The GeForce 310M was a mobile graphics chip by NVIDIA, launched on January 10th, 2010. Built on the 40 nm process, and based on the GT218 graphics processor, in its N11M-GE1 variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_1, which can be problematic with many DirectX 11 & DirectX 12 titles. The GT218 graphics processor is a relatively small chip with a die area of only 57 mm² and 260 million transistors. It features 16 shading units, 8 texture mapping units, and 4 ROPs. NVIDIA has paired 1,024 MB DDR3 memory with the GeForce 310M, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 606 MHz, memory is running at 667 MHz. Its power draw is rated at 14 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce 310M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.