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Reikon Introduces Metal Eden, Slated for Launch on May 6

Hello everyone! We are very happy to be in the latest State of Play announcing to the world that Metal Eden, an adrenaline rush sci-fi FPS, will be releasing on May 6, 2025. Before we dive deeper into the gameplay, let's introduce you to the world of Metal Eden. First, a little bit of context. In the future, humanity ventures among the stars. To survive the journey to new star systems, humanity created the Cores. Each Core is a system capable of storing human data, preserving a digital record of a human psyche and rebuilding it upon reaching its destination. One such destination is Moebius, an artificial city built by corporations to extract precious minerals from the planet Vulcan. You are Aska, an android created by one of the city's founders. Nexus, your creator, has one goal for you: Follow orders, and maybe you will be able to save the inanimate colonists trapped in the Citadel.

One of the most unique gameplay mechanics in Metal Eden is Core Ripping. This feature enhances the combat experience by adding a strategic layer to how players engage with enemies. In this post, we'll delve into how you can master this ability to dominate your foes and make the most of Aska's powerful skills. The reveal trailer shows that, equipped with the Multitool, Aska can use its Gravity Beam to rip Cores out of enemies' bodies. Once grabbed, you can throw their Core at your enemies, creating an explosion. Brutal Core Ripping for quick and effective enemy disposal! Alternatively, Aska can consume the core. Consuming a core offers different advantages depending on your choices throughout the game - Like empowering your melee attacks, mobility or survivability. We will share more information about this in the future.

Kingdom Come: Deliverance II Dev Discusses Building of Authentic World

The task of authentically recreating 15th century Bohemia for Kingdom Come: Deliverance II is one that's part careful forensic work, and part respectful artistic interpretation. To learn more, we sat down with senior game designer Ondřej Bittner to find out how the team at Warhorse Studios went about crafting an authentically immersive world in Kingdom Come: Deliverance II, available today. Bittner explains that the team starts with the geographical data, because not a lot has changed when it comes to the formation of hills, valleys and rivers. "Then, there are the military maps created in the mid-19th century. They usually have the layout of fairly static villages," Bittner says. "This was quite a common thing to do in European military history. When you build an army that has hundreds of thousands of soldiers, you need really good maps with individual buildings, logistical points, roads and so on."

Once the top-level geography, settlements and architecture of 15th century Bohemia have all been established, the team then turns to the living curators of those buildings that survived to the modern day. "You can talk to the people taking care of these castles or churches, and see if they have any material on a particular building," says Bittner. "Sometimes they do, sometimes they don't! If they don't, then you have to reconstruct it from more general knowledge about the time."

Kingdom Come: Deliverance II Devs & Deep Silver Present "PROS" - an Optional Account System

Ride like a lord, not a common stable hand. Join PROS and claim the Lord of Skalitz Caparison as your welcome reward. What is PROS? PROS is our optional account system, allowing us to create a community program which you can sign up to in order to get the latest news and rewards from Deep Silver.

What can I get for signing up to PROS for Kingdom Come: Deliverance II?
As a welcome reward for joining the program, all players will receive the Lord of Skalitz caparison. There will be additional rewards and Twitch drops over the next few months, so keep an eye on the in-game message of the day, follow us on social, and/or sign up to our community emails for more info.

Where can I access my PROS items?
PROS rewards can be found in your shared stash after completing the mission "Laboratores." These shared stashed can be found when purchasing lodging that includes shared stash in selected taverns; or by following the main quest line, where they can be found in your shared stash, which is in the room the local miller and blacksmith let you use after you complete the first part of their quests.

Kingdom Come: Deliverance II Available to Pre-Load Now, Henry's Journey Gets Steam Deck Verified

Bohemia awaits! Good things come to those who wait…Kingdom Come: Deliverance II pre-load is available NOW on all platforms! A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure—through the eyes of young Henry—as you embark on a journey of epic proportions. Kingdom Come: Deliverance II releases on 4 February 2025 on PC, Xbox Series X|S and PlayStation 5.

