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OFFICIAL Cyberpunk 2077 Game Discussion

My take on the game so far: you can't really interact with anyone outside the missions/quests, it's like the whole city is detached from you, the AI...well there is no AI, the NPC is just dumb and same goes for the police - which IMO should be removed for now and implemented better.
I'm comparing these segments with RDR2 which IMO is miles and miles ahead - I mean just staring at people in RDR will produce funny moments.

The city however looks great and I like the atmosphere and apart from all the bugs, glitches, CTDs which will be fixed in near future I'm so far enjoying the game.
It's a good game with potential to be a great game but for now it lacks the interactivity, so for me RDR2 is still the best OW game out there.
 
Amazing bugs:
1. certain legendary weapons bought from vendors broken to the point they don't display stats, only in enchancement tabs...
2. after updating to 1.04 i can't create new character, game crashes after attempting to load
3. need to setup language combination every time i start the game, i preffer english voice/interface with domestic subtitles

PS
and after updating to 1.04 game start to crashing a lot faster like in half an hour instead of 5-8 hours

GOG version
 
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One gripe with this game, if I'm to have one serious one... the combat on a lot of the side missions is not so "assault" build friendly. I have some stealth, enough to get by. But this time I wanted to run and gun a bit. Cover play and crafting nice powerful guns.

Plow through main story quests like I'm playing on easy. Run through like I'm stupid going pow pow from the hip with a pistol half the time and don't die. Game approves. Side missions? There is almost always a sniper WAYYY off that will kill you with a headshot the moment it becomes visible. I've lost count of how many times my head was pointed exactly where I knew he was, and he still got me before I was out enough to see him again.

I dunno if it's just me, but it's a major pet peeve. Because at that point, you are locked into one strategy... which is to follow the path they want you to take to cover the distance or stealth and get the drop. There's no working your way up the normal shooter way, playing all that cover that is in fact there, like you're clearly supposed to use it. It's placed perfectly to advance in a head-on firefight. And it's not like there's a middle ground. Often to get any closer than where the cover starts, you're getting within melee range of the normal fighters. Often, the ONLY way I see to complete those is to sneak through the bulk, or try to find a way around to the sniper if he can be isolated enough for a takedown. That can be reliably EASY... but also tedious.

Just not my favorite kind of difficult in that it's not actually difficult. It's the 'don't do it' strategy. It's no different from those special bosses where fighting them the normal way is actually impossible, but the way the game wants you to do it is almost too easy. In a game with a wide range of possible builds, that kinda sucks. If I wanted to creep my way up, I'd do a stealth build. But maybe I don't want every side mission to take 20 minutes for maybe 500 square meters of space and a little bit of not-even-special stuff. If I had known it was consistently going to be this much of pain just to get in range (forget counter sniping, you won't have time before you're either headless or getting swarmed by the rest while dealing with the god-tier camper,) I wouldn't have bothered trying to rely on guns for my main attribute. No point if there's always gonna be a sniper there to wreck your shit before the fight even starts.

Doesn't even seem to matter how much I boost defense or how good my weapons are. I've been pushing those areas as much as possible for like 5 levels and if anything it is worse. Every shot I *can* squeeze out on that guy tends to amount to ~20% of his health by the time I'm dead. And he's always there, wherever I go. Side-missions with tiny rewards... or even the police shootouts with no given rewards. I gotta fight THAT guy, every time, for loot that's only good as scrap and a few hundred ennies? Why bother at that point, you know? If there was something awesome at the end of those dragging fights, I'd keep trying until I could fuck that shit up every time.

I'm almost not sure it's really supposed to be that way. But if it is, it seems like you pretty much have to run a fully balanced build to do a lot of the side missions. Like, your stealth cannot be just average, and your hacking has to be good. I was planning to play that way at one point, just not this time. Might just have to scrap this and play with different builds. And here I was thinking "ooh, don't wanna min-max, better keep pace with the hacking and sneaking stuff." I keep hoping it'll get better with more leveling, but it's almost like an enforced thing and I can't level or stat my way out of not even being able to entertain firefights with random groups of thugs who I will mostly wreck shop on, the 10th time, when that sniper finally doesn't get me the 3rd or 4th time I pop out to try and finish him off.

Granted, I haven't been playing long enough to feel out builds and I have been going sloooooowwww. Still, it reminds me a lot of a sniper fight in Metro Exodus, where you wind up on top of a big crane tower fighting guys almost at the edge of what you can hit. And you have to hit them several times, with the most powerful ranged options available to get a single kill. Meanwhile there are at least 5 others ready to take you with one quick headshot from their half-shitty revolver rifle. You've got a couple of seconds scoped up before another one gets you. It's not a fun fight. It's a battle of attrition. But in that game it's just one battle like that.

