Apr 18th, 2025 16:33 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts

News Posts matching #Unity

Return to Keyword Browsing

Screen Juice & Ubisoft Announce Morbid Metal's Early Access Summer Launch

Morbid Metal, the upcoming hack-and-slash action roguelite, debuted a new trailer during the Triple-I-Initiative showcase, and announced the game is coming to Steam in early access in Summer 2025. The one-minute gameplay trailer shows off some of the fast-paced, ever-changing action you can expect in Morbid Metal. In Morbid Metal, you can create a roster of up to three characters, each with their own unique move sets, and shapeshift into any of them at will. After each death, you'll have to start your run over, but you can unlock new characters and permanent upgrades along the way. The game takes place in a simulation created by humans to escape climate collapse, and you'll play as the latest AI, ordered to become mankind's next evolutionary step by eliminating other AI to prove you are the best and the strongest.

Ubisoft will be publishing Morbid Metal from independent developer Screen Juice. Starting in 2017, Felix Schade spent years developing the game solo before founding Screen Juice in 2023. A pivotal moment in the journey came when Schade shared early gameplay footage online seeking feedback. The gaming community quickly embraced it, sparking momentum that helped shape the game's evolution. Since then, Schade has expanded the company while continuing to lead as game director.

Digital Sun's "Moonlighter 2: The Endless Vault" Coming This Summer to PC & Consoles

Grab your satchel, sharpen your blade, and dust off your negotiating skills—Moonlighter 2: The Endless Vault is officially set to open its doors in Summer 2025! The upcoming action-RPG from Digital Sun, creators of the beloved indie hit, Moonlighter, and published by 11 bit studios, returns with even grander adventures and deeper shopkeeping mastery. Step into the dual life of Wil—a shopkeeper-turned-hero—as he balances dangerous expeditions alongside the hustle of keeping his business thriving in a reality where fortune favors those bold enough to venture beyond the boundaries of what they know.

As you venture into the unknown, you'll clash with fearsome foes and gather precious loot in sprawling, dynamic dungeons. Take risks and reap rewards with the game's new layer of tactical depth—inventory management is no longer just about saving space. Relics carry special properties, adding tension and strategy to every expedition. On the shopkeeping side of things, you'll keep your store bustling by harnessing powerful boosts and charms to maximize sales and keep customers lining up at your door. And while you're stuck in Tresna for now—a brand-new location in the series, born from a dimensional mash-up—you might as well try to prosper together with the local townsfolk. Invest in the flourishing village of Tresna, shape its future, and unlock new opportunities for your own success.

Kinetic Games Announces Phasmophobia's First 2025 Event: Cursed Hollow

Welcome back, Ghost Hunters. We've got some news for you. Today, we're excited to announce details and the release date for Cursed Hollow, Phasmophobia's first event for 2025. The event will be live for all players, across all platforms on April 17th, 2025. Stay tuned to our social channels and the Phasmophobia Discord server for exact release timings. This next Community Event brings with it a host of improvements based on feedback we received throughout Crimson Eye and Winter's Jest in 2024, as well as some quality of life changes for events going forward. Full patch notes will be available at launch, but below we'll dive in to a few details to prepare you for your hunts next week. We're excited for players to experience Cursed Hollow, and we'll continue to monitor feedback to help improve our events throughout 2025 and beyond.

Enter the Cursed Hollow
When Cursed Hollow launches in Phasmophobia, Ghost Hunters will be tasked with uncovering the secrets of the Cursed Hollow by identifying ghosts, completing objectives and discovering the totems scattered across the maps. Be warned however, activating these totems is likely to effect that which haunts you - the Forest Spirit. These effects may play in your favour, or up the challenge for you and your team. Maps featured in Cursed Hollow will be decorated with all manner of event theming fit for the Forest Spirit. Be sure to share any screenshots you take during your investigations with us on social media by tagging your posts with #Phasmophobia or by tagging our official accounts.

