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Intel GMA

Graphics Processor
Cloverview
Pixel Shaders
4
Vertex Shaders
2
TMUs
2
ROPs
1
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
The GMA was a mobile integrated graphics solution by Intel, launched on May 4th, 2010. Built on the 32 nm process, and based on the Cloverview graphics processor, the device supports DirectX 9.0c. Since GMA does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 4 pixel shaders and 2 vertex shaders, 2 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 533 MHz.
Its power draw is not exactly known. GMA is connected to the rest of the system using a PCI-Express 1.0 x16 interface.

Graphics Processor

GPU Name
Cloverview
Architecture
PowerVR SGX545
Foundry
Intel
Process Size
32 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
May 4th, 2010
Generation
GMA Graphics-T
(GMA IGP)
Production
End-of-life
Bus Interface
PCIe 1.0 x16
Reviews
3 in our database

Clock Speeds

GPU Clock
533 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
2
ROPs
1

Theoretical Performance

Pixel Rate
533.0 MPixel/s
Vertex Rate
266.5 MVertices/s
Texture Rate
1.066 GTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
Portable Device Dependent

Graphics Features

DirectX
9.0c
OpenGL
ES 2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
Jul 15th, 2024 19:55 EDT change timezone

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