I dunno at this point... just me sucking? Maybe there's some trick to bagging those fucks. Or is the combat just hard in a not fun or legitimately challenging way in weird spots? Was I *supposed* to min-max? I can't remember the last RPG I played where that was actually a dominant strategy. To do that first go you are either a noob or an RPG master. There's no way you're supposed to just meta it. I have to missing something.

EDIT: Alright, this mission is just fucking with me, they're all sponges with super powers. I can land 10 AR headshots and barely make a dent in any of them, while I'm lucky to survive with 30 HP left getting plucked with one stray burst. I'd wager it would take a couple dozen grenades to kill them all.

I get that they include a ton of stealth options and those are really cool, but I have never understood why bullet sponges are fun. I managed to kill one of those guys before the second one got me just as I started chipping in. Only took around 3 minutes to kill the first one. I managed to stagger him twice by sticking him with grenades. Yes... two direct grenade pegs and he just falls over, eats a couple clips, and goes back to cover. Unless all 6 or so of them are bosses. But they look like scavs. Only the sniper has a skull. It really doesn't feel like it's supposed to be that way! Every weapon I can muster on an assault-dominant build is chip damage to every group of enemies not directly on the main quest path. Imagine playing Street Fighter, but all you have are chip attacks. That's about the experience I'm having.

I think you bring up some good/interesting points here. I was just playing around and doing some side missions and i encountered one where the dev design and intention was clearly almost approaching it like a hitman type-situation where they wanted to use hacks/ distractions/dumpsters for bodies etc...they essentially wanted you to use a little bit of finesse to get thru the mission. I attempted to strong arm it instead because i had strong armed my way thru everything else so far but quickly realized it wasn't going to work. The objective was get to the top level of the building and kill whoever the hell was being guarded up there but the npcs not only hit too hard but there were too many of them and they were too spongy as well. So before saying screw it and moving onto another mission i reloaded the save and just booked it into the building spamming heals and making my way up each set of stairs without engaging in anything. Then as soon as i got to the top level i had a brief window to smoke the target (who just-so happened to be much squishier than all the guards) allowing me to essentially skip right past all the intended mechanics. So anyhow i killed the target then ran back down all the stairs to the entrance spamming heals again and avoiding everything. mission complete. I think if I wasn't able to cheese this mission I definitely would have had to run it quite a few more times plus add some stuff in the skill tree. I'm somewhat far in now though and that's the first mission that i think I would have failed to strong arm yet. So that's not too bad really. At the end of the day i think you should be able to muscle through most if not everything if you want to but also engaged or enticed to use those stealth and hack mechanics that they spent alot of time developing and implementing into the game.
 
So far my favorite part of the game by far is hacking.

I like playing stealthily in games, and the hacking mechanic lends itself well to that. Climbing to the top of a building and short circuiting my enemies on the ground one at a time is great.

Also, I really like being able to climb on objects. Few first-person games I know of will let you parkour your way up the side of a building; jumping onto air conditioners and awnings. It's like Mirror's Edge lite.

If I put the mediocre condition the game launched in aside, I'm really liking this game.
 
MMmh, the ryzen fix is only supposed to work well with single ccx CPUs, but I'm going to try it, I'm getting some really odd cpu limited moments
1607888620460.png
 
Before hex patch:
Clipboard Image (13 December 2020).jpg

After:
After.jpg
Edit: Changed to thumbnails
 
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Well that fix is working well.
Now that I've reached the "Johnny" milestone I have a few things to say about the game : It's a good game that got both the misfortune of having had a hellish developement cycle, and being the little brother of the witcher 3. What I'm seeing is a overall beautifull and engaging world that feels a bit "juvenile" at times, but with lots of potential. I wouldn't be surprised to see a "cyberpunk 2077 redux" after a few years with a more optimized engine and some welcome tweaks to the A.I and gameplay.

As other have pointed out, even though the world feels alive, outside of the main cast we are having a harder time to connect with the inhabitants compared to the witchers games. TW3 in particuliar was really great to make you feel that this world wasn't just about about Geralt and his friends, but that even a villager had dreams, hopes, ambitions. I still haven't finished the game, so maybe there's a "bloody baron" or "The Lord of Undvik " like side quest waiting for me.