Blue Prince Previewed Ahead of April 10 Launch, Coming to PC & Consoles

It's not every day that you turn on a game and realize you can't even describe its genre. Blue Prince—arriving on April 10 for Xbox Series X|S, PlayStation 5, PC (Steam), PS+ Game Catalogue and Game Pass—is a beautifully confounding thing. It's part first-person puzzle, part-strategy deckbuilder, part-roguelite, part-narrative mystery box—and yet none of these quite communicate exactly what developer Dogubomb has managed to create here. You play as Simon, who's just inherited a 45-room estate called Mount Holly—or he will inherit it, if he can find its secret, seemingly impossible 46th room. There's also the small matter of Mount Holly being, well, magical. Every day, its floor plan changes, asking you to piece it back together again—making each journey to discover that secret room an entirely new challenge.

If that sounds a bit confusing, that's entirely the point. Blue Prince is remarkably light on traditional tutorials, instead dropping hints and tips in its shifting rooms along the way. Initially, you'll need to throw yourself into the core process of drafting rooms—upon opening each door you come across, you'll draw three possible rooms that could be behind it, drawn from a pool of potentials. Some rooms are rarer than others, while others will only appear in specific place, but almost every one includes something to collect, a puzzle to solve, or a wider effect on your current run.

Monster Train 2 Launching on May 21, Coming to PC & Consoles - Steam Demo Available Now

No kidding. This is not a drill. Monster Train 2 will be in your hands in under two months. If you haven't already, please enjoy the trailer (watch below), wishlist the game, and get ready for five all-new clans, dozens of new cards, and surprises of all shapes and sizes. As we ramp up towards launch, we'll be back at a regular cadence giving you deep dives into Monster Train 2's new content, from clan deep-dives to new game mode reveals and more. All aboard.

If you've spent enough time on the internet, you already know what today is about. It's about goofs. It's about tricks. It's about "pulling a fast one." April Fools' Day in the video game world is a particularly special time for video game studios like us. With the right April Fools' Day announcement, your game can land at the top of the gaming news sites and subreddits.

Descenders Next Early Access Launch Delayed; Live Session Demo Provided Lots of Feedback

Thank you for all your amazing feedback! It's incredible that 60,000 of you played our demo and helped us test Descenders Next. It's been incredible watching everyone play, and reading through your feedback has blown us away, so a massive thank you from all of us at RageSquid and No More Robots! We're driven to make Descenders Next the best it can be, and reading through your feedback you made some great calls. We understand you feel the game needs some tweaks to make it feel like the ultimate Descenders experience, and we agree!

You hit on a few bits in your feedback that we want to iron out before we launch into early access. The team are already on it, adding in some highly requested features like key bindings, the first-person camera and the return of Enemy, Kinetic and Arboreal, but others will be a bigger undertaking. This means getting Descenders Next ready for early access launch will take a little bit longer than we were anticipating, so we're going to give the game a little bit more time in the oven, and push the launch date back. We don't have a date for you just yet, as we're making sure that we've taken all your feedback on board and got our changes just right, but we're not going to keep you waiting too long.

"Grit and Valor - 1949" Out Now on Steam - Epic Store & Console Launches Due This Summer

Greetings Commanders, Grit and Valor - 1949 is now available for purchase on Steam! Thank you all for your support on the journey so far. Seeing you react to our content, leave feedback and participate in our demos and beta has meant everything to us. We hope you enjoy the full game and cannot wait to hear what you think, so please leave a review.

Set in an alternate-history World War II, command an elite squad of resistance mech pilots against the technologically superior forces of the Evil Axis. The year is 1949, and the Axis powers have dominated with their mechanical war machines. As the commander of the resistance, you must rally Allied mech pilots and lead a daring mission into the heart of New Germany to deliver the EMP weapon and end the war once and for all. Command your squad and strategize your every move adapting to dynamic battlefields and overwhelming enemy war machines. With a blend of tactical decision-making, rogue-lite progression, and intense boss encounters, you will be challenged to make split-second decisions and discover the best strategy for survival and reclaim Europe region by region!

