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Nintendo Seemingly Blocks Video Streaming Apps On Switch 2

It looks as though the uphill battle that is the Nintendo Switch 2 launch is not over yet. While backwards compatibility with the original Switch game library, consisting of 122 first-party games and over 15,000 third-party games, was a major highlight for those eager for a Switch 2, it seems as though it isn't as cut-and-dry as simply loading the games onto the Switch 2. Nintendo has been testing the entire game library in order to inform Switch 2 buyers what they'll be able to play at launch. According to a recently updated Nintendo support article, the Switch 2 will ditch support for video streaming sites Crunchyroll, Hulu, Niconico, and Abema, as well as manga and comic reader, InkyPen, and the Nintendo Labo Toy-Con 04 VR Kit.

While a number of other titles Nintendo tested seemingly won't work immediately like Fortnite, for which there is a Switch 2 version planned, Nintendo is drawing a line between apps that won't work at launch but will be fixed at a later date, and apps that will not work on the Switch 2. As for the aforementioned video streaming apps, Nintendo says that they "Cannot be used on Nintendo Switch 2," while the Labo VR Kit will likely need a physical design revision for the Switch 2, since the original kit was designed for hardware compatibility with the first-gen Switch. It's unclear if video streaming and other media consumption apps, like Crunchyroll and Hulu, will be blocked from the Switch 2 entirely, or if the developers and publishers could work around the new Switch 2 hardware to publish updated versions. The hybrid console form factor of the Switch and Switch 2 theoretically make Nintendo's consoles uniquely suited to video streaming, since they can be docked, and consoles like the Sony PS5 and Xbox Series X|S are both capable of operating as standalone home theater systems. It only makes sense for Nintendo to compete in the same regard, but without the apps to support such use cases, the Switch 2 cannot do that. Currently, the Switch 2 is slated to become widely available on June 5, with pre-orders already available—and largely sold out—in some regions.

F1 25's PC Feature Set Explored - VR Exclusive to this Platform

This Story is Yours. Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship. Below, you can find the PC features you can enjoy in F1 25. We have covered everything from the newly introduced path tracing to playing on the keyboard, steering wheel, or controller.

Real Time Path Tracing
Path tracing lets us cast light rays from every pixel in the camera view and simulate the light bouncing 3-4 times around the scene. Each bounce samples a surface, and the light moves to the next surface. This makes a cloud of color that we can use some advanced algorithms to resolve back into pixels from the lit 3D scene. Path tracing offers the most advanced simulation of light interactions. For example, there are hundreds of thousands of light sources in Bahrain. Simulating the type of real time shadow interaction, self-reflection, and color bounce you get with path tracing is far ahead of older techniques.

Pimax Launches SLAM-Tracked Micro-OLED VR Headsets

Pimax, a leader in high-end virtual reality technology, announced the launch of the Dream Air SE alongside an update to the Dream Air. Designed for portability and stunning micro-OLED visuals like Dream Air, the Dream Air SE features such as integrated audio, inside-out tracking, hand and eye-tracking—at an accessible price point.

Dream Air: World's Smallest Full-Feature 8K VR Headset
Pimax introduced the Dream Air in December 2024 as the world's smallest 8K resolution VR headset. Now, the updated Dream Air takes immersive VR experiences to the next levels, with upgrades across visuals, optics, tracking, and ergonomics:
  • Sony Micro-OLED Panels: 3840 x 3552 pixels per eye, delivering over 27 million lifelike pixels. Upgraded Sony panels enhance brightness, color depth, and detail, with a wider 20° chief ray angle for stunning visuals.
  • Advanced Optics: Next-gen pancake lenses offer edge-to-edge clarity, minimal glare, and a perfect field of view for total immersion.
  • Comprehensive Tracking: Includes Tobii-powered eye-tracking (120 Hz refresh), inside-out tracking, hand-tracking, and controller support. Users can choose SLAM or Lighthouse versions for ultimate flexibility.
  • Integrated Audio: Built-in audio delivers rich, immersive soundscapes.
  • Ergonomic Design: Lightweight and versatile, featuring a self-tightening headstrap, adaptable halo strap, and universal compatibility for extended comfort.

AGON by AOC launches Dual-Frame Monitor

AGON by AOC—the world's leading gaming monitor brand—announces the launch of the innovative AOC GAMING U27G4R, a 27-inch (68.6 cm) gaming monitor featuring groundbreaking Dual-Frame technology. This first-of-its-kind monitor in the AOC line-up allows gamers to seamlessly switch between ultra-sharp UHD (3840x2160) resolution at 160 Hz and FHD (1920x1080) at a lightning-fast 320 Hz refresh rate, eliminating the need to choose between visual fidelity and competitive performance. Additionally, AOC is expanding the G4 series with three new models: the ultrawide curved 34-inch (86.36 cm) CU34G4 with 180 Hz refresh rate, and the 23.8-inch (60.5 cm) 24G4HA and the 27-inch (68.6 cm) 27G4HA, both featuring 200 Hz refresh rates.

The U27G4R's innovative Dual-Frame technology brings sophisticated versatility to AOC's gaming monitor line-up. The UHD @ 160 Hz mode delivers breathtaking visual fidelity with a stunning 163 pixels per inch, ideal for cinematic gaming and content creation. Meanwhile, the FHD @ 320 Hz setting provides the competitive edge essential for fast-paced esports titles where every millisecond counts. Built around a state-of-the-art Fast IPS panel, the U27G4R delivers exceptional response times of up to 1 ms GtG in both resolution modes, with 0.5 ms MPRT in UHD mode and 0.3 ms MPRT in FHD mode using the Motion Blur Reduction (MBR) setting.

Apple "Vision Air" Mixed Reality Headset Tipped for Late 2025/Early 2026 Launch

A series of April leaks have suggested that Apple's mixed reality headset engineering team is concocting two distinct next-gen solutions. Mid-month, leakers shared alleged early shots of "Vision Air"-related connectors and external parts—hinting at a potential dark blue colorway. Combined with a selection of fairly legitimate-sounding predictions from a notorious industry watcher, so-called Vision Pro sequels are on the way. Apple's Chinese manufacturing partners are reportedly deep into mass production of crucial "Vision Pro 2" components. Mark Gurman's "Power On" newsletter has provided plenty of inside knowledge stories over the past couple of months—his latest article included a section dedicated to fresh VR/AR insights: "I reported earlier this month that Apple is full steam ahead on two new successors to the Vision Pro (2023): a lighter version at a cheaper price point, and a Mac-tethered model aimed at applications that need maximum responsiveness."

He continued: "all signs point to the lighter model arriving between the end of this year and the first half of 2026. Despite the first version selling poorly, the company isn't abandoning ship here. The main uncertainty is whether the lighter version will be considered a replacement for the Vision Pro or a cheaper alternative." In theory, Apple could test "more mainstream" gaming waters with an initial rollout of the claimed cheaper + lightweight "Vision Air" model—perhaps set to do battle with readily available rival devices; e.g. Meta's dominant Quest 3 range. A full-blown Vision Pro follow-up could launch later on in 2026—likely reserved for upper-crust customers, with an increased focus on productivity applications.

Apple "Vision Air" Headset Leaks Suggest Lightweight Titanium Parts & "Dark Blue" Exterior

Apple is reportedly working on two different new-gen Vision mixed reality headset models. As covered on TechPowerUp's news section earlier on in the week, one rumored "more budget-friendly" option could be a lightweight product. Yesterday, Kosutami (@Kosutami_Ito) posited that Apple engineers have realized a thinner design. According to inside information, weight reduction has been achieved through the fitting of select titanium parts—Kosutami highlighted the lighter Vision package's connectors and battery as potential candidates. Industry watchdogs reckon that the rest of this rumored design will rely on (largely) aluminium and plastic pieces. The tipster also teased a "graphite dark blue" colorway; harkening back to iPhone 5's Slate Black aesthetic. A theorized "Vision Air" label has emerged from Kosutami's recent social media post.

Historically, Apple's Air notebook models have consistently launched as lighter/cheaper alternatives to MacBook Pro offerings. Mac specialist and general PC hardware news sites have picked up on additional Kosutami bulletins, going back to late last week. Photos of a speculated "Vision Air" power cable were shared online, last weekend. An initial upload showcased an anodized aluminium "Lightning-style" connector "finished in Apple's distinctive Midnight Blue/Black" colorway. MacRumors inspected a newer set of images, and explained: "the (original) Vision Pro uses a similar connector, except with twelve pins instead of eight, suggesting that the new cable is part of a more significant redesign, at least of the external battery. The audio strap connector appears to be the same design as that of the Vision Pro."

Apple "Vision Pro 2" Components Reportedly Being Mass Produced in China

Since its summer 2023 launch, Apple's pricey Vision Pro mixed reality headset has not exactly attracted a mainstream audience. Roughly a year later, rumors of a (then) recently canceled successor appeared online—insiders posited that company engineers had pivoted onto the development of a cheaper alternative model. Vision Pro "Version 1.0" arrived with an intimidating $3499 price tag; thus eliminating interest from a wide swath of potential AR/VR headset enthusiast customers. Industry insiders reckon that Apple had "abruptly reduced production" of the current-gen model last October, with further whispers suggesting a complete cessation of manufacturing activities by the end of 2024. Yesterday, an ITHome article cited compelling claims made by supply chain insiders—the initiation of mass production for a speculated second generation "Apple XR/Vision Pro" device.

The online report stated that: "multiple independent sources (have) confirmed that the panels, shells and other key components of the second-generation Apple XR headset are already in production." Very specific leaked information indicates Lens Technology being the exclusive supplier of glass panel pieces, and Changying Precision tasked with the making of the next-gen model's casing. Additionally, several contract circuit manufacturers are supposedly "rushing to complete orders." Secretive figures posit that Apple will release its sequel mixed reality headset later on in 2025. Differing "expert opinions" have not determined whether this incoming set of fancy goggles will be the predicted "cheaper" model, or a proper "M5 SoC-powered" successor.

Cyan Worlds Halves its Development Team, Securing Financing for Next Project

Cyan friends and family, we have some difficult news to share today. We would like to share with you some very unfortunate news. Despite our best efforts to avoid it, Cyan has made the difficult decision to reduce our overall staff size resulting in the layoff of twelve talented staff members, roughly half the team-effective at the end of March. Industry conditions have forced us into a tricky spot where we are having to weigh the future health of our studio against the month-to-month realities of game development in 2025.

Throughout the past year, we have been ultra-transparent with the entire Cyan team about the choppy waters we find ourselves in, as well as the dangers ahead. While the news of a layoff was not a surprise to the team, it was (and is) still deeply saddening for all of us. Although we have done our best to pad the landing for those affected with severance packages, we would implore any fellow developers looking for world-class talent to reach out. For now, our number one priority is to secure financing for our next project, and to restabilize the studio. We've been around for a very long time, and have been through tough times before. Our sincere hope is to continue to be around, and to provide the types of experiences that only Cyan can deliver.

As always, we are grateful for all the love and support from our amazing player community.
Sincerely, Cyan Leadership

People Can Fly Stepping Away from VR Development & Publishing

With reference to the current report No. 54/2023 dated 12 November 2023 regarding the conclusion of the agreement for the production of project Bison, the Management Board of PCF Group S.A. with its registered office in Warsaw (the "Company" or the "Issuer") informs that on 6 March 2025 it agreed with Incuvo S.A. with its registered office Katowice ("Incuvo"), a subsidiary of the Issuer, on the terms of the final stages of work on project Bison, which cover the period until the game's release, scheduled for the fourth quarter of 2025. As part of these arrangements, there were minor changes to the scope of the project and the previous terms of mutual settlements between the parties. According to the changed plan for project Bison, Incuvo will participate in covering a small part of the costs related to the further production of project Bison in exchange for a share of a certain portion of future revenues received by the Company in connection with the publishing and distribution of the game, but only up to the amount that Incuvo allocates to increase the budget for the final stage of production of project Bison.

At the same time, the Management Board of the Company conducted an analysis of the current activities of the Company's capital group (the "Group") in the segment of games designed for virtual reality (VR) platforms, the prospects for further development within this segment, taking into account the current situation of the Group and the change in the market situation consisting in a significant reduction in investments in the production of new VR games by VR hardware platforms holders, which negatively affects the assessment of the future commercial potential of this segment, based on which on 6 March 2025 it decided to phase out the Company's VR game publishing activities.

TCL CSOT Showcases Next-Gen VR Displays at MWC 2025

TCL CSOT, a global leader in display technology for over 15 years, demonstrated its next-generation immersive virtual reality display technologies at MWC 2025. Among the highlights, the company presented the ultra-low power consumption VR display and the world's first mass-produced VR display with the highest PPI. These innovations are already helping to power the future of immersive visual experiences around the world.

Virtual reality is playing an increasingly vital role in both entertainment and professional applications. Around 53 million American adults already own a VR system. By 2029, the number of users in the AR and VR market worldwide is projected to reach 3.7 billion users. Amid surging demand, TCL CSOT is committed to delivering visual technologies that break the limits in more realistic, comfortable, and high-performance VR experiences.

Valve "Deckard" VR Headset Touted to Launch Around Late 2025, with Speculative $1200 Price Point

A Valve-designed next-gen VR headset is a compelling prospect, but not many details have emerged online since the company's (2022) teasing of new developments. Press outlets noticed a September 2023 registration of a mysterious device in South Korea; following this discovery, many anticipated a steady flow of leaks. Relative silence ensued; brewing speculation that Valve Corporation had shelved another top secret project. Fast-forward to the present day; Gabe Follower—a self-confessed Valve/Half Life 3 tipster—believes that all systems are go for a codenamed "Deckard" VR headset. The amusingly-named leaker (referencing Gabe Newell) claims to have an inside track: "several people have confirmed that Valve is aiming to release new standalone, wireless VR headset (codename Deckard) by the end of 2025. The current price for the full bundle is set to be $1200. Including some "in-house" games (or demos) that are already done. Valve want to give the user the best possible experience without cutting any costs."

The "Index" was Valve's first attempt at cornering the VR gaming market, but the buying public (back in 2019) largely favored rival models. A long-gestating follow-up would need to really "hit it out of the park," when placed against a new generation of competing hardware. Valve's alleged Blade Runner-themed device, was linked to a set of previously leaked VR controllers; codenamed "Roy." Additionally, Gabe Follower reckons that Valve is prepared to make financial sacrifices, in order to establish a foothold within an extremely competitive market: "even at the current price, it will be sold at a loss. A few months ago, we saw leaked models of controllers—Roy—in the SteamVR update. It will be using the same SteamOS from Steam Deck, but adapted for virtual reality. One of the core features is the ability to play flat-screen games that are already playable on Steam Deck, but in VR on a big screen without a PC. The first behind closed doors presentations could start soon."

Comcast Introduces Nation's First Ultra-Low Lag Xfinity Internet Experience With Meta, NVIDIA, and Valve

Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing, and virtual reality. With the launch, Xfinity Internet latency will be dramatically reduced to faster than the blink of an eye, currently when using FaceTime on iPhone, iPad, Mac, Apple TV, and Apple Vision Pro, apps on Meta's mixed reality headsets that will support this technology, NVIDIA's GeForce NOW, many games on Valve's Steam games platform, and in the future on other applications that choose to leverage this open standard technology.

"Our connectivity is the key to unlocking a world of entertainment, sports, news and information and we're constantly pushing the limits of network innovation to create an experience that exceeds the expanding demands of our customers," said Emily Waldorf, Senior Vice President, Consumer Products, Comcast Connectivity and Platforms. "Modern applications are real-time and interactive and require more than just fast speeds. Xfinity Internet's lower lag times will be a differentiator for Comcast."

HTC Announces XR Agreement with Google

HTC Corp. and Google LLC announced today a definitive agreement under which HTC will receive US$250 million in cash from Google, and certain HTC employees from its XR team will join Google. As part of the transaction, Google will receive a non-exclusive license for HTC's XR intellectual property (IP). Following this agreement, HTC and Google will explore future collaboration opportunities.

This agreement reinforces HTC's strategy of continued development around the XR ecosystem, enabling a more streamlined product portfolio with a focus on platforms, greater operational efficiency and financial flexibility. HTC's commitment to delivering innovative VIVE XR solutions such as the VIVE Focus Vision remains unchanged, with existing product lines and solutions to be supported and developed without interruption.

PowerWash Simulator Developer Ends VR Support

DEAR VR WASHERS. I am so sorry to let you know that we won't be continuing support of PowerWash Simulator VR. We absolutely love and believe in VR, so this doesn't mean that we won't support it in the future—but we aren't able to continue with support right now.

We have been faced with a cross roads situation: we have a truly excellent and kind VR team who were working on a platform which costs us more than it makes, while also having a list of job openings that we are looking to be filled on other projects. FuturLab took the decision to redeploy our VR team into those other projects/roles. Whilst I would love to live in a world where we could support PowerWash Simulator on every platform going, I will always choose job security for my team. Every time.

Pimax Debuts First Retina-Level VR Headset Crystal Super at CES2025

Pimax, a global leader in high-performance VR technology, debuted its Crystal Super headset on the world stage at CES2025, letting global media get their first taste with the 29 million pixel VR headset.

The world meets the Crystal Super
The Crystal Super is Pimax's latest flagship headset, featuring a resolution of 3840x3840 per eye, meaning it's the first VR headset reaching retina levels of clarity. Glass aspheric lenses provide 57 PPD at over 120° horizontal field of view, with an incredible brightness of 280 nits.

World's First Android-Based Spatial Computer Play For Dream MR Debuts at CES 2025

The Consumer Electronics Show (CES) kicked off in Las Vegas, bringing together a myriad of innovative technologies from around the globe. Among the highlights of this year's event was the debut of Play For Dream MR, an Android-based spatial computer, which garnered praise from media, exhibitors, and attendees alike.

Since its global launch in Singapore, Play For Dream MR technology has made a significant impression with its state-of-the-art hardware, proprietary algorithm architecture, and sleek integrated design. With the capability to seamlessly blend virtual and real-world experiences, the Play For Dream MR is poised to redefine spatial entertainment.

PC Gaming in the Cloud Goes Everywhere With New Devices and AAA Games on GeForce NOW

GeForce NOW turns any device into a GeForce RTX gaming PC, and is bringing cloud gaming and AAA titles to more devices and regions. Announced today at the CES trade show, gamers will soon be able to play titles from their Steam library at GeForce RTX quality with the launch of a native GeForce NOW app for the Steam Deck. NVIDIA is working to bring cloud gaming to the popular PC gaming handheld device later this year.

In collaboration with Apple, Meta and ByteDance, NVIDIA is expanding GeForce NOW cloud gaming to Apple Vision Pro spatial computers, Meta Quest 3 and 3S and Pico virtual- and mixed-reality devices - with all the bells and whistles of NVIDIA technologies, including ray tracing and NVIDIA DLSS. In addition, NVIDIA is launching the first GeForce RTX-powered data center in India, making gaming more accessible around the world. Plus, GeForce NOW's extensive library of over 2,100 supported titles is expanding with highly anticipated AAA titles. DOOM: The Dark Ages and Avowed will join the cloud when they launch on PC this year.

Pimax Announces the World's Smallest Full-Feature 8K Resolution VR Headset

Pimax, a manufacturer of leading VR hardware, released in an online keynote presentation the design and specs of an upcoming headset, the Pimax Dream Air. The small and light headset packs 27 million pixels, head, hand and eye-tracking, integrated spatial audio, a DisplayPort connection, and a self-adjusting backstrap.

The Dream Air is a PCVR headset, and borrows a lot of components from the previously announced Crystal Super, including the micro-OLED panels and pancake lenses—but packs this into a small form factor headset, to satisfy different use cases. It breaks with previous Pimax headsets, with a new design language, signalling the small form factor era for Pimax.

Black Myth: Wukong Sweeps 2024 Steam Awards As Narrative Gaming Makes Strong Showing Overall

Every year, Valve holds The Steam Game Awards, a community-driven initiative to recognize the best games that were launched in that year. Valve has just released the results for the 2024 Steam Game Awards, which are determined by community vote—as opposed to events like The Game Awards, which feature a jury selection—and split into individual categories. This year, though, the overall winner for Game of the Year was Black Myth Wukong, which beat out other finalists: Warhammer 40,000: Space Marine 2, S.T.A.L.K.E.R. 2, Balatro, and Helldivers 2 for top spot. Game of the Year wasn't Wukong's only victory, either, with the game also taking home the "Outstanding Story-Rich Game Award," which seems logical given its overall victory, and the cleverly named "Best Game You Suck At Award," which is meant to highlight the best difficult game of the year. In this category, Black Myth Wukong was up against Dragon Ball Z Sparkling Zero, The Finals, Ghost of Tsushima, and Tekken 8, which is again a very diverse mix of games and genres, so it's somewhat interesting to see a narrative-driven game like Wukong come out ahead here.

The rest of the Steam Game Awards 2024 was less of a one-man show, with Metro Awakening VR taking Best VR Game of the Year, Elden Ring nabbing the Labor of Love Award, and God of War Ragnarök taking the Best Game on Steam Deck Award. Helldivers 2 won Better with Friends, while Silent Hill 2 took home the Outstanding Visual Style Award, Liar's Bar won Most Innovative Gameplay, Red Dead Redemption won Best Soundtrack Award, and Farming Simulator 25 was crowned with the Sit Back and Relax award, beating out the likes or Webfishing, House Flipper 2, and Tiny Glade. One of the more surprising "minor" awards winners here is God of War Ragnarök taking home Best Game on Steam Deck, since you often hear in discourse around the Steam Deck that it's not suitable for AAA gaming, and God of War is only two years old at the time of writing, meaning it is still very demanding, with an NVIDIA GTX 1060 6 GB quoted as the minimum recommended GPU to play the game.

Himax to Showcase Industry-Leading 400K Nits Ultra-Luminous Color Sequential Front-lit LCoS Microdisplay at CES 2025

Himax Technologies, Inc. ("Himax" or "Company"), an industry leader in fabless display driver ICs and other semiconductors, today announced it will present its next-generation, proprietary ultra luminous 400K nit Color Sequential Front-lit LCoS Microdisplay solution at CES 2025, the largest consumer electronics show in Las Vegas, U.S.A. from January 7 - 10, 2025. The unparalleled brightness of the LCoS solution reaffirms Himax's market leadership in LCoS and its steadfast commitment to advancing AR applications, catering to the critical demands of leading tech innovators in AR technology.

Himax's proprietary Color Sequential Front-lit LCoS Microdisplay sets a new benchmark in brightness performance for microdisplays. With an industry-leading 400K nits of brightness and typical power consumption of just 300 milliwatts, this breakthrough ensures superior eye-level brightness even in high ambient light environments, making it a perfect fit for outdoor usability. The integration of 2D waveguides further enhances its ability to deliver clear, vibrant visuals, making it ideal for next-generation see-through goggles. In addition to its brightness, the microdisplay boasts a lightweight, ultra-compact form factor of less than 0.5 c.c., exceptional vibrant color performance, and low power consumption, all essential factors for all-day wearable devices. This makes the Color Sequential Front-lit LCoS Microdisplay a perfect solution for the evolving needs of AR goggle devices.

This Week in Gaming (Week 51)

Welcome to the second to last full week of the year of 2024 and hopefully the last week in the office for most of you. This week's major release revolves around Xenomorphs, but unfortunately requires a VR-headset, but if you've been nice, maybe Santa will bring you one? The rest of this week's new releases turns you into an animal detective, being in charge of a pirate ship, being a young car mechanic in Poland in the 90's, a viking adventure in the netherworld and finally trying to solve some late night crimes in the Victorian era.

Alien: Rogue Incursion / This week's major release / Thursday 19 December / VR Game
Experience the universe of the Alien films like never before: in terrifyingly immersive single-player VR. An all-new action-horror entry into the classic franchise, Alien: Rogue Incursion transforms you into Zula Hendricks-the ex-Colonial Marine hellbent on exposing Weyland-Yutani's black-site experiments-on an extremely dangerous mission to the uncharted planet Purdan. With her synth companion Davis 01 for guidance, Zula must infiltrate the infested Gemini Exoplanet Solutions research facility and survive the ever-present threat of the most cunning Xenomorphs ever encountered, with both skilled stealth and serious firepower at her disposal. And when the threat she discovers has extinction-level consequences, Zula suddenly finds herself with humanity's fate on her shoulders. Steam link

Google Announces Android XR

We started Android over a decade ago with a simple idea: transform computing for everyone. Android powers more than just phones—it's on tablets, watches, TVs, cars and more.

Now, we're taking the next step into the future. Advancements in AI are making interacting with computers more natural and conversational. This inflection point enables new extended reality (XR) devices, like headsets and glasses, to understand your intent and the world around you, helping you get things done in entirely new ways.

Unlock the Infinite Possibilities of XR With Samsung Galaxy AI

Imagine being able to step into any world in an instant—from the bustling streets of New York City to the snowy mountain tops of the Alps. These worlds are no longer merely places to observe from afar. They can now be explored and interacted with simply through a gaze, a gesture or your voice. What once seemed like science fiction has become a reality as eXtended reality (XR) transforms how we engage with the world around us.

XR is an umbrella term for technologies that use digital elements to extend or alter reality by merging the physical and digital worlds together. This includes virtual reality (VR), augmented reality (AR), mixed reality (MR) as well as other similar technologies yet to be developed. XR offers infinite possibilities, creating a dynamic spatial canvas where users' sight, sound and motion combine to interact with the outside world. A world that will unlock unprecedented experiences across core areas of life, from working and learning to entertainment, gaming and even health and wellness.

Sony Electronics' Spatial Reality Display Now Supercharged with NVIDIA Omniverse

Sony Electronics is setting a new benchmark for immersive 3D experiences with its cutting-edge ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Spatial Reality Displays and the NVIDIA Omniverse development platform. The combination of Sony's unmatched 3D display technology and Omniverse's powerful real-time 3D design and simulation capabilities is poised to revolutionize industries from gaming and entertainment to architecture, engineering, and automotive design—without the need for VR headsets or special glasses.

With Sony's Spatial Reality Display and the new NVIDIA Omniverse, creators can now experience real-time rendering like never before. NVIDIA Omniverse is a platform of application programming interfaces, software development kits, and services that enable developers to seamlessly combine Universal Scene Description (OpenUSD) and NVIDIA RTX rendering technologies into existing software tools. By connecting OpenUSD-based applications developed on NVIDIA Omniverse with Sony's Spatial Reality Display, creators can instantly view and manipulate their 3D assets in real time. This allows creators to turn their digital designs into holographic-like experiences, giving them the freedom to explore all aspects of their work from every angle, no extra hardware required.

bHaptics Unveils Next-Gen TactSuit Pro and TactSuit Air with Enhanced Immersive Haptics

bHaptics, a leader in haptic technology, has unveiled its first new products in four years: the TactSuit Pro and TactSuit Air. The TactSuit Pro offers a premium haptic experience designed for users who seek full immersion in VR content. Meanwhile, the TactSuit Air features a lightweight and sleek design, delivering substantial feedback without the bulk for those desiring a more streamlined VR experience.

The new standout feature of TactSuit Pro is Controller Wheel, which allows users to precisely adjust the intensity of haptic sensations during use. Ring LED on the Controller serves not only as an indicator of the vest's haptic status but also adds a sleek, visually striking element to the design. Additionally, it is equipped with expandable straps, ensuring a comfortable fit for users of all body types. The vest now features 32 haptic motors, delivering optimized haptic feedback for an enhanced immersive experience at an attractive price of $499.
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