So far the way that CB2077 tells some side stories is very similar to what I've seen in metroid prime and even bioshock : you need to sniff around to find snippet of text telling you more about the world and the characters. It's not uneffective, but it's certainly not as engaging as seeing said story unfold before your eyes. As of right now, Outside of the main cast, I feel like everyone is a just a shallow punk, or just a soldier following orders. If they are good people, they are already dead by the time that you learned that about them.

When it comes to the gameplay well...it's obvious that it hasn't matured yet. There's always that little thing that makes me say : "I feel like the cooking wasn't truly done". The witcher took 8 years to turn into a game that finally had it's own little thing going on and works well. (IMO the witcher 2 was an early blueprint for what TW3 combat would become). Now that CDPR is doing something new, I feel like the franchise will need more time to really come together as something that doesn't just tell a nice story, but also provide a polished gameplay.

It's a shame because I've already become somewhat attached to the world, but I just don't know if it's a franchise that will have the chance to grow into what it could truly become, or if it's just going to be a oneshot. I had the pleasure to follow the witcher from the imperfect yet still enjoyable first opus to the massive achievment of TW3, I would like to live that same experience once again.
 
I really tried to get used to DLSS-Q with different levels of sharpening, but i couldn't. The lost of clarity is too visible to my eyes and i end up oversharpening in attempt to compensate.
So, i end up turning off the performance killer that is SSR and subsequently DLSS, applied some light CAS through ReShade and now i'm pretty satisfied with the results.

Btw, all the basic graphical settings are off. Chromatic Abberation is the big introducer of blur.
 
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- First few seconds of the game, character customization has a bug where pressing Q or E + mouse button to circle presents scrolls you up top the entire list having to scroll down again, it jumps without reason to the first customization preset.
- Vehicles will overlap one another in any given time, any scenario, geometry of vehicle collide and you will see one vehicle "entering another one" as if one of them is transparent.
- vehicles will explode for no reason when there is no conflict or any npc next to them (incredibly strange)
- story npc's will glitch, they have a glitched movement of the head or (and) body seconds before they are able to fix on a position and trigger their next dialog
- you can drive your vehicle through walls or buildings
- other npc vehicles will be able to drive through buildings
- bad guys won't appear in area where you have a quest unless you stand in a specific given spot, after that they will all trigger at the same time (by a miracle) and the area will be populated by drones + bad guys
- when exiting the game completely, it stills runs in the background (you can ear the menu song) - this can crash your operating system and force it to reboot
- npc's that you have quests with won't trigger the scene. exiting the game and reloading will help
- picking up an item will give you a 2 seconds heads-up display indicating the item. sometimes this will stay on your screen forever. you need to exit - reload the game.
- many, many items in the world that should be pickup can't be. frustrating that some of them are "rare" or unique and they are stuck in geometry...ina wall, in-ground, and you can't select to pickup. you can miss-put on good loot if the bad guy dies in a crazy position and the item he drops get's tuck in geometry
- driving your vehicle sometimes you will teleport, if you are very unlucky you will teleport into a building breaking geometry and forcing you to get stuck and having to reload the checkpoint.
- sound glitches in many ways. it can have reverb or eco for no reason when triggering the next dialog line
- inquests, you need to follow certain npc's they will get stuck and won't walk anymore - forcing you to reload the checkpoint. sucks very very bad if you had a hard fight the game didn't save the npc starts walking you are following and he is no longer moving. You are forced ot reload an it will trigger you from the fight before. good luck fighting 20 bad guys all over again
dsrtdfthydftr.jpg
here you have an example where the npc won't advance with her bike. she is trying not shoot but the fighting scene is far away....i was able to fight the bad guys by myself eventually the npc got unstuck and i was able to trigger her dialog ending the mission

This game isn't GOLD this game isn't finished. This is beta state. it will take months to fix some of the issues, just some to the point where you can have a "clean" play. As for Gold - we all remember what that means, all bugs removed + major DLC's with lots of new content. That used to be Gold.

Cyberpunk is anything but Gold.

Should we talk about performance. When they were making this prepared to be played back in 2018 on a 10 series GTX...and they the delayed and they were testing his game on the 20 series.
How the FFFFF did they tested this on a RTX 2060 (or something) and thought that was good to go when everyone out there with normal gaming rigs is struggling to hold 60
 
Such a buggy game lol

Meet dex right at the start of the game - some firefight is happening just behind his car. Go out there, shoot the criminals fighting with cops - all dead.

"Hey that hurts"
"Hey that hurts"

??

One of the corpses was stuck inside a couch, slowly rolling over and talking once a minute or so. Game crashed while taking a screenshot.


Oh and heres a floating crosswalk:
zp5tm1qbi6323.jpg
 
My cybernetic eye for a flashlight.
 
My cybernetic eye for a flashlight.
Flashlight for what? I’m not having any trouble seeing objects in the dark areas. Is your monitor properly calibrated?
 
Flashlight for what? I’m not having any trouble seeing objects in the dark areas. Is your monitor properly calibrated?
Yes.

I can see in dark areas, it would just be easier with a flashlight or detective vision.
 
With BD, try to imagine that you are recording from the POV of the subject. Play through it once and watch where it looks and turns. This will be great guidance.

Yup cheers found it thanks

I spent longer than i should have on that too lol. for next time:
If you look at the BD progress bar on top there will be little "blips" or "sections" of the bar that look a little different. It's a indicator so that you can just fast forward to that point where the clue is.
yup cheers I found it in the end and then all hell broke loose LOL

photomode_14122020_005412.png
 
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Rain is just a post processing filter effect?

- First few seconds of the game, character customization has a bug where pressing Q or E + mouse button to circle presents scrolls you up top the entire list having to scroll down again, it jumps without reason to the first customization preset.
- Vehicles will overlap one another in any given time, any scenario, geometry of vehicle collide and you will see one vehicle "entering another one" as if one of them is transparent.
- vehicles will explode for no reason when there is no conflict or any npc next to them (incredibly strange)
- story npc's will glitch, they have a glitched movement of the head or (and) body seconds before they are able to fix on a position and trigger their next dialog
- you can drive your vehicle through walls or buildings
- other npc vehicles will be able to drive through buildings
- bad guys won't appear in area where you have a quest unless you stand in a specific given spot, after that they will all trigger at the same time (by a miracle) and the area will be populated by drones + bad guys
- when exiting the game completely, it stills runs in the background (you can ear the menu song) - this can crash your operating system and force it to reboot
- npc's that you have quests with won't trigger the scene. exiting the game and reloading will help
- picking up an item will give you a 2 seconds heads-up display indicating the item. sometimes this will stay on your screen forever. you need to exit - reload the game.
- many, many items in the world that should be pickup can't be. frustrating that some of them are "rare" or unique and they are stuck in geometry...ina wall, in-ground, and you can't select to pickup. you can miss-put on good loot if the bad guy dies in a crazy position and the item he drops get's tuck in geometry
- driving your vehicle sometimes you will teleport, if you are very unlucky you will teleport into a building breaking geometry and forcing you to get stuck and having to reload the checkpoint.
- sound glitches in many ways. it can have reverb or eco for no reason when triggering the next dialog line
- inquests, you need to follow certain npc's they will get stuck and won't walk anymore - forcing you to reload the checkpoint. sucks very very bad if you had a hard fight the game didn't save the npc starts walking you are following and he is no longer moving. You are forced ot reload an it will trigger you from the fight before. good luck fighting 20 bad guys all over again
here you have an example where the npc won't advance with her bike. she is trying not shoot but the fighting scene is far away....i was able to fight the bad guys by myself eventually the npc got unstuck and i was able to trigger her dialog ending the mission

This game isn't GOLD this game isn't finished. This is beta state. it will take months to fix some of the issues, just some to the point where you can have a "clean" play. As for Gold - we all remember what that means, all bugs removed + major DLC's with lots of new content. That used to be Gold.

Cyberpunk is anything but Gold.

Should we talk about performance. When they were making this prepared to be played back in 2018 on a 10 series GTX...and they the delayed and they were testing his game on the 20 series.
How the FFFFF did they tested this on a RTX 2060 (or something) and thought that was good to go when everyone out there with normal gaming rigs is struggling to hold 60
There's just so many things off in the game

sample of spawning cops behind you

increase your FPS through gunshot
 
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Those Instagram’s embedded in your reply make my web browser go to full screen on a iPhone when visiting this thread.

81BF0258-1E32-4BD5-8DFC-2D7DD06AD476.jpeg

I had a NPC go from walking on the sidewalk to walking over top of a seating area from the back like it was a set of stairs.
 