Playtonic Games Presents Yooka-Replaylee Extended Gameplay Featurette

Remastered, remade, remixed, this is the definitive version of Yooka-Laylee! With shiny, new 4K graphics and visual effects, a brand-new control scheme, entirely new moves and the ability to swiftly chain moves together, it's a quicker, slicker platforming experience. Yooka-Replaylee builds on our nearing 10 years of growth and experience since making Yooka-Laylee, as well as taking on board a whole bunch of community feedback over the years. It's jam-packed with brand new content that we think platforming fans new and old will love! Each world in Yooka-Replaylee has been expanded by default, no longer requiring players to do that themselves, giving us the opportunity to fill each world with new challenges, new collectibles, and new THINGS added to every corner!

Quills!
Quills have new purpose in Yooka-Replaylee! Now, each world has its own Quill colour, and with all of Yooka & Laylee's abilities now unlocked from the start, Trowzer has had to up his game and provide some new goodies! Quills can be traded to Trowzer for things like level exclusive cosmetic items and health/energy upgrades!

Google Making Vulkan the Official Graphics API on Android

We're stepping up our multiplatform gaming offering with exciting news dropping at this year's Game Developers Conference (GDC). We're bringing users more games, more ways to play your games across devices, and improved gameplay. You can read all about the updates for users from The Keyword. At GDC, we'll be diving into all of the latest games coming to Play, plus new developer tools that'll help improve gameplay across the Android ecosystem.

We're sharing a closer look at what's new from Android. We're making Vulkan the official graphics API on Android, enabling you to build immersive visuals, and we're enhancing the Android Dynamic Performance Framework (ADPF) to help you deliver longer, more stable gameplays. Check out our video, or keep reading below.

Moon Studios Showcases "No Rest for the Wicked" Huge Content Update

The wait is over! Our second Wicked Inside is complete. Join us; for an exclusive deep dive into the new content, features and improvements in The Breach Update as well as everything coming next for "No Rest for the Wicked." There are a few surprises along the way! Let us know what you think!

The Breach—our biggest update
You wanted more of our campaign, you wanted more story, more zones to play in, more enemies, more bosses… in short: more of everything. And that is exactly what we have been focusing on. The Breach will be launching on the 30th of April 2025. Watch our latest showcase for the detailed updates and fixes.

Two Point Museum Out Now, Devs Showcase Reviewer Accolades

AAAAAAAAAAA TODAY'S THE DAY! Welcome, esteemed guests of Two Point County! This is the official Grand Opening of Two Point Museum. If you have the base game and want to upgrade to include the Explorer Edition themed content... you still can! Behold! Two Point Museum, the latest management sim where you can curate and design an actual museum. Here's what you need to know...TL;DR: Dive into the world of museum management, designing and curating the ultimate guest experience. Two Point Museum is museum management… at its silliest / best.

Exhibit A: Exploring for Artefacts
As Curator, the design and management of your expanding museum is in your hands. Send your team of partially trained experts on expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your experts return from their adventure, proudly display their fantastic finds in your ever expanding museum. As you progress through the game, unlock new locations as you decide where the next adventure takes you. Whether you're digging for dinos in the Bone Belt, growing your increasingly carnivorous collection of plants (watch out for the Chomper!), sensing spooky vibes in Wailon Lodge or searching for the long-lost civilization of Wetlantis, Two Point Museum has something that every aspiring-curator will be interested in.

Knights in Tight Spaces Out Now on PC

Finally, the doors are open. Arm yourself and sharpen your wits: It's time to get medieval. Welcome to Knights in Tight Spaces! Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences. Knights in Tight Spaces is a turn-based tactical game in the same universe as Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, building on the much-loved gameplay in new and dynamic ways.

We are eager to read about your tactics, combos and tips, so come to our Discord server and join the Games in Tight Spaces community. What's your favorite character? Have you discovered any cool team strategy you want to share? If you want to deep-dive into our worldbuilding, remember you can also get the OST and an artbook with exclusive developer commentary.

Two Point Museum Available Now via Advanced Access, Devs Reveal Twitch Integration & Freebies

AAAAAAAAAAA TODAY'S THE DAY! Welcome, esteemed guests of Two Point County. Today is the official Grand Opening of Two Point Museum—for those who have purchased the digital Explorer Edition! If you have any questions, take a peek at the community discussion pinned FAQ. We might have already provided the answers you're looking for! Best of luck in your museum curation journey!

