1. Since their introduction, we have been told that G-Sync and Freesync , as package, are the same thing from two different vendows. Nothing could be further from the truth
G-sync does its best thing between 30 and 70 fps ... the affects of Adaptive Sync continue on past 70 fps, but the user impact begins tailing off at this point
Free-sync does its best thing between 30 and 70 fps ... the affects of Adaptive Sync continue on past 70 fps, but the user impact begins tailing off at this point
This is where the similarity ends. G-sync includes a hardware module which is responsible for the cost difference between the two; Freesync does not have one. Th ehardware module allows you to turn off G-Sync and instead use ULMB (Ultra Low Motion Blur) . Freesync monnitpr may provide a simiar hardwarte module of their own, but results are inconsistent, So freesync does nit have motion blur reduction. Generally, if youre card(s) can maintain 75-80 fps, you should try turning G-Sync off and using ULMB. Foie the best description as to how the technologies differ that I have seen, read this:
A detailed look at variable refresh rates (VRR) including NVIDIA G-sync, AMD FreeSync and all the various versions and certifications that exist
www.tftcentral.co.uk
"On the plus side, by removing the traditional scaler it does seem that all hardware G-sync module screens have basically no input lag. We have yet to test a G-sync screen that showed any meaningful lag, which is a great positive when it comes to gaming. VIDIA G-sync screens with the hardware module generally have a nice wide variable refresh rate (VRR) range. You will often see this listed in the product spec as something like "40 - 144Hz", or confirmed via third party testing. We have seen lots of FreeSync screens, particularly from the FreeSync 1 generation, with far more limited VRR ranges. NVIDIA also seem to be at the forefront of bringing the highest refresh rate gaming monitors to market first, so you will often see the latest and greatest models with G-sync support a fair while before alternative FreeSync options become available.
The presence of this module, and absence of a traditional scaler has allowed previously much slower panels to be successfully overclocked to higher refresh rates. ..... The G-sync module allowed a very good boost in refresh rate, and some excellent performance improvements as a result. This pattern continues today, as you will often see screens featuring the G-sync module advertised with a normal "native" refresh rate, and then an overclocked refresh rate where the panel has been boosted. For instance there's quite a lot of 144Hz native screens which can be boosted to 165Hz or above thanks to the G-sync module.
From our many tests of screens featuring the hardware G-sync module, the response times of the panels and the overdrive that is used seems to be generally very reliable and consistent, producing strong performance at both low and high refresh rates. This seems to be more consistent than what we have seen from FreeSync screens so far where often the overdrive impulse is impacted negatively by changes to the screens refresh rate. NVIDIA also talk about how their G-sync technology allows for "variable overdrive" where the overdrive is apparently tuned across the entire refresh rate range for optimal performance.
G-sync modules also often support a native
blur reduction mode, dubbed ULMB (Ultra Low Motion Blur). This allows the user to opt for a strobe backlight system if they want, in order to reduce perceived
motion blur in gaming. It cannot be used at the same time as G-sync since ULMB operates at a fixed refresh rate only, but it's a useful extra option for many of these G-sync module gaming screens. Of course since G-sync/ULMB are an NVIDIA technology, it only works with specific G-sync compatible NVIDIA graphics cards. While you can still use a G-sync monitor from an AMD/Intel graphics card for other uses, you can't use the actual G-sync or ULMB functions.
It should be noted that the real benefits of G-sync really come into play when viewing lower frame rate content, around 45 - 60fps typically delivers the best results compared with Vsync on/off. At consistently higher frame rates as you get nearer to 144 fps the benefits of G-sync are not as great, but still apparent. There will be a gradual transition period for each user where the benefits of using G-sync decrease, and it may instead be better to use the ULMB feature if it's been included, which is not available when using G-sync. Higher end gaming machines might be able to push out higher frame rates more consistently and so you might find less benefit in using G-sync. The ULMB could then help in another very important area, helping to reduce the perceived motion blur caused by LCD displays. It's nice to have both G-sync and ULMB available to choose from certainly on these G-sync enabled displays. "
2. To my eyes ... I have not seen a 4k screen of any size that checks all the boxes at 4k ... As of yet, there's not a GFX card than can adequately drive them under ULMB ap at 120 hz (165 Hz G-Sync). Until 4k screens can do ULMB it's not a purchase I would personally consider. last I read, we don't even have a cable in production that can carry the necessary bandwidth.
