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Sony Playstation SCPH-700x GPU

Graphics Processor
GTE-2
Pixel Shaders
2
Vertex Shaders
1
TMUs
3
ROPs
1
Memory Size
1 MB
Memory Type
SGRAM
Bus Width
32 bit
GPU Chip
GPU
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Graphics Processor

GPU Name
GTE-2
GPU Variant
CXD8561CQ
Foundry
Sony
Process Size
350 nm
Transistors
1 million
Density
7.8K / mm²
Die Size
128 mm²

Graphics Card

Release Date
Nov 13th, 1997
Generation
Console GPU
(Sony)
Production
End-of-life

Clock Speeds

GPU Clock
53 MHz
Memory Clock
33 MHz

Memory

Memory Size
1 MB
Memory Type
SGRAM
Memory Bus
32 bit
Bandwidth
132.0 MB/s

Render Config

Pixel Shaders
2
Vertex Shaders
1
TMUs
3
ROPs
1

Theoretical Performance

Pixel Rate
53.00 MPixel/s
Vertex Rate
13.25 MVertices/s
Texture Rate
159.0 MTexel/s

Board Design

Length
270 mm
10.6 inches
Width
60 mm
2.4 inches
Height
188 mm
7.4 inches
Weight
1.40 kg (3.09 lbs)
TDP
10 W
Outputs
No outputs

Graphics Features

DirectX
N/A
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Console Notes

Playstation:
SCPH-700x = 1.4 kg (3.09 lbs), 9.5W / November 13th, 1997
SCPH-750x = 1.2 kg (2.65 lbs), 9.0W / January 23rd, 1999
SCPH-900x = 1.2 kg (2.65 lbs), 9.0W / June 1st, 1999
SCPH-10x = 0.56 kg (1.23 lbs), 6.5W / July 7th, 2000

GTE-2 GPU Notes

Handles display of graphics, control of framebuffer, and drawing of polygons and textures
Handles 2D graphics processing, in a similar manner to the 3D engine

RAM:
1 MB SGRAM for framebuffer
2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide)
64 bytes FIFO buffer

Features:
Adjustable framebuffer (1024×512)
Emulation of simultaneous backgrounds (to simulate parallax scrolling)
Mask bit
Texture window
Dithering
Clipping
Alpha blending (4 per-texel alpha blending modes)
Fog
Framebuffer effects
Transparency effects
Render to texture
Offscreen rendering
Multipass rendering
Flat or Gouraud shading and texture mapping
No line restriction
Colored light sourcing

Resolutions:
Progressive: 256×224 to 640×240 pixels
Interlaced: 256×448 to 640×480 pixels

Colors:
Maximum color depth of 16,777,216 colors (24-bit true color)
57,344 (256×224) to 153,600 (640×240) colors on screen
Unlimited color lookup tables (CLUTs)
32 levels of transparency
All calculations are performed to 24 bit accuracy

Texture mapping color mode:
Mode 4: 4-bit CLUT (16 colors)
Mode 8: 8-bit CLUT (256 colors)
Mode 15: 15-bit direct (32,768 colors)
Mode 24: 24-bit (16,777,216 colors)

Sprite engine:
1024×512 framebuffer, 8×8 and 16×16 sprite sizes, bitmap objects
Up to 4,000 sprites on screen (at 8×8 sprite size), scaling and rotation
256×256 maximum sprite size

Special sprite effects:
Rotation
Scaling up/down
Warping
Transparency
Fading
Priority
Vertical and horizontal line scroll

Oscillator readings:
"Geometry Transformation Engine" (GTE-2) clocked at 53.69 MHz
VRAM Memory clocked at 67.73 MHz from

Other retail boards based on this design (4)

Name GPU Clock Memory Clock Other Changes
Sony Playstation SCPH-700x GPU
53 MHz 33 MHz
53 MHz 33 MHz
53 MHz 33 MHz
53 MHz 33 MHz 193 mm/7.6 inches
Jun 29th, 2024 16:21 EDT change timezone

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