If you're enjoying the game, we would appreciate it if you could leave us a review! It truly makes a big difference, and we'd love to hear your thoughts. If you need a break from managing mayhem, or if you're waiting for 4th March's release, we've got a load of activity going on today AND over the weekend. Sit back and chill and watch your favorite streamers on Twitch to earn drops, more info below...Happy curating!

Ubisoft Adds Steam Achievements to Swathe of Assassin's Creed Games

Ubisoft recently, and after a long period of reluctance, decided to add Steam achievements to some of its Assassin's Creed games it had launched on Steam. This comes shortly after Ubisoft launched Assassin's Creed Mirage to Steam with achievements already baked-in. Now, Assassin's Creed Unity, Black Flag, Revelations, and Syndicate all join AC Mirage in the Steam Achievements family. Putting the cherry on top of the achievement pie, any achievements already earned while playing the Steam versions of these Assassin's Creed games will retroactively apply to your Steam account.

The recently added Steam achievements are all pretty standard fare, with each game getting in the neighborhood of 50-60 achievements, except for AC Revelations, which only has 48 achievements. Where Ubisoft previously almost spitefully neglected its Steam audience, with many Assassin's Creed and other AAA games only coming to Steam long after their initial launch—largely without support for achievements and other advanced features—the game developer has seemingly realized the value of Steam as a platform.

"Twinsen's Little Big Adventure" Development Transferred to Unity Engine

2:21, a French development team is well versed in Unreal Engine 5-based games development—as of last year they were in the process of utilizing Epic's tech to remake Adeline Software's classic duo of Little Big Adventure (1994) and Little Big Adventure 2 (1997), as well as a now cancelled series reboot. Following on from recent-ish good news—regarding a new publication deal—CEO Ben Limare has announced that his team is moving away from UE5: "In June 2023, you experienced an initial prototype on Proxima Island, developed in a short time by a small team. Despite its imperfections, this prototype was a crucial springboard for engaging with you and understanding your expectations. This prototype was built using Unreal Engine 5, with an almost manual reconstruction of the island. Faced with the challenge of replicating this method for a larger world in a limited time, we opted for a complete overhaul of the game, based on new foundations."

Limare revealed to long-term fans that development of "Twinsen's Little Big Adventure" has already quietly transferred over to the Unity Engine—a strange choice given last year's fallout over "Runtime Fees." Unity Technologies is not winning any popularity contests in modern times—CEO John Riccitiello resigned last October, during payment plan upheavals. 2.21 developers did their very best to carry on with UE5, but legacy code demanded a pivot to a compatible foundation. Limare has roped in another Adeline Software veteran: "The answer lies in the work of Sébastien Viannay, a developer on the original games, as well as the mobile port. It was during the work on the latter that Seb developed a small tool to setup the pathfinding—that is, the ability to tap a point on the screen and have Twinsen follow that direction. This tool interprets the original game's data to reconstruct the level and identify obstacles."

Unity CEO Steps Down After Engine Runtime Fee Plans

Unity CEO John Riccitiello is stepping down as president, CEO, chairman, and board member, effective immediately. The decision comes weeks after a big backslash from developers and community due to the announced Runtime Fee plans for the Unity game engine. John Riccitiello was Electronic Arts CEO from 2007 to 2013, after which he joined Unity as a board director in 2013 and became CEO in 2014, holding the position for over nine years.

"It's been a privilege to lead Unity for nearly a decade and serve our employees, customers, developers and partners, all of whom have been instrumental to the Company's growth," he said in a statement provided by Unity. "I look forward to supporting Unity through this transition and following the Company's future success," he added.

Unity to Start Charging Per-Installation Fee with New Business Model Update

Unity is introducing some notable changes to its pricing and service offerings, slated to take effect on January 1, 2024. The new Unity Runtime Fee will be based on the number of game installs at the heart of these changes. This fee will apply every time an end user downloads a qualifying game. Unity believes this initial install-based fee allows creators to retain the financial benefits of ongoing player engagement, unlike a model based on revenue sharing. The company clarifies that the fee refers explicitly to the Unity Runtime, part of the Unity Engine that enables games to run on different devices. Additionally, these changes are not going to be not retroactive or perpetual. Instead, all fees will start counting on January 1, 2024. The fee will apply once for each new install and not an ongoing perpetual license royalty, like revenue share.

