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TSMC Could Delay 2 nm Mass Production to 2026

According to TechNews.tw, TSMC could postpone its 2 nm semiconductor manufacturing node for 2026. If the rumors about TSMC's delayed 2 nm production schedule are accurate, the implications could reverberate throughout the semiconductor industry. TSMC's alleged hesitancy could be driven by multiple factors, including the architectural shift from FinFET to Gate-All-Around (GAA) and potential challenges related to scaling down to 2 nm. The company is a crucial player in this space, and a delay could offer opportunities for competitors like Samsung, which has already transitioned to GAA transistor architecture for its 3 nm chips. Given the massive demand for advanced nodes due to the rise of AI, IoT, and other next-gen technologies, it is surprising to hear "sluggish" demand reports.

However, it's also possible that it's too early for customers to make firm commitments for 2025 and beyond. TSMC has dismissed these rumors, stating that construction is progressing according to plan, which includes having 2 nm pilot run in 2024, and mass production in the second half of 2025.. Despite this, any delay in TSMC's roadmap could serve as a catalyst for shifts in market dynamics. Companies that rely heavily on TSMC's advanced nodes might need to reassess their timelines and strategies. Moreover, if Samsung can capitalize on this opportunity, it could somewhat level the playing field. As of now, though, it's essential to approach these rumors with caution until more concrete information becomes available.

TSMC Reportedly Tells Vendors to Delay Fab Equipment Deliveries

Reuters appears to be following every (internal) step that TSMC takes—their latest report suggests that company leadership has "told its major suppliers to delay the delivery of high-end chip making equipment." Two anonymous sources believe that execs are anxious about a predicted decrease in customer demand, and cost control plans have been implemented as a temporary measure. ASML is allegedly one of the vendors affected by TSMC's decision making.

Reuters conducted an interview with ASML CEO Peter Wennink a week prior—he acknowledged that some orders for high-end tools had been pushed back, without naming specific client identities, but the situation should resolve itself shortly. He stated that it was a mere "short-term management" issue: "we've had several (news) reports about fab readiness. Not only in Arizona... but also in Taiwan." ASML is reported to be operating at maximum capacity, and overall sales are forecast to grow 30% this financial year.

Helldivers 2 Delayed into 2024

It's time, Helldivers. Katherine from Arrowhead Game Studios bringing you the biggest announcement yet: Helldivers 2 launches on PS5 and Steam on February 8, 2024! February will be here before we know it, which means we've got to get you officially enlisted! We start taking pre-orders for both the Standard Edition and the Super Citizen Edition of Helldivers 2 on September 22, 2023. It won't be long before you and 3 recruits can team up for online cooperative multiplayer with large-scale destructive power through stratagems, explore unique planets and complete objectives together, and upgrade your equipment through the deep progression system of Helldivers 2. Collect natural resources of alien origin and use them to enhance and unlock new stratagems aboard your ship.

Since pre-orders for Helldivers 2 are starting soon, you can begin planning for the fight. When you pre-order, you'll choose between the Standard Edition and the Super Citizen Edition of Helldivers 2, which includes some awesome additional content. The extra goodies in the Super Citizen Edition include a special DP-53 Savior of the Free armor set, and-because heroes wear capes-the Will of the People cape to make you stand out among the liberated. You'll also gain access to the MP-98 Knight submachine gun, which is a powerful primary weapon that tears through bots, bugs, and Helldivers too, thanks to friendly fire!

XDefiant Delayed Due to Console Compliance Bugs

Hello XDefiant Fans! I've got an update for you and it's a big one! We want to explain further why we haven't given a specific date yet for our launch. And sometimes full transparency is like drinking from a firehose so hope you all are thirsty! First things first. Here is a detailed description of how the submission process goes: Submission is the part of development where we give the game to the 1st parties (Sony, Xbox, etc.) to check that the game works correctly in their environments. To get to that we have to self-test with internal QA/Compliance teams to try and find any issues that might get flagged in the submission process. Once we have fixed or completed all of the tasks that we want/think we need for submission we then spend about 2-3 weeks prepping and validating a CM (Candidate Master) that we think is the final version of the game for submission.

