- Joined
- Mar 13, 2014
- Messages
- 6,773 (1.70/day)
Processor | i7 7700k |
---|---|
Motherboard | MSI Z270 SLI Plus |
Cooling | CM Hyper 212 EVO |
Memory | 2 x 8 GB Corsair Vengeance |
Video Card(s) | Temporary MSI RTX 4070 Super |
Storage | Samsung 850 EVO 250 GB and WD Black 4TB |
Display(s) | Temporary Viewsonic 4K 60 Hz |
Case | Corsair Obsidian 750D Airflow Edition |
Audio Device(s) | Onboard |
Power Supply | EVGA SuperNova 850 W Gold |
Mouse | Logitech G502 |
Keyboard | Logitech G105 |
Software | Windows 10 |
I don't rush in a game. I generally take about 50% longer to complete than the average gamer according to this site http://howlongtobeat.com/ Rushing through a game turns it into work for me rather than play.
Being a Completionist is another thing that I never do.
Quantity ≠ Quality in some games. I too would rather have a shorter game that is a lot of fun rather than a longer game is longer because it is packed with boring missions and quests that pull me out of immersion.
Being a Completionist is another thing that I never do.
Personally I don't mind a campaign that's on the shorter side. If they get too long then it can feel endless and I get too impatient to finish the game. This can easily lead to me leaving it half completed as I find it increasingly hard to get back to it and am therefore left feeling unsatisfied. It's similar to leaving a movie halfway through and never getting back to it.
Also, a shorter campaign might be of higher quality too in terms of storyline, but especially technically in terms of graphics quality ie textures, character animations etc, because these things are expensive to produce well.
Quantity ≠ Quality in some games. I too would rather have a shorter game that is a lot of fun rather than a longer game is longer because it is packed with boring missions and quests that pull me out of immersion.