^imgur, i was trying to spoiler it but doesn't seem to work
 
I'm at almost 24h in-game (Act I done and I'm in mid of Act II, for now level 16/street 25).
From bugs :
1) Scan mode get's "locked" sometimes, happend first during Johny heist mission after exiting from CCTV view. Saving and Loading will resolve it.
2) "Locked" text, like camera mode options or gun specs, will be displayed on movement.
Same "fix" as before - just save the reload.
3) Johny's chip got replaced with a pistol in characters head (and it was a pistol during the exchange).
4) Sometimes looting from bots/robots "hangs", and after clicking "F" to collect the menu appears and the dissapears (without removing the loot/indicator). Maybe it's connected to clicking too fast/many times on "F", but during combat it's not easy to loot "slowly" for game to keep up.
5) I also had this glitch in sound mentioned earlier (stutters/timing issues/crackling/etc.), like previously mentioned - setting 48kHz and 16-bit in sound card menu (or Windows) fixed it for me. BTW : I'm using "studio" quality setting.
6) One or two floating objects here and there, but nothing major.
7) CTD occured on 1.03 VERY often for me (4 times on character creation alone), 1.04 fixed it and I can play 4-5h no problem (for now).

Gameplay :
1) CARS : I play as Nomad, and Nomad's first car is VERY on oversteering side.
Very nimble, very fast, very easy to crash into, and easy to drift around (even to easy).
Key thing to driving in this game on keyboard is to NOT use acceleration too often.
There are cars that will drive "like a boat", but not all of them are like that.
2) SPONGY heads :
Playing on "Normal" difficulty, I encountered quite of few opponents with "spongy" heads.
I prefer to use LMGs as backup weapons, and powered rifles, so that's not an issue for me though... most of the time :D
Example : There was corrupted cops side job at one point (way earlier, near my 13-th level ?).
They WILL NOT die from bullets/granades - at all, and I got half-health after ONE shot from their shot gun.
Probably a mission with hacks would be in-line, but I was basing my chances on threat level.
Which was Moderate at the time.
3) Hacking OP : After I got to later part, my hacking skills got rare OS upgrade which made me feel like I was missing something before. After I got it, I did my first "low threat" level side job.
100% hacking only, and there are three guys doing their illegal stuff :
Guy A - Shocked to death in 10 seconds,
Guy B - Burned to death in 2 secs,
Guy C - Cybernetics off, waiting for Shocked/Burned to be off cooldown.
Then shocked and burned the guy at the same time.
After that I'm like "DAMN" : I didn't even lift a finger on my gun and they died before they got to me !
Performance/Visual :
Using Titan Xp GPU (1620MHz/1633MHz), Settings Ultra/High 1080p I get 50-60FPS in heavy places. Also, my CPU is almost always 40% used all the time, on all 16 threads.
I disabled filter to get sharper image.
I did not tested yet how the game behaves on other GPUs/platforms.

Overall :
I like the game A LOT, bugs are there sure, but I didin't encounter game breaking ones (after 1.04 fix).
 
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3) Johny's chip got replaced with a pistol in characters head (and it was a pistol during the exchange).
Happened to me too, possibly during the same cutscene.

Had another one where I was sitting outside of the car instead of the passenger seat.
1607958020092.png

1607957990119.png
 
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1. How do I get to my garage?

So I know my apartment there is fast travel right there, Someone said to take the elevator to the garage, but the elevator only takes to Entrance, which is th entrance to the building. I ran around the building trying to find different entrance etc...
I purchased 2 cards, even have a bike from the Panam story - so many hours of gameplay can't find the garage :(

2. How do you get back to the weapon/combat tutorial? I wanna learn how to properly use these tech weapons
 
1. How do I get to my garage?

So I know my apartment there is fast travel right there, Someone said to take the elevator to the garage, but the elevator only takes to Entrance, which is th entrance to the building. I ran around the building trying to find different entrance etc...
I purchased 2 cards, even have a bike from the Panam story - so many hours of gameplay can't find the garage :(
Go to garage to get your car is a mission.
You will have to go to garage and enter your vehicle without relying on "summon" feature.
Just pick "got to garage" mission from side ones and after that you should have a marker where "garage" actually is.
 
Go to garage to get your car is a mission.
You will have to go to garage and enter your vehicle without relying on "summon" feature.
Just pick "got to garage" mission from side ones and after that you should have a marker where "garage" actually is.
You can summon all cars you own by holding the summon vehicle button. A menu should appear letting you pick from all your owned vehicles

At least they're owning up to it and are communicating when they mess up. Coming from a Halo fan, that's heaps better than some certain other companies
 
I would imagine that the Ryzen fix should be a tiny patch, so I don't see why CDProjekt can't just push it out right now.
 
I would imagine that the Ryzen fix should be a tiny patch, so I don't see why CDProjekt can't just push it out right now.

gotta test it to make sure it doesnt fix some CPU's and break others - and they may find a way to make it even better
 
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