It then goes through 1 week of heavy QA & Compliance testing by several Ubisoft teams. If it passes, then it goes to the 1st parties to be certified for release. 1st parties take a week to get their final report on the submission and give us a Pass or Not Pass with a list of must fixes for the next submission. Also, to be clear during this submission process, the QC team at Ubisoft are putting the build through the ringer looking for functionality bugs and another team at Ubisoft, divided up into PC, Sony and Xbox groups are looking for compliance bugs.

THQ Nordic Reschedules Alone in the Dark's Launch, Arriving Early 2024

Horror games thrive on the delicate balance of tension, exploiting our vulnerability and the eerie embrace of solitude. Envision yourself traversing a dimly lit house in the dead of night, where faint whispers and unidentifiable noises send shivers down your spine. Now, picture this unsettling scenario not alone, but accompanied by a group of 28 intriguing individuals. The fear factor dwindles, doesn't it? Hence, the anticipated release of Alone in the Dark will gracefully step away from the chaotic October 2023 launch window.

Reasons
Our intention is to avoid competing with the wake of Alan's epic release and to evade the dazzling skyline of cities adorned by the graceful swings of Spiderman. We aim to truly remain as Alone in the Dark as possible. To honor this, the spine-chilling horror game has been rescheduled to unveil its horrors on January 16th, 2024. This extension will serve a dual purpose: not only will it permit us to meticulously perfect the gaming experience, but it will also grant us the opportunity to fully immerse ourselves in the remarkable releases of October.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Delayed Again - Launch Shifted to Q1 2024

GSC Game World has been busy showing of a preview build of S.T.A.L.K.E.R. 2: Heart of Chornobyl at this week's Gamescom trade fair, and non-attendees have been treated to a new trailer—Bolts & Bullets—but the Ukrainian development (now primarily operating out of Prague, Czech Republic) has quietly shifted the release of their highly anticipated survival shooter from December 2023 to some point within the first quarter of next year. This was spotted by a couple of news outlets when perusing the latest press kit—this small detail is buried right at the bottom of the document (under "distribution"). The game's official website has also been revised with a Q1 2024 launch window.

The development team touts the sequel's: "unique combination of first-person shooter, immersive sim, and horror is back. Immerse yourself in the intricately detailed open world, accompanied by next-gen graphics (courtesy of the Unreal 5 engine) and a rich narrative, all enveloped within the intense atmosphere of a deadly adventure." The game seems to be getting a positive reception at Gamescom, although players were limited to only 15-minute long hands-on sessions with the demo. A few folks were already familiar with aspects of this preview version—a hacker group acquired an older build of S.T.A.L.K.E.R. 2 earlier this year, and leaked it onto the internet.

Immortals of Aveum Gets Delayed to August 22

Electronic Arts and Ascendant Studios have delayed its upcoming first-person FPS Immortals of Aveum to August 22nd. As detailed by Ascendant Studios, the game will be pushed back to August 22nd, in order to further polish the game and optimize the performance on all platforms. In case you missed it earlier, Immortals of Aveum is a fantasy first-person magic shooter that will put the player into role of Jak, an Immortal capable of using all three colors of magic.

Originally scheduled to launch on July 20th, Immortals of Aveum raised a lot of interest as it will be the first Unreal Engine 5.1 game. The game also looks pretty good, despite high PC system requirements, which included either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card to run the game at 1440p at 60 FPS, and that is with medium to high game settings.

Star Trek: Resurgence Launch Date Confirmed, Developer Dramatic Labs Apologizes for Delays

Dramatic Labs answers your questions: "Where have we been? We know we've been quiet at times since we announced Star Trek: Resurgence at The Game Awards in December… 2021. You can rest assured we never stopped working on the game, but obviously we all expected it to be released by now. So why the delays? The short answer is because we are a relatively small development team, making a pretty big game, and that has been keeping us very busy! As you might know, we had initially hoped to have the game out in "Spring 2022," but it is now "Spring 2023."

What happened? Honestly, our initial target was just too aggressive. We were very excited to get Star Trek: Resurgence to everyone as fast as we could, but this is our first game as Dramatic Labs, and our first game built with the Unreal Engine. And along the way it became clear the game wouldn't be what we wanted if we kept that release window. We considered trying to hit the holiday season for 2022, but we decided that, if we were going to change the date, we should do it to make the best game we could. Not to meet some arbitrary marketing timeline. That's why we reset for a Spring 2023 release and now we're excited to finally announce a date: May 23, 2023!