3. Would I upgrade ?
Well we have different goals. Again yo my eyes, the best experience I have had in gaming has come at 1440p on a 165 Hz IPS monitor running ULMB @ 120 Hz w/ 10 bit color. At 4k, your pushing 2.5 times a smany pixels so , that requires significantly more GFX horsepower to drive. Again, for me 4k 60Hz @ 8 bit ==> 1440p 165Hz - H U G E upgrade
4, Be aware that advertised lag and refresh rates are completely bogus. Seen 1 ms advertised ... go look at it's test report.
Asus XG438Q was listed as a 1 ms monitor above ... well
Spec sheet says response Time = 4 ms
Lets see how it tested:
Overdrive Level 4 @ 120 Hz produced low levels of overshoot (RTC Error Average = 0%), and response times of 10.2 ms ... Overdrive Level 5 @ 120 Hz droped response time to 5,0 ms but overshoot (RTC Error Average = 15.30 %)
So this gives ya and idea of how fake advertised response times are ... an the lower quality the panel, the greater the level od exaggeration. Ina ddition, this monitor suffers from overshoot issues which which would a a strikethough on any potential list of choaices.
Samsung C49RG90 is another one I have seen recommended as a 1 ms monitor
Samsung's massive 49" ultrawide monitor. Featuring a 5120 x 1440 resolution, 120Hz refresh rate, FreeSync 2 and VESA DisplayHDR 1000
www.tftcentral.co.uk
Spec sheet says response Time = 4 ms
Lets see how it tested:
Depending upon the mode chosen, there were differen7 results .... 11.4, 11.0 and 10.1 ... not exactly in the neighborhood of 1.0 or 4.0 is it ?
So anytime you are are lookoing at a spec sheet of see a claim of low resonse times,
1. Since their introduction, we have been told that G-Sync and Freesync , as package, are the same thing from two different vendows. Nothing could be further from the truth
G-sync does its best thing between 30 and 70 fps ... the affects of Adaptive Sync continue on past 70 fps, but the user impact begins tailing off at this point
Free-sync does its best thing between 30 and 70 fps ... the affects of Adaptive Sync continue on past 70 fps, but the user impact begins tailing off at this point
This is where the similarity ends. G-sync includes a hardware module which is responsible for the cost difference between the two; Freesync does not have one. Th ehardware module allows you to turn off G-Sync and instead use ULMB (Ultra Low Motion Blur) . Freesync monnitpr may provide a simiar hardwarte module of their own, but results are inconsistent, So freesync does nit have motion blur reduction. Generally, if youre card(s) can maintain 75-80 fps, you should try turning G-Sync off and using ULMB. Foie the best description as to how the technologies differ that I have seen, read this:
A detailed look at variable refresh rates (VRR) including NVIDIA G-sync, AMD FreeSync and all the various versions and certifications that exist
www.tftcentral.co.uk
"On the plus side, by removing the traditional scaler it does seem that all hardware G-sync module screens have basically no input lag. We have yet to test a G-sync screen that showed any meaningful lag, which is a great positive when it comes to gaming. VIDIA G-sync screens with the hardware module generally have a nice wide variable refresh rate (VRR) range. You will often see this listed in the product spec as something like "40 - 144Hz", or confirmed via third party testing. We have seen lots of FreeSync screens, particularly from the FreeSync 1 generation, with far more limited VRR ranges. NVIDIA also seem to be at the forefront of bringing the highest refresh rate gaming monitors to market first, so you will often see the latest and greatest models with G-sync support a fair while before alternative FreeSync options become available.
The presence of this module, and absence of a traditional scaler has allowed previously much slower panels to be successfully overclocked to higher refresh rates. ..... The G-sync module allowed a very good boost in refresh rate, and some excellent performance improvements as a result. This pattern continues today, as you will often see screens featuring the G-sync module advertised with a normal "native" refresh rate, and then an overclocked refresh rate where the panel has been boosted. For instance there's quite a lot of 144Hz native screens which can be boosted to 165Hz or above thanks to the G-sync module.
