- Joined
- May 17, 2021
- Messages
- 3,339 (2.46/day)
Processor | Ryzen 5 5700x |
---|---|
Motherboard | B550 Elite |
Cooling | Thermalright Perless Assassin 120 SE |
Memory | 32GB Fury Beast DDR4 3200Mhz |
Video Card(s) | Gigabyte 3060 ti gaming oc pro |
Storage | Samsung 970 Evo 1TB, WD SN850x 1TB, plus some random HDDs |
Display(s) | LG 27gp850 1440p 165Hz 27'' |
Case | Lian Li Lancool II performance |
Power Supply | MSI 750w |
Mouse | G502 |
That's because our focus has shifted.
It shifted away from textures to models, tessellation, lighting, shadows,
those serve no purpose if things get worst in terms of visual quality. The main complain is optimisation, and i think it's valid, we see countless examples that things could be done better at launch and they are only fixed when it's really bad and in the 1st months after launch so it makes you wonder what really could be done more in terms of optimisation
We hear about the stories of insane devs that put old systems to do things that were almost impossible, now he have devs doing the bare minimum and saying it's our fault for not buying more expensive hardware. You need a 5090 not to see pixelated n64 walls.