Sega's Tower Defense Shooter Endless Dungeon Suffers Delay, Launch Date Pushed Into Autumn

Hello everyone, Antoine here, those who recognize me know that I used to work on Humankind during the last few years. I'm now working as a Producer on Endless Dungeon, which means I'm helping to coordinate the Endless Dungeon team to make sure we can deliver a high-quality experience for you. We have some news to share regarding the release date of ENDLESS Dungeon.

We have decided to delay the release of the game to the 19th of October of this year, this includes all the versions: PC, PlayStation 4/5, Xbox One, and Xbox X/S. The Nintendo Switch version will have a release date announced later. After all the feedback we've received we believe that it's important to spend extra time working on the game. We hope that you understand that decisions like this are never easy to make.

Apple's Mixed Reality Headset Faces Another Delay, Predicted to not Debut at WWDC 2023

Apple's yet to be announced hybrid VR/AR headset is facing another setback and industry insiders are reckoning that the first iteration of the device will not be unveiled at the WWDC 2023 keynote - starting June 5. An industry analyst has been posting their theories via social media, and based on insider information believes that Apple is delaying production of the hybrid headset to late 2023. Ming-Chi Kuo's proposes this situation: "Apple isn't very optimistic about the AR/MR headset announcement recreating the astounding "iPhone moment," the mass production schedule for assembly has been pushed back by another 1-2 months to mid-to-late 3Q23. The delay also adds uncertainty to whether the new device will appear at WWDC 2023, as the market widely expects. Furthermore, due to the delay in mass production for assembly, the shipment forecast this year is only 200,000 to 300,000 units, lower than the market consensus of 500,000 units or more."

Internal hands-on sessions at Apple HQ have apparently brought to light major user issues with the mixed reality headset, and that feedback has caused a loss in confidence in launching the product in a "ready enough" state, especially in time for summer. Kuo concludes his theory: "The main concerns for Apple not being very optimistic regarding the market feedback to the AR/MR headset announcement include the economic downturn, compromises on some hardware specifications for mass production (such as weight), the readiness of the ecosystem and applications, a high selling price (USD 3,000-4,000 or even higher)."

Focus Entertainment and Deck13 Confirm that Atlas Fallen is Delayed, Pushed Back to August

Dear players - thank you for the tremendous support we received so far on Atlas Fallen! From your enthusiastic comments on our video teasers online and in person at PAX EAST to the positive previews from critics, we're grateful and honored to have you excited to play our game. Our goal has always been to create a memorable RPG experience in a unique setting, with exciting gameplay and the option for fully playable seamless co-op with a friend.

We'd love to give the game some extra time which will allow us to deliver the best possible version of Atlas Fallen. To achieve this, we have made the difficult decision to delay the worldwide launch of Atlas Fallen to AUGUST 10, 2023.

Intel Confirms Delay in its Acquisition of Tower Semiconductor

Intel's planned purchase of Tower Semiconductor Ltd. has been pushed back by another quarter, as a regulatory decision has not been made by China's State Administration for Market Regulation (SAMR). Intel announced the $5.4 billion deal in mid-February 2022, and set an estimated 12-month window for its completion. It is now one month overdue, with the first quarter of the financial year set to end next week. Intel is hopeful that it will get full regulatory approval by June 2023.

In light of SAMR not budging since the suspending of its review of the Intel-Tower merger, Intel Israel has issued a response this week: ""While we continue to work to close the Tower transaction within the first quarter of 2023, the transaction may close in the first half of 2023, subject to certain regulatory approvals and customary closing conditions."

Apple CEO Approved Fast Track of Mixed Reality Headset, Ignored Design Team's Preferred Schedule

Apple CEO Tim Cook has reportedly set an ambitious end of the year launch window for the company's mixed reality headset. Operations Chief Jeff Williams has also pushed in favor of a late 2023 debut of the much delayed VR/AR hybrid product. According to anonymous insider sources who have divulged juicy details to the Financial Times, the decision to launch in 2023 has caused an internal clash with the Apple Design team at its Cupertino, California headquarters.

