Thursday, January 2nd 2025
Pimax Announces the World's Smallest Full-Feature 8K Resolution VR Headset
Pimax, a manufacturer of leading VR hardware, released in an online keynote presentation the design and specs of an upcoming headset, the Pimax Dream Air. The small and light headset packs 27 million pixels, head, hand and eye-tracking, integrated spatial audio, a DisplayPort connection, and a self-adjusting backstrap.
The Dream Air is a PCVR headset, and borrows a lot of components from the previously announced Crystal Super, including the micro-OLED panels and pancake lenses—but packs this into a small form factor headset, to satisfy different use cases. It breaks with previous Pimax headsets, with a new design language, signalling the small form factor era for Pimax.Key Features:
Pimax acknowledges the diverse needs of VR users. While the Crystal Super excels as the ultimate PCVR headset for seated simulation experiences like flight and racing, the Dream Air is tailored for active VR users. Its portability and lightweight design cater to applications such as VRChat, room-scale VR, and entertainment on the go.
Expanding VR Beyond the PC
Pimax is also developing Cobb, a standalone device powered by a Snapdragon XR2 chip and battery. Cobb enables the Dream Air to operate independently for streaming movies, running light applications, or gaming, offering even greater versatility.
Pricing & Availability
The price of Pimax Dream Air starts from $1,895, which includes a pair of ringless controllers. A special pre-order price of $1,199 is available, with two payment options for the balance:
One-Time Payment of $696 USD (12% discount).
Or, 24 Monthly Payments of $32.99 USD through Prime membership.
Shipping is expected to begin in May 2025.
Source:
Pimax
The Dream Air is a PCVR headset, and borrows a lot of components from the previously announced Crystal Super, including the micro-OLED panels and pancake lenses—but packs this into a small form factor headset, to satisfy different use cases. It breaks with previous Pimax headsets, with a new design language, signalling the small form factor era for Pimax.Key Features:
- Integrated Eye-Tracking & Auto-IPD: Ensures optimal clarity and interaction.
- Inside-Out Tracking: Powered by Pimax's proprietary SLAM algorithm for seamless setup without base stations.
- Ringless Controllers & Hand Tracking: Enhances usability for gaming and other VR applications.
- Spatial Audio & Lightweight Design: Provides premium sound and a form factor that weighs less than half a Coca-Cola bottle.
- Type-C DisplayPort Cable: Ensures uncompressed visuals with ultra-light cabling.
- Future-Ready: Compatible with modular accessories like prescription lenses and a planned Lighthouse faceplate for users preferring external tracking systems.
Pimax acknowledges the diverse needs of VR users. While the Crystal Super excels as the ultimate PCVR headset for seated simulation experiences like flight and racing, the Dream Air is tailored for active VR users. Its portability and lightweight design cater to applications such as VRChat, room-scale VR, and entertainment on the go.
Expanding VR Beyond the PC
Pimax is also developing Cobb, a standalone device powered by a Snapdragon XR2 chip and battery. Cobb enables the Dream Air to operate independently for streaming movies, running light applications, or gaming, offering even greater versatility.
Pricing & Availability
The price of Pimax Dream Air starts from $1,895, which includes a pair of ringless controllers. A special pre-order price of $1,199 is available, with two payment options for the balance:
One-Time Payment of $696 USD (12% discount).
Or, 24 Monthly Payments of $32.99 USD through Prime membership.
Shipping is expected to begin in May 2025.
17 Comments on Pimax Announces the World's Smallest Full-Feature 8K Resolution VR Headset
I also directly reference apple here because look at the headset, look at the marketing slides, it's clear who Pimax is inspired by, and it's probably the wrong company in this market.
You can see other ultra-light designs like the big screen beyond seem to do well enough in the comfort department without it. I don't think this design is inspired by Apple, after all some of the top strapless designs predate the apple vision.
But manufacturing quality, software stability, and customer service provide the momentum for natural growth through sales.
Pimax already made too many promises, juggling too many headsets, and struggles to keep it's current audience satisfied.
I also directly mentioned apple as the shape of the headset (which closely resembles the vision pro), colours chosen (pimax often goes dark with sharp corners, which is the antithesis of this design) and the spec slide all look like they've taken a page from apple's book.
Pimax won't get anywhere by copying. If they want to be the halo-product company they're presenting themselves as, they need to actually push boundaries instead of mashing every buzzword-tier feature into one chassis and slapping a multi-thousand dollar price tag on it.
Meta (and Pico) have already asserted that the best selling headset is a cheap headset: just enough resolution to get by paired with half-decent lenses. What the space desperately needs is another cheap headset, maybe without the Meta/Bytedance strings attached. Fingers crossed Deckard (or some other work-in-progress) aims for that $300-600 price band and makes everyone happy.
It is for sure a far cry from their previous dark, square, and bulky designs.
The 3rd pic looks like the first pic... and that is the Apple Vision Pro. The 2nd pic is previous Pimax product.
They definitely copied the Vision Pro design and through the V in the front :laugh:.
Like I follow news on gaming and I only know mobile-gaming is a HUGE freaking thing thanks to Angry Joe's news sections speaking about the billions some monopoly game made in the first 2 months or some crazy nonsense like that, its a bigger moneymaker than traditional games.
But yeah, I guess maybe there is a world out there of VR games but im just not getting exposed to it at all.
"27 million pixels" is not technical data, that is marketing bullcrap that can mean anything and nothing.
I'm sure the upper+lower fitment strap is fine but I'm really surprised there isn't an overhead strap with a haptic sensor.
Doesn't matter if you're doing 90FPS racing sim or headpatting anime girls for hours, it's needed.