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Intel HD Graphics 5000 Mobile
- Graphics Processor
- Haswell GT3
- Cores
- 320
- TMUs
- 40
- ROPs
- 4
- Memory Size
- System Shared
- Memory Type
- System Shared
- Bus Width
- System Shared
Recommended Gaming Resolutions:
-
1366x768
-
1600x900
-
1920x1080
The HD Graphics 5000 Mobile was a mobile integrated graphics solution by Intel, launched on May 27th, 2013. Built on the 22 nm process, and based on the Haswell GT3 graphics processor, the device supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_1, which can be problematic with newer DirectX 12 titles. It features 320 shading units, 40 texture mapping units, and 4 ROPs. The GPU is operating at a frequency of 200 MHz, which can be boosted up to 1000 MHz.
Its power draw is rated at 30 W maximum.
Graphics Processor
- GPU Name
-
Haswell GT3
- Architecture
- Generation 7.5
- Foundry
- Intel
- Process Size
- 22 nm
- Transistors
- 1,300 million
- Density
- 7.2M / mm²
- Die Size
- 181 mm²
Clock Speeds
- Base Clock
- 200 MHz
- Boost Clock
- 1000 MHz
- Memory Clock
-
System Shared
Memory
- Memory Size
-
System Shared
- Memory Type
- System Shared
- Memory Bus
-
System Shared
- Bandwidth
-
System Dependent
Render Config
- Shading Units
-
320
- TMUs
-
40
- ROPs
-
4
- Execution Units
-
40
Theoretical Performance
- Pixel Rate
-
4.000 GPixel/s
- Texture Rate
-
40.00 GTexel/s
- FP32 (float)
-
640.0 GFLOPS
- FP64 (double)
-
160.0 GFLOPS (1:4)
Board Design
- Slot Width
- IGP
- TDP
- 30 W
- Outputs
- Portable Device Dependent
Graphics Features
- DirectX
- 12 (11_1)
- OpenGL
-
4.3
- OpenCL
- 1.2
- Vulkan
- 1.0
- Shader Model
- 5.1