The Apple Park design team has called for additional development time, this would push the headset's launch back by several years. Insiders claim that the design team would prefer to have more time to refine the product's aesthetics and functionality, with emphasis on creating a sleek and more lightweight visor. Doubts about the efficacy of the headset's proposed internal technology were also expressed, the designers would prefer to delay until Augmented Reality development reaches a satisfying level of maturity.

Bethesda Game Studios Delays Starfield to September 2023, Releases Launch Date Trailer

Starfield's official launch date has been revealed in a brand-new enigmatic trailer, followed by a special message from Game Director Todd Howard. Players can look forward to the deepest dive yet into Bethesda Game Studios' latest epic at the Starfield Direct, coming June 11, 2023.
Xbox also confirmed its plans for an Xbox Games Showcase on June 11, 2023. It is set to air before the Starfield Direct.

25 years in the making, Starfield introduces an entirely new frontier to explore—space. In 2330, you join Constellation, the last group of space explorers seeking rare artifacts throughout the galaxy. Venture through the stars and get to know a memorable cast of characters on a quest to answer humanity's greatest question—what is out there? Where will Starfield take you?
Starfield arrives exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass.

AMD Software Adrenalin 23.1.2 for RX 7900 Series Third Straight Exclusive Driver, No New Driver for RX 6000 Series Since 48 Days

AMD today released the Adrenalin 23.1.2 drivers exclusively for the Radeon RX 7900 series, making it the third straight driver of the kind. There has been no new driver for older GPUs, including the RX 6000 series, including the 7-month old RX 6950 XT, since December 8, 2022 (48 days now), which means the overwhelming majority of AMD Radeon users don't yet have optimization for games such as Forspoken and Valhiem. The latest 23.1.2 drivers only work with the RX 7900 XT and RX 7900 XTX. These introduce day-zero optimization for "Forspoken," and a handful background improvements for the Vulkan API. AMD fixed the "Delayed Write Failed" error noticed on Windows 11 22H2; less than expected performance with "SpaceEngine," and flickering issues noticed with "Emergency 4."

DOWNLOAD: AMD Software Adrenalin 23.1.2 for RX 7900 Series

Intel Meteor Lake Reportedly Delayed Until End of 2023, Will Have Knock-On Effects for TSMC

Based on a report by TrendForce, Intel has yet again had to push back its upcoming Meteor Lake CPUs and it now appears that Intel will only be launching Meteor Lake towards the end of 2023. It's unclear why there has been yet another delay, but Intel is said to have cancelled most of its orders with TSMC for the 3 nm tGPU that Intel will have made at TSMC, for 2023. The knock-on effect of this, is that TSMC is said to be slowing down its production line expansion towards 3 nm, as the company is now unsure if it'll be able to fill its order books for all of 2023. TSMC's main customer for the 3 nm node is still going to be Apple, but with the loss of what is likely to be around six months worth of production from Intel, TSMC is said to be considering cutting its CapEx for 2023.

TSMC's other customers, such as AMD, MediaTek and Qualcomm aren't planning on moving to 3 nm until 2024, so unless there's a change in plans from either of these companies, or increased demand from Apple, TSMC is said to hit the brakes when it comes to starting up new, cutting edge production lines next year. TSMC is also likely to see reduced revenues during 2023 due to Intel's change of plans, although it's too early to make any assumptions. TrendForce also suggests that Intel might still use TSMC's 3 nm node as a backup plan, if Intel would fail to execute on moving to the Intel 4 process, but considering how complex it is to move a design between different foundry processes, this seems unlikely.

NVIDIA GeForce RTX 40 Series Could Be Delayed Due to Flood of Used RTX 30 Series GPUs

NVIDIA's next generation of graphics cards, codenamed RTX 40 series, Ada Lovelace, is expected to arrive sometime in October. However, the latest information from the YouTube channel "Moore's Law Is Dead" suggests that NVIDIA could postpone the arrival of the new GPU generation to December. Why, you might be wondering? The report claims that the current GPU market is flooded with used GeForce RTX 30 series GPUs. Thus, NVIDIA could postpone the availability of the latest GPUs to keep the demand high and ensure that the market is searching for additional graphics cards.