Steam Deck Verified
Take Henry's journey on the go and experience medieval Bohemia wherever you may roam. Kingdom Come: Deliverance II is officially playable on Steam Deck. Kingdom Come: Deliverance II is a gripping tale of revenge, betrayal and discovery. Embark on an epic journey from a humble blacksmith's forge to the court of Kings. From bustling city streets to lush forests, discover this open-world Medieval Europe through an unforgettable adventure filled with action, thrill and wonder.

Warhorse Presents Official CGI Trailer for Kingdom Come: Deliverance II

Experience the highs and lows of Henry's journey in the Official CGI Trailer for Kingdom Come: Deliverance II, where life in 15th-century Bohemia is as unpredictable as it is unforgiving. From the chaos of a brawl to the fleeting joy of celebration, every moment pulls Henry deeper into the challenges of medieval life. Get ready for a story of resilience, danger, and the choices that will shape the next chapter. The journey begins February 4. Released in 2018, the first Kingdom Come: Deliverance thrust players into the life of Henry of Skalitz, a medieval blacksmith's apprentice turned vengeful adventurer. With the long-anticipated sequel almost upon us, what do newcomers need to know about the groundbreaking gameplay of this unique RPG series?

Meet Henry of Skalitz
Henry's original tale is a deeply personal one, set against the struggles of a medieval Bohemia's grander nobility. His tranquil life - as a humble blacksmith's apprentice - is dramatically upended when his parents are murdered during an assault waged by one of the warring lords of the land. Having narrowly fled the massacre himself, Henry's journey towards retribution sees him crossing paths with villagers, bandits and the nobility alike, as he battles to retrieve the sword crafted by his father for presentation on that fateful day - now a symbolic tool of retribution.

Kingdom Come: Deliverance II Post-Launch Roadmap Revealed

Polish your armor and sharpen your sword: Warhorse Studios and PLAION have released details of the post-launch roadmap for Kingdom Come: Deliverance II. The game's upcoming February 4 launch signifies the start of an epic journey through medieval Bohemia, with a range of additional free and paid content set to arrive throughout 2025. From Horse Racing and Hardcore Mode to mastering blacksmithing and exploring compelling new quests, there is plenty for players to look forward to as they continue their adventure with Henry.

Alongside these expansions will be a number of free quality of life updates to further enhance the game experience. Unlock the full experience with the Kingdom Come: Deliverance II Gold Edition, which includes the base game, the Gallant Huntsman Kit and the Expansion Pass, which includes Shields of Season Passing and all three paid story expansions. The Gold Edition is truly the ultimate way to enjoy everything the game has to offer.

Kingdom Come: Deliverance II Devs Discuss Title's Musical Score

In 2018, Kingdom Come: Deliverance's celebrated score played a crucial role in supporting Warhorse's unique vision for immersive RPG gaming. Composer Jan Valta returns for the sequel with an expanded, handcrafted score that delicately blends authenticity with the tastes of a modern world. This gentle approach matters. The medieval music of Henry's world was dominated by the spoken word, with the instruments assuming more of a background role. Time signatures ebbed and flowed with far more fluidity than modern mainstream ears are accustomed to - a story-focused form of jazz, if you like. "It didn't always go in four beats or four bars, and then another four bars," Jan explains. "In medieval times the music was led by the lyrics. It was led by the text which was usually sacred. It came from God, or from the Apostles, or from Jesus. The music was tamed by the lyrics."

Music to Your Ears
Jan instead prefers to view his final touches of authenticity as "seasoning", designed to elevate a more traditionally structured soundtrack. The score exists first and foremost to serve the narrative beats that drive Henry's adventure forwards, in other words, rather than authenticity for authenticity's sake. "Daniel Vávra (creative director) and I quickly came to a common ground, which was a symphonic soundtrack: film-like music, which is then spiced or seasoned with medieval times," he says.

