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Diablo IV Developer Outlines Accessibility Features

On June 6, a new plane of Hell will open, giving way to endless hours of demon-slaying fun in Diablo IV. The team saw this as an opportunity to improve the accessibility offerings within the game, and they took careful steps to ensure that every new feature added would break down barriers that kept players from playing—a flame that guided them all through development.

OUR GUIDING FLAME
"The only limitation to adventuring in Sanctuary should be interest, not capability," said lead accessibility designer Drew McCrory when the team began ideating on the game's potential accessibility features. Starting with the bedrock laid forth in Diablo II: Resurrected, the team began to construct accessibility features that struck a balance between being useful for players with disabilities while being careful not to mar gameplay for others. From there, the team continued to smooth out the rough edges of the features in their incubation tank until they provided additional usability without altering the core gameplay loop. What they were left with were accessibility options that empower as many players as possible.

Samsung Begins Mass Production of 8th-Gen V-NAND with Industry's Highest Bit Density

Samsung Electronics Co., Ltd., the world leader in advanced memory technology, as promised at Flash Memory Summit 2022 and Samsung Memory Tech Day 2022, announced today that it has begun mass producing a 1-terabit (Tb) triple-level cell (TLC) eighth-generation Vertical NAND (V-NAND) with the industry's highest bit density. At 1 Tb, the new V-NAND also features the highest storage capacity to date, enabling larger storage space in next-generation enterprise server systems worldwide.

"As market demand for denser, greater-capacity storage pushes for higher V-NAND layer counts, Samsung has adopted its advanced 3D scaling technology to reduce surface area and height, while avoiding the cell-to-cell interference that normally occurs with scaling down," said SungHoi Hur, Executive Vice President of Flash Product & Technology at Samsung Electronics. "Our eighth-generation V-NAND will help meet rapidly growing market demand and better position us to deliver more differentiated products and solutions, which will be at the very foundation of future storage innovations."

AMD Says Vega Frontier Edition "Gaming" and "Pro" Modes are Not Placeholders

AMD's Vega Frontier Edition was a release that seemingly left most users either scratching their heads in bewilderment or - more specifically - disappointed. Some of this disappointment seemed to stem from a desire to see the long-awaited RX Vega consumer graphics card performance in the wild - or at least snagging a preview of it. Alas, the Frontier Edition's gaming performance was a disappointment when one considers the expected performance of AMD's underlying hardware - 4096 Stream processors and 16 GB of HBM2 memory - as well as the fact that this is AMD's first high-performance architecture since the Fury line of graphics cards. But to be fair to AMD, they did warn us - the Frontier Edition isn't the right graphics card for gamers.

One of the points of contention for this new release was that AMD delivered a graphics card that straddled the prosumer equation - offering both Pro drivers for professional workloads, and a Gaming Mode which should allow developers to seamlessly jump from development mode to testing mode through a driver toggle. However, when used at launch of the Frontier Edition - and even now - this toggle is little more than a dud. Mostly, what it does is remove the Wattman control panel.
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