Retailers are experiencing smaller demand as the used GPU market is full of devices used for cryptocurrency mining, and the recent crypto crash has helped the situation. What we could see is NVIDIA announcing Ada Lovelace GPUs in October, with availability arriving later in December. Of course, these are just the current industry rumors, and we are yet to see how the market and NVIDIA will respond.

Intel Xeon "Sapphire Rapids" Volume Shipping Delayed Again: Company

Intel's ambitious next-generation server processor, Xeon "Sapphire Rapids," hit its second shipping delay this year, according to the company. Speaking at the Bank of America Securities Global Technology Conference, Intel's Sandra Rivera stated that the volume ramp for "Sapphire Rapids," is not going as planned, indicating that its general availability could be delayed for the second time after original plans to do so in the first quarter of 2022.

Riviera was quick to defend the Intel 7 silicon fabrication node (10 nm Enhanced SuperFin) that the "Sapphire Rapids" chip is based on. "One thing I didn't mention on Sapphire, it sits on - it's on our 7-nanometer node and so the process is quite healthy. In fact Alder Lake, which is our client product ramped 15 million units. I think we announced at Q1 earnings, which makes that the fastest ramping, you know one of the fastest ramping client products in almost a decade."

Intel Confirms: Arc Mobile Rollout Facing Delays, Desktop Debut On Track for Q2-2022

Intel Graphics on Monday, in a blog post by Lisa Pearce, VP and GM for the Visual Compute Group, answered three important questions around the launch timelines of its elusive Arc Graphics "Alchemist" discrete GPUs for notebooks and desktops. The already-launched Arc mobile GPUs are already being installed on gaming notebooks in production, but Intel blames COVID and the supply-chain crisis in East Asia for delays. Arc 3-series notebooks should be available "ASAP," while Arc 5-series and 7-series powered notebooks should start becoming available in "early Summer." Intel maintains a Summer 2022 launch timeline for desktop Arc graphics cards, and stated that the company will launch entry-level Arc 3-series discrete GPUs first, as OEM-exclusives in Q2-2022, followed by retail availability exclusively in China, with general worldwide availability expected "later this Summer."
An excerpt from the blog post follows:

Schenker (XMG) Predicts New Laptop Delays Due to Component Shortages

China is reacting to new outbreaks of the Omicron variant of the Coronavirus with partial lockdowns. This could further delay the availability of laptops with 12th Gen Intel Core processors and NVIDIA's Ti graphics cards, which debuted at the beginning of the year. The first factories have already been closed in Suzhou in the east of the country. Supply chain and logistics bottlenecks, a shortage of certain chip types and price increases are already on the horizon.

Report Forecasts Increased AMD EPYC Processor Pricing, Intel Sapphire Rapids Xeons Delayed

Server processors tend to be one of the most profitable businesses for AMD and Intel. Thus, investment groups and analysts closely monitor happenings in the server and data center world. A report from Mizuho Securities (investment bank) Managing Director Jordan Klein states that many upcoming changes on the server processor front are coming this year. Mr. Klein cites sources over at Insupur Systems, one of the most prominent server vendors. More precisely, Dolly Wu is the VP and GM of Datacenter/Cloud at Inspur. According to the report, AMD and Intel will change their strategy in the server market going forward in 2022.

As far as AMD is concerned, the company plans to increase the pricing of its EPYC processors by 10-30%. This increase should be a bit easier on the strategic cloud customers. The report also indicates that as the demand far exceeds the supply of EPYC processors, AMD increases prices and makes a "take it or leave it" offer, resulting in most customers accepting the increased costs. Another interesting tidbit from the report was the talk about Intel. The blue team laid out its strategy to launch highly-anticipated Sapphire Rapids Xeons in Q2 of 2022. However, it will maybe get delayed to Q3 of 2022. Intel doesn't plan to increase prices to remain competitive with AMD, so the server space will see Intel fighting to regain the lost market share.

Valve Delays Steam Deck Console Shipments to February

Valve's highly-anticipated handheld gaming console, Steam Deck, is facing a two-month delay. According to the latest news from the company, the console will not be in time for holidays and will get delayed by two months to February. Suppose you are wondering what the reason behind it is. In that case, Valve says that "we did our best to work around the global supply chain issues, but due to material shortages, components aren't reaching our manufacturing facilities in time for us to meet our initial launch dates." These consequences are understandable, given the issues many companies face with the global supply chain and the overall scarcity of components still ruling the market.