Embracer Offloads Gearbox to Take-Two - $460 Million Deal Unveiled

Embracer Group has entered (as of March 28) into an agreement to divest Gearbox Entertainment, for a consideration of USD 460 million (SEK 4.9 billion) to Take-Two Interactive Software, Inc. ("Take-Two"). The proceeds from the deal will, upon closing, significantly reduce net debt, earnout obligations and capex. Embracer retains selected companies, including Gearbox Publishing San Francisco (to be renamed), with the publishing rights to the Remnant franchise, the upcoming Hyper Light Breaker and other notable unannounced game releases.

"Yesterday's announcement marks the result of the final structured divestment process and is an important step in transforming Embracer into the future with notably lower net debt and improved free cash flow. Through the transaction, we lower business risk and improve profitability as we transition to becoming a leaner and more focused company. After evaluating several options for Gearbox, I am happy that we have reached a solution that is in the best interest of all stakeholders. Randy and the team have been great team members throughout the past years, and I would like to thank them all for that. As one of the world's greatest games developers, I am confident that Gearbox will continue to innovate and thrive in their new home within Take-Two," says Lars Wingefors, co-founder and CEO of Embracer.

Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.

Embracer Offloads Saber Interactive - Investment Group Snaps it up for $247 Million

Embracer Group AB, a highly controversial Swedish gaming company, has started to sell off a wider portfolio of internal development studios—Jason Schreier (via Bloomberg) reported on speculative details late last month, but some of the suggested/initial numbers have changed since then. Yesterday, web sleuths noticed that Saber Interactive's official site no longer sports any references to Embracer. The latter has just announced—to investors—that Saber is being sold to Beacon Interactive (a private investment collective). Interestingly, this organization was started by Matthew Karch; a Saber Interactive co-founder. Their agreement signals Embracer's withdrawal from Russian territories—this morning's financial call revealed that this decision will assist in the reduction of the company's "geopolitical risk."

The latest announcement did not mention Gearbox Entertainment—Embracer will retain ownership of several studios, but the Borderlands developer is expected to be sold off in the near future. Insiders reckon that Embracer leadership was weighing up options as far back as last September, following a period of financial insecurity. Returning to the present day—Lars Wingefors, co-founder and Group CEO of Embracer stated: "I am pleased that we have found a win-win solution for Embracer and the parts of Saber that now will leave us. This transaction puts both companies in a stronger position to thrive going forward. Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership. At the same time, we keep key companies, valuable IPs and future publishing rights. Cash flow is immediately improved, and we remain committed to reducing net debt."

Expeditions: A MudRunner Game Previewed in "Runners of the Lost Ark" Trailer

Get ready to embark on a thrilling scientific odyssey! Expeditions: A MudRunner Game, the latest creation from Saber Interactive, the renowned studio behind MudRunner and SnowRunner, reveals Runners of the Lost Ark, a new action-packed trailer paying tribute to legendary tales of exploration and to adventurers from all around the world. The perfect way to pack your bag for Expeditions' arrival on March 5, 2024 on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch and PC. Feel the excitement of adventure in a journey filled with gripping moments and spectacular sceneries. Become a famous explorer trading a whip for a winch and a hat for a roof rack. In a pitiless wilderness, avoid all the traps, look danger straight in the eye and discover all the secrets of a thrilling world.

Your itinerary, your odyssey
You're not alone facing sharp cliffs and muddy terrain in Expeditions: A MudRunner Game, as you can always count on your equipment. Whip out your incredible tools and make your way in these gorgeous landscapes. Whether you're defying the law of physics with your winch, conquering the biggest precipices with your self-deploying bridge or scouting your path with your drone, you and your gadgets form an unbeatable team. Drive until the sun sets and make every bend an adventure.

