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Matrox Parhelia-512

PHW-C1
PHW-C1
PHF-D2
PHF-D2
PHW-C1 No-IHS
PHW-C1 No-IHS
PHF-D2 No-IHS
PHF-D2 No-IHS
Block Diagram
Block Diagram
Matrox's Parhelia-512 GPU uses the Parhelia architecture and is made using a 150 nm production process at UMC. With a die size of 174 mm² and a transistor count of 80 million it is a small chip. Parhelia-512 supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 4 vertex shaders, 16 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jun 25th, 2002
GPU Name
Parhelia-512
Architecture
Parhelia
Foundry
UMC
Process Size
150 nm
Transistors
80 million
Density
459.8K / mm²
Die Size
174 mm²

Graphics Features

DirectX
8.1
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.3
Vertex Shader
2.0

Render Config

Pixel Shaders
4
Vertex Shaders
4
TMUs
16
ROPs
4

All Parhelia GPUs

Matrox GPU Architecture History

Graphics cards using the Matrox Parhelia-512 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
256 MB 4 / 4 16 4 200 MHz 250 MHz
PHW-C1 128 MB 4 / 4 16 4 220 MHz 275 MHz
PHW-C1 128 MB 4 / 4 16 4 200 MHz 250 MHz
PHW-C1 256 MB 4 / 4 16 4 200 MHz 250 MHz
128 MB 2 / 2 8 2 250 MHz 250 MHz
PHF-D2 128 MB 4 / 4 16 4 250 MHz 300 MHz
PHF-D2 256 MB 4 / 4 16 4 250 MHz 325 MHz
256 MB 4 / 4 16 4 200 MHz 250 MHz
256 MB 4 / 4 16 4 200 MHz 250 MHz
256 MB 4 / 4 16 4 200 MHz 250 MHz
256 MB 4 / 4 16 4 200 MHz 250 MHz
Sep 1st, 2024 07:21 EDT change timezone

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