The Playstation GPU 350nm was a performance-segment gaming console graphics solution by Sony, launched on November 13th, 1997. Built on the 350 nm process, and based on the GTE-2 graphics processor, in its CXD8561CQ variant, the device does not support DirectX. The GTE-2 graphics processor is an average sized chip with a die area of 128 mm² and 1 million transistors. It features 2 pixel shaders and 1 vertex shader 3 texture mapping units, and 1 ROP. Sony includes 1 MB SGRAM memory, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 53 MHz, memory is running at 33 MHz. Its power draw is rated at 10 W maximum. The console's dimensions are 270 mm x 60 mm x 188 mm, and it features a igp cooling solution. Its price at launch was 299 US Dollars.
Playstation:
SCPH-700x = 1.4 kg (3.09 lbs), 9.5W / November 13th, 1997
SCPH-750x = 1.2 kg (2.65 lbs), 9.0W / January 23rd, 1999
SCPH-900x = 1.2 kg (2.65 lbs), 9.0W / June 1st, 1999
SCPH-10x = 0.56 kg (1.23 lbs), 6.5W / July 7th, 2000
GTE-2 GPU Notes
Handles display of graphics, control of framebuffer, and drawing of polygons and textures
Handles 2D graphics processing, in a similar manner to the 3D engine
Features:
Adjustable framebuffer (1024×512)
Emulation of simultaneous backgrounds (to simulate parallax scrolling)
Mask bit
Texture window
Dithering
Clipping
Alpha blending (4 per-texel alpha blending modes)
Fog
Framebuffer effects
Transparency effects
Render to texture
Offscreen rendering
Multipass rendering
Flat or Gouraud shading and texture mapping
No line restriction
Colored light sourcing
Resolutions:
Progressive: 256×224 to 640×240 pixels
Interlaced: 256×448 to 640×480 pixels
Colors:
Maximum color depth of 16,777,216 colors (24-bit true color)
57,344 (256×224) to 153,600 (640×240) colors on screen
Unlimited color lookup tables (CLUTs)
32 levels of transparency
All calculations are performed to 24 bit accuracy
Sprite engine:
1024×512 framebuffer, 8×8 and 16×16 sprite sizes, bitmap objects
Up to 4,000 sprites on screen (at 8×8 sprite size), scaling and rotation
256×256 maximum sprite size
Special sprite effects:
Rotation
Scaling up/down
Warping
Transparency
Fading
Priority
Vertical and horizontal line scroll
Oscillator readings:
"Geometry Transformation Engine" (GTE-2) clocked at 53.69 MHz
VRAM Memory clocked at 67.73 MHz from