Tomb Raider I-III Remastered Features Explored

It's been almost 30 years since Lara Croft took her first snowy steps in the mountains of Peru. In about 30 days, console and PC players will get to re-experience Lara's first three globe-trotting adventures, with a fresh look and feel in Tomb Raider I-III Remastered on PlayStation 4|5, Xbox Series X|S, Xbox One, Nintendo Switch and Windows PC. How did we get here? That story takes us to Austin, TX in 1998.

Aspyr & Lara go way back
A burgeoning video game company, Aspyr, launches Tomb Raider II on Macintosh computers. Aspyr continued with the Tomb Raider franchise until 2003, launching Tomb Raider, Tomb Raider III, Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness. We've always wanted to revisit these titles, but we always debated the right approach. For years, we worked through the right balance of preservation and modernization. And once we felt we nailed it, we got in touch with our friends at Crystal Dynamics.

Embracer Group Reportedly Weighing Up Sale of Gearbox Entertainment

Embracer Group is reportedly going through a significant restructuring phase—a breaking/exclusive Reuters article indicates that company leadership is "considering options for its U.S. game developer Gearbox Entertainment." Past investments have resulted in the Stockholm-headquartered firm accumulating a vast portfolio of intellectual properties as well as ownership of multiple AAA-focused game development studios, but trying financial circumstances have caused some turmoil. Veteran studio, Volition Games, ceased doing business as announced around late August. The Saints Row and Red Faction franchise developer stated: "this past June, Embracer Group announced a restructuring program to strengthen Embracer and maintain its position as a leader in the video game industry. As part of that program, they evaluated strategic and operational goals and made the difficult decision to close Volition effective immediately."

Reuters believes, via three anonymous sources, that Embracer is consulting with Goldman Sachs and Aream & Co. regarding the possible sale of Gearbox—all involved organizations have declined to make a comment to media outlets. Embracer Group CEO Lars Wingefors has previously described 2023 being a "challenging year." Gearbox was acquired back in February 2021 in "a deal that valued the business at up to $1.4 billion at the time." Two of the insiders claim that "marketing materials are already available for potential buyers, which consist mainly of international gaming groups." Eurogamer reports that some interested parties have already come forward.

New The Lord of the Rings MMO Game in Development by Amazon Games and Embracer

Amazon Games and Embracer Group, through its wholly owned subsidiary Middle-earth Enterprises, part of the operative group Freemode, today announced they have reached an agreement for Amazon Games to develop and publish a new massively multiplayer online (MMO) game based on The Lord of the Rings by J.R.R. Tolkien.

The upcoming game will be an open-world MMO adventure in a persistent world set in Middle-earth, featuring the beloved stories of The Hobbit and The Lord of the Rings literary trilogy. The game is in early stages of production, with the Amazon Games Orange County studio—makers of the popular open-world MMO game New World—leading development. Amazon Games will publish the game globally for PC and consoles. Additional details, including launch timing, will be shared at a later date.

Embracer Group Acquires Metro Exodus Developer 4A Games, Other Developers

Embracer Group, parent company of THQ Nordic, has been on a roll of IP and developer embracings in the past years, and has now added quite the independent heavyweight to its belt. 4A Games, best known for the Metro games franchise, has been acquired by the group. 4A Games will undoubtedly continue work on another installment of the Metro franchise, which has the original author of the novels the games are based on, Dmitry Glukhovsky, attached to the project as writer. In addition to 4A Games, Embracer Group has also acquired DECA Games, New World Interactive, Palindrome Interactive, Pow Wow Entertainment, Sola Media, Rare Earth Games, and Vermila Studios.
"With the acquisition of 4A Games, Saber Interactive is locking-up one of the best indie studios in the industry with the potential and capacity to take on another AAA project and are also internalizing the value of existing and future IPs into the Group. Saber solidifies its position as a leader in the CIS and Ukrainian game developer market. Combining our technology and capabilities with 4A Games presents tremendous opportunity for growth and expansion."

Matt Karch, CEO Saber Interactive and Director of the Embracer Board
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