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Alice & Bob Tape Out New "Helium 1" 16-Qubit Quantum Processing Unit

Alice & Bob, a leading hardware developer in the race to fault tolerant quantum computers, today announced the tape out of a new chip expected to improve error rates with every qubit added, making it a prototype for the company's first error-corrected, logical qubit.

The 16-qubit quantum processing unit (QPU), Helium 1, is the first chip in Alice & Bob's roadmap combining cat qubits to run an error correction code. The company will be able to use this platform to create its first logical qubit with error rates lower than any existing single physical qubit. With the tape-out complete, the chip enters a characterization and calibration phase that will be followed by a release on the cloud.

EA Rejects Alice in Wonderland Threequel, Development on Asylum Ceases

American McGee has been busy (since 2017) with the pre-production phase of his proposed follow up to 2011's Alice: Madness Returns. The third game in the series was going to be called Alice: Asylum, but after recent interactions with Electronic Arts McGee has admitted that: "Alice had a good run but the dream is over." McGee and a team of collaborators (artists, writers, designers, modelers and producers) have contributed to a massive Alice: Asylum Design Bible, and it was hoped that after many years of negotiations with EA, that the large chunk of presentation material would provide enough motivation for the publisher to sign up for a push into full development. The Alice: Asylum Design Bible was financed via fan contributions, through the Patreon crowd funding platform.

The publisher has decided to not finance the Asylum project, and will pursue other routes with the Alice intellectual property. McGee provided an update on the game's Patreon page: "After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum. On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA's overall game catalog, and selling or licensing it isn't something they're prepared to do right now."
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Nov 18th, 2024 05:11 EST change timezone

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