- Joined
- Feb 27, 2008
- Messages
- 8,964 (1.46/day)
System Name | OrangeHaze / Silence |
---|---|
Processor | i7-13700KF / i5-10400 / |
Motherboard | ROG STRIX Z690-E / MSI Z490 A-Pro Motherboard |
Cooling | Corsair H75 / TT ToughAir 510 |
Memory | 64Gb GSkill Trident Z5 / 32GB Team Dark Za 3600 |
Video Card(s) | Palit GeForce RTX 2070 / Sapphire R9 290 Vapor-X 4Gb |
Storage | Hynix Plat P41 2Tb\Samsung MZVL21 1Tb / Samsung 980 Pro 1Tb |
Display(s) | 22" Dell Wide/24" Asus |
Case | Lian Li PC-101 ATX custom mod / Antec Lanboy Air Black & Blue |
Audio Device(s) | SB Audigy 7.1 |
Power Supply | Corsair Enthusiast TX750 |
Mouse | Logitech G502 Lightspeed Wireless / Logitech G502 Proteus Spectrum |
Keyboard | K68 RGB — CHERRY® MX Red |
Software | Win10 Pro \ RIP:Win 7 Ult 64 bit |
I can absolutely get into the random ADHD/Squirrel!! moment of side quests, and am semi-enjoying dealing with my hoarding obsession (side note: what the HELL is with all the mats you can pick up early on, but can do absolutely nothing with until so much further in the game?!).starfield would be much cooler if it had more variety of enemies, even ships. like the ship you stole from that crew, like it would be neat just to have a bit more variety and uniqueness i think. for a game that was developed as long as this one was, its just eh from me
Being able to murder a crew surface-side and commandeer their ship is almost as much fun as getting that Engine Kill on them in space and boarding them. So that appeals tremendously. But for whatever reason, call it rosecolored nostalgia, I remember the previous Bethesda games having at least a little more variance.... Oh well, still worth the time right now