Don't make me throw arabic in the equation
لماذا لا؟ (sorry i cant put it right to left
![Er... what? o_O o_O](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
erhm.. to stay on topic "somewhat" i recently acquired a couple of slim PS 2's that were just laying around in an acquaintance's house probably for a decade
PS2 you say?
nothing beats that one in my heart, following pics innards (no screw at all and i played with the console like that
![Big Grin :D :D](https://tpucdn.com/forums/data/assets/smilies/biggrin-v1.gif)
)the thermal pad are still fresh like new (QIII Arena was on the level of the PC graphic at the time.. truly a dream(cast)machine)
![IMG_20140504_085744_652.jpg IMG_20140504_085744_652.jpg](https://tpucdn.com/forums/data/attachments/45/45990-c1d081a800ee90dccd7040a2cfb30271.jpg)
The system's processor is a Hitachi
SH-4 32-bit RISC at 200 MHz with an on-die 128-bit vector graphics engine (woops ... indeed the SH-4 had a Vector 128bit engine ... mixup ), 360
MIPS and 1.4
GFLOPS (
single precision), using the vector graphics engine. The graphics hardware is a
PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and
trilinear filtering. Graphics hardware effects include
gouraud shading,
z-buffering,
spatial anti-aliasing, per-pixel translucency sorting (also known as
order independent translucency) and
bump mapping. The system supports approximately
16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640 × 480
video resolution.
For sound, the system features a
Yamaha AICA Sound Processor with a 32-Bit
ARM7 RISC CPU operating at 45 MHz,
[65] 64 channel
PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.
The Dreamcast has 16
MB 64-bit 100 MHz main RAM, 8 MB 4 × 16-bit 100 MHz
video RAM, 2 MB system ROM, 128 KB flash memory and 2 MB 16-bit 66 MHz sound RAM.
[footnotes 1] The hardware supports VQ
texture compression at either asymptotically 2 bpp or even 1 bpp.
[66] The VRAM, RAM and ROM (amongst other areas) and all mapped in to a single address space accessible by the CPU.
The system reads media using a 12x maximum speed (
Constant Angular Velocity)
Yamaha or
Samsung, in later hardware revisions,
GD-ROM Drive.(thanks wiki... in my bookmark 1st place!)
(the 128bit was the Vector graphic engine) so the CPU really had a 128bit capable part as Sega marketed it
![Big Grin :D :D](https://tpucdn.com/forums/data/assets/smilies/biggrin-v1.gif)
)
also ... i still have Quake 1 and Resident Evil + Exhumed for it
lol let's put Korean the next time.. x)
as you wish
D : 네 실제로 프랑스어 내가 스레드의 일부가 말했다, 그 이유의
![Wink ;) ;)](https://tpucdn.com/forums/data/assets/smilies/wink-v1.gif)
하지만 두 게시물 쓸모했다, 걱정하지 마세요
I have missed the whole 423 era but doesn't Abit have decent (OC) mobo's?
anndd you missed nothing
![Wink ;) ;)](https://tpucdn.com/forums/data/assets/smilies/wink-v1.gif)
(but Abit has some good mobo indeed, but the WP4 being prone to heat like mad... you need a good WC to OC )