NVIDIA's NV2A-B GPU uses the Kelvin architecture and is made using a 130 nm production process at TSMC. With a die size of 115 mm² and a transistor count of 57 million it is a small chip. NV2A-B supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. Unknown texture mapping units and Unknown ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).