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AMD Radeon 8050S
- Graphics Processor
- Strix Point
- Cores
- 2048
- TMUs
- 128
- ROPs
- 64
- Memory Size
- System Shared
- Memory Type
- System Shared
- Bus Width
- System Shared
GPU
This product is not released yet.
Data on this page may change in the future.
Recommended Gaming Resolutions:
-
1920x1080
-
2560x1440
-
3840x2160
The Radeon 8050S will be a mobile integrated graphics solution by AMD, that is expected to launch in 2025. Built on the 4 nm process, and based on the Strix Point graphics processor, the device supports DirectX 12 Ultimate. This ensures that all modern games will run on Radeon 8050S. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. Unlike the fully unlocked Radeon 8060S, which uses the same GPU but has all 2560 shaders enabled, AMD has disabled some shading units on the Radeon 8050S to reach the product's target shader count. It features 2048 shading units, 128 texture mapping units, and 64 ROPs. The card also has 32 raytracing acceleration cores. The GPU is operating at a frequency of 1295 MHz, which can be boosted up to 2335 MHz.
Its power draw is not exactly known. Radeon 8050S is connected to the rest of the system using a PCI-Express 5.0 x16 interface.
Graphics Processor
- GPU Name
-
Strix Point
- Architecture
- RDNA 3.5
- Foundry
- TSMC
- Process Size
- 4 nm
- Transistors
- 34,000 million
- Density
- 145.9M / mm²
- Die Size
- 233 mm²
- Chip Package
- FP8
Integrated Graphics
- Release Date
- 2025
- Generation
-
Navi Mobile
(RX 8000M)
- Predecessor
-
Polaris Mobile
- Production
- Unreleased
- Bus Interface
- PCIe 5.0 x16
Clock Speeds
- Base Clock
- 1295 MHz
- Game Clock
- 2145 MHz
- Boost Clock
- 2335 MHz
- Memory Clock
-
System Shared
Memory
- Memory Size
-
System Shared
- Memory Type
- System Shared
- Memory Bus
-
System Shared
- Bandwidth
-
System Dependent
Render Config
- Shading Units
-
2048
- TMUs
-
128
- ROPs
-
64
- Compute Units
-
32
- RT Cores
-
32
- L2 Cache
-
8 MB
- L3 Cache
- 64 MB
Theoretical Performance
- Pixel Rate
-
149.4 GPixel/s
- Texture Rate
-
298.9 GTexel/s
- FP16 (half)
-
19.13 TFLOPS (2:1)
- FP32 (float)
-
9.564 TFLOPS
- FP64 (double)
-
298.9 GFLOPS (1:32)
Board Design
- Slot Width
- IGP
- TDP
- unknown
- Outputs
- Portable Device Dependent
- Power Connectors
- None
Graphics Features
- DirectX
- 12 Ultimate (12_2)
- OpenGL
-
4.6
- OpenCL
- 2.1
- Vulkan
- 1.3
- Shader Model
- 6.8
Strix Point GPU Notes
Generation: Navi III
Ray Tracing Cores: 2nd Gen
Infinity Cache: 2nd Gen
Graphics/Compute: 11.5.0
Shader ISA: GFX11.5 (gfx1150)
Display Core Next: 3.5.0
Video Core Next: 4.0.5
System DMA: 6.1.0
Platform Security Processor: 14.0.0
Per SIMD32:
- 10 KB Scalar Register File
Per CU:
- 16 KB Vector Data Cache
- 64 KB Local Data Share (GCN-Mode)
Per WGP:
- 16 KB Scalar Data Cache / K Cache
- 32 KB Instruction Cache
- 128 KB Local Data Share |