However, the new Unity Runtime Fee comes with specific thresholds for revenue and installs, designed to ensure that smaller creators are not adversely affected. For Unity Personal and Unity Plus, the fee applies only to games that have generated $200,000 or more in the last 12 months and have a minimum of 200,000 lifetime installs. For Unity Pro and Unity Enterprise, the fee kicks in for games that have made $1,000,000 or more in the last 12 months and have at least 1,000,000 lifetime installs. The table below shows which Unity accounts pay what fees, with costs ranging from $0.2 per install after the first 200,000 installs. After one million installs, each new install starts at $0.15 and $0.125 for Unity Pro and Unity Enterprise, respectively. As the game gains traction, install fees decay, as shown in the table below.

Update 15:36 UTC: Unity issued a statement on company's Twitter/X account that promises changes in the couple of days.

NVIDIA Key Player in Creation of OpenUSD Standard for 3D Worlds

NVIDIA joined Pixar, Adobe, Apple and Autodesk today to found the Alliance for OpenUSD, a major leap toward unlocking the next era of 3D graphics, design and simulation. The group will standardize and extend OpenUSD, the open-source Universal Scene Description framework that's the foundation of interoperable 3D applications and projects ranging from visual effects to industrial digital twins.

Several leading companies in the 3D ecosystem already signed on as the alliance's first general members—Cesium, Epic Games, Foundry, Hexagon, IKEA, SideFX and Unity. Standardizing OpenUSD will accelerate its adoption, creating a foundational technology that will help today's 2D internet evolve into a 3D web. Many companies are already working with NVIDIA to pioneer this future.

V Rising: Secrets of Gloomrot Out Now, Stunlock Studios Publishes New Content Patch Notes

IT'S ALIVE! The first major content update for V Rising, Secrets of Gloomrot, is available to play RIGHT NOW! Build bigger and better than ever before! Multi-level castles give you new and here-to-for unequaled freedom in creating the Vampire lair of your dreams in our dark fantasy open world. Build a rock-solid war stronghold, a sprawling citadel of towers, or a gorgeous mansion!

HUNT more powerful and diverse enemies than ever, with a wide array of new weapons of war. Unload black-powder death with the dual pistols, play the executioner with the hulking greatsword, and command thunder and lightning. Modify your spells with the new jewels. So rise from your coffins, Vampires! Gather your clan and delve into the poisoned valleys and thunder-scarred peaks of Gloomrot!

V Rising: Secrets of Gloomrot Expansion Out Next Month

Secrets of Gloomrot is a free V Rising expansion coming May 17th. Enter a massive new zone with two unique areas twisted in the pursuit of cruel science and raise your multi-level castle. Navigate polluted valleys and lightning-scorched highlands to face the mutated experiments and mechanical wonders spawned from the twisted imaginations of the Trancendum. Travel to the heights of Gloomrot and face their greatest creation - the ultimate weapon of war.

Delve Into the Realm of the Brilliantly Insane
A little taste of what is to come this May 17th, when V Rising will be updating with its first major content patch. Leap into battle upon your vampiric steed to cut down your foes. Travel new lands harrowed by experiments and pollution. Face new foes with new tools at your disposal. Seize the power of lightning, and meet science with Vampire sword and sorcery when you tangle with the master of Gloomrot, Doctor Henry Blackbrew.

Unity Shows Games Powered by Its Development Platform at GDC 2023

Unity, the world's leading platform for creating and growing real-time 3D (RT3D) content, will return to the Game Developer Conference (GDC) this year with a focus on celebrating the achievements of its developer community. Unity will spotlight 16 games across various platforms, from studios around the world at the Unity booth (#S327). Each title is made with Unity and uses Unity's platform and services to push the creative, experiential and visual limits of their games. Additionally, Unity will share more about its future open AI ecosystem that millions of Unity creators will be able to integrate into their existing workflows to deliver immersive games and experiences to billions of users around the world.

GDC attendees can visit the Unity booth to get hands-on with some of the most unique and visually arresting games that are either available now or in development: FEROCIOUS is a breathtaking survival shooter developed by designