM for upcoming use, which is an excellent optimization given that buffering GFX data in VRAM is much more efficient as opposed to buffering in system RAM. This is the whole point of having large VRAM cache.
To me, this represents the point where the limits of 8GB have been exceeded. And while it's not the first gaming example to exceed that limit, it is a clear one.
Well the game still loads the same resolution textures on 8 and 16 GB cards and the pop in happens the most once you get to fly around and it happens regardless of the Vram 'engine/draw distance limit I guess?'.
During normal gameplay 'which is majority of the game' you would be hard pressed to notice any difference and the actual performance is the same including 1% lows so yeh to me thats an insignificant difference.