News Posts matching #Eye-Tracking

Return to Keyword Browsing

Pimax Announces the World's Smallest Full-Feature 8K Resolution VR Headset

Pimax, a manufacturer of leading VR hardware, released in an online keynote presentation the design and specs of an upcoming headset, the Pimax Dream Air. The small and light headset packs 27 million pixels, head, hand and eye-tracking, integrated spatial audio, a DisplayPort connection, and a self-adjusting backstrap.

The Dream Air is a PCVR headset, and borrows a lot of components from the previously announced Crystal Super, including the micro-OLED panels and pancake lenses—but packs this into a small form factor headset, to satisfy different use cases. It breaks with previous Pimax headsets, with a new design language, signalling the small form factor era for Pimax.

HTC Vive Pro Eye: Hands On with Hardware and Software

The Vive Cosmos was not the only major announcement coming out of HTC's Vive business unit at CES this year. While that has massive mainstream appeal, the company was quick to let us know that it was still to early to comment further than what has already been covered in the aforelinked news post. Instead, they invited us to their suite to take a closer look at the Vive Pro Eye- one of the few things that really stood out for us at the trade show.

The Vive Pro Eye is, as the name would suggest, a new SKU with integrated eye tracking in the Vive Pro HMD. Working together with Tobii, the Vive Pro Eye allows for a more natural control mechanism within VR via eye controls, which in turn means a revamped menu navigation system is possible. This allows for increased accessibility to end users with disability, more optimization on VR performance, and detailed analysis of VR experiences for both the client and the businesses alike. Read past the break for a breakdown of our experience with the Vive Pro Eye, and the various demos on hand to showcase the feature.

Microsoft Adding Eye Control Capabilities to Windows, Improve Accessibility

People with disabilities typically find themselves in an uphill battle in a world that simply isn't geared for them. In everything, the economies of scale dominate, the cost/benefit ratios are weighed... And even though the disabled segment of the population is a significant one, measures to cope with their difficulties are seldom implemented due to that same economic cost/benefit ratio - though this has been steadily improving over the years (at great credit for humanity, I might say.)

Microsoft has now announced that it has partnered with Tobii (best known for their gaming-oriented eye-tracking products), in a bid to increase accessibility in its Windows OS. The work has gone towards implementing eye-tracking technology that can be used by people with motor disabilities to control a mice and keyboard on-screen. Available in the latest Insider Preview builds, Eye Control currently requires a specific piece of Tobii hardware (like the Tobii 4C, though support will definitely extend to other Tobii products in time), which unlocks access to the Windows operating system to be able to do the tasks one could previously accomplish with a physical mouse and keyboard.
Return to Keyword Browsing
Jan 2nd, 2025 22:33 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts