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NVIDIA DLSS Coming to More Games, Including Dragon Age: The Veilguard and Avowed

In December we celebrated the release of over 500 RTX-enhanced games and apps. And now, we've already surpassed 600 RTX games and apps, as adoption of NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects continues to accelerate! RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering up to 5 times faster performance in the most immersive games, like Alan Wake 2, Black Myth: Wukong, Cyberpunk 2077, and Star Wars Outlaws.

RTX is also integrated in the world's leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that previously took hours to render even a single frame. And the RTX momentum continues - at Gamescom 2024, we're announcing 20 new RTX and DLSS integrations.

Ubisoft Sets Late Summer Launch for XDefiant, Open Beta Session Begins June 21

XDefiant will launch later this summer, but players won't have to wait that long to play a few more rounds of the free-to-play PVP shooter. Announced at Ubisoft Forward, XDefiant will be running an Open Session for all players on PC, PS5, and Xbox Series X|S from June 21-23; sign up by going to PlayXDefiant.com. Anyone who participated in the Closed Beta in April can log in a day early to participate in a special Early Access phase of the Open Session starting on June 20. Over one million players played in the Closed Beta, which was integral in helping the team test myriad aspects of the game and gather feedback.

"We received a lot of great feedback from our players after the end of our Closed Beta," says creative director Safy Saada, "and for the Open Session, we'll likely see some new faction balancing (particularly for Libertad) based on player feedback, as well as weapon balancing based on data we've collected from the Closed Beta."
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