If you have pre-ordered a Steam Deck device, rest assured that your reservation will get shipped accordingly, just with a two-month delay. Valve states that "Based on our updated build estimates, Steam Deck will start shipping to customers February 2022. This will be the new start date of the reservation queue—all reservation holders keep their place in line but dates will shift back accordingly. Reservation date estimates will be updated shortly after this announcement." For more information, please head over to the Steam Deck website.

NVIDIA RTX 3080 Ti, Eventual SUPER Revisions Allegedly Postponed Indefinitely Amidst Supply Woes

Everyone and their mother expected NVIDIA to announce - if not a SUPER refresh to their existing graphics cards with increased memory sizes - at least the RTX 3080 Ti. That card surfaced as a planned NVIDIA counter to AMD's preemptive pricing of $999 on its RX 6900 XT graphics card (which to be fair, is in itself as abundant a card as unicorns this side of the galaxy). GamersNexus reported NVIDIA partners' comments on the indefinite postponement of the RTX 3080 Ti and possible SUPER derivatives of the RTX 30-series lineup. It's being said that NVIDIA decided (smartly, I would say) to ensure consistent supply of their existing lineup to sate demand, instead of dispersing its limited chip production across even more product lines.

This would result, I have no doubt, on NVIDIA only having even more SKUs out of stock than they currently do. Considering the market's current state of mind in regards to NVIDIA's lineup, this seems like the most sensible decision possible. TechPowerUp has in the meantime confirmed this information with NVIDIA partners themselves.

DisplayPort 2.0 Implementations Delayed, Will Surface Late 2021

DisplayPort 2.0 was supposed to see its implementation beginning by the end of 2020, but that time has come and gone without a single DisplayPort 2.0-touting product on sight. According to VESA, the rollout has been delayed mostly due to the COVID-19 pandemic, which prevented the standards body to perform its PlugTest events, where engineers and hardware developers convene to discuss, tinker, and decide on the standard's implementation. VESA held multiple of these events per year, but none in 2020, due to the COVID-19 pandemic; thus, the delay we are now witnessing surged.

VESA plans to have their first 2021 PlugTest event in Spring of this year, however, and aims to see products on the shelves later, and likely not before 2H 2020. The standards body said that there are, indeed, DisplayPort 2.0 monitors currently in-development, but that these too have been affected by the lack of PlugTests. DisplayPort 2.0 is an update to the current 1.4 implementation, and currently, there are no launched products (monitors, graphics cards, etc) that can make use of the new version. The new standard will technically support up to 80 Gbps max, nearly three times the currently available bandwidth in the DisplayPort 1.4 spec. DisplayPort Alt Mode 2.0 also brings most of these capabilities to USB Type-C connectors via the USB 4.0 revision.

NVIDIA to Introduce an Architecture Named After Ada Lovelace, Hopper Delayed?

NVIDIA has launched its GeForce RTX 3000 series of graphics cards based on the Ampere architecture three months ago. However, we are already getting information about the next-generation that the company plans to introduce. In the past, the rumors made us believe that the architecture coming after Ampere is allegedly being called Hopper. Hopper architecture is supposed to bring multi-chip packaging technology and be introduced after Ampere. However, thanks to @kopite7kimi on Twitter, a reliable source of information, we have data that NVIDIA is reportedly working on a monolithic GPU architecture that the company internally refers to as "ADxxx" for its codenames.

The new monolithically-designed Lovelace architecture is going make a debut on the 5 nm semiconductor manufacturing process, a whole year earlier than Hopper. It is unknown which foundry will manufacture the GPUs, however, both of NVIDIA's partners, TSMC and Samsung, are capable of manufacturing it. The Hopper is expected to arrive sometime in 2023-2024 and utilize the MCM technology, while the Lovelace architecture will appear in 2021-2022. We are not sure if the Hopper architecture will be exclusive to data centers or extend to the gaming segment as well. The Ada Lovelace architecture is supposedly going to be a gaming GPU family. Ada Lovelace, a British mathematician, has appeared on NVIDIA's 2018 GTC t-shirt known as "Company of Heroes", so NVIDIA may have already been using the ADxxx codenames internally for a long time now.
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