From our many tests of screens featuring the hardware G-sync module, the response times of the panels and the overdrive that is used seems to be generally very reliable and consistent, producing strong performance at both low and high refresh rates. This seems to be more consistent than what we have seen from FreeSync screens so far where often the overdrive impulse is impacted negatively by changes to the screens refresh rate. NVIDIA also talk about how their G-sync technology allows for "variable overdrive" where the overdrive is apparently tuned across the entire refresh rate range for optimal performance.
G-sync modules also often support a native
blur reduction mode, dubbed ULMB (Ultra Low Motion Blur). This allows the user to opt for a strobe backlight system if they want, in order to reduce perceived
motion blur in gaming. It cannot be used at the same time as G-sync since ULMB operates at a fixed refresh rate only, but it's a useful extra option for many of these G-sync module gaming screens. Of course since G-sync/ULMB are an NVIDIA technology, it only works with specific G-sync compatible NVIDIA graphics cards. While you can still use a G-sync monitor from an AMD/Intel graphics card for other uses, you can't use the actual G-sync or ULMB functions.
It should be noted that the real benefits of G-sync really come into play when viewing lower frame rate content, around 45 - 60fps typically delivers the best results compared with Vsync on/off. At consistently higher frame rates as you get nearer to 144 fps the benefits of G-sync are not as great, but still apparent. There will be a gradual transition period for each user where the benefits of using G-sync decrease, and it may instead be better to use the ULMB feature if it's been included, which is not available when using G-sync. Higher end gaming machines might be able to push out higher frame rates more consistently and so you might find less benefit in using G-sync. The ULMB could then help in another very important area, helping to reduce the perceived motion blur caused by LCD displays. It's nice to have both G-sync and ULMB available to choose from certainly on these G-sync enabled displays. "
2. To my eyes ... I have not seen a 4k screen of any size that checks all the boxes at 4k ... As of yet, there's not a GFX card than can adequately drive them under ULMB ap at 120 hz (165 Hz G-Sync). Until 4k screens can do ULMB it's not a purchase I would personally consider. last I read, we don't even have a cable in production that can carry the necessary bandwidth.
3. Would I upgrade ?
Well we have different goals. Again yo my eyes, the best experience I have had in gaming has come at 1440p on a 165 Hz IPS monitor running ULMB @ 120 Hz w/ 10 bit color. At 4k, your pushing 2.5 times a smany pixels so , that requires significantly more GFX horsepower to drive. Again, for me 4k 60Hz @ 8 bit ==> 1440p 165Hz - H U G E upgrade
4, Be aware that advertised lag and refresh rates are completely bogus. Seen 1 ms advertised ... go look at it's test report.
Asus XG438Q was listed as a 1 ms monitor above ... well
Spec sheet says response Time = 4 ms
Lets see how it tested:
Overdrive Level 4 @ 120 Hz produced low levels of overshoot (RTC Error Average = 0%), and response times of 10.2 ms ... Overdrive Level 5 @ 120 Hz droped response time to 5,0 ms but overshoot (RTC Error Average = 15.30 %)
So this gives ya and idea of how fake advertised response times are ... and the lower quality the panel, the greater the level od exaggeration. In addition, this monitor suffers from significant overshoot issues which which would result in a thick red strikethough on any potential list of acceptable choices to consider.
Samsung C49RG90 is another one I have seen recommended as a 1 ms monitor
Samsung's massive 49" ultrawide monitor. Featuring a 5120 x 1440 resolution, 120Hz refresh rate, FreeSync 2 and VESA DisplayHDR 1000
www.tftcentral.co.uk
Spec sheet says response Time = 4 ms
Lets see how it tested:
Depending upon the mode chosen, there were differen7 results .... 11.4, 11.0 and 10.1 ... not exactly in the neighborhood of 1.0 or 4.0 is it ?
So anytime you are are looking at a spec sheet of see a claim of low response times, it's not likely to be real. "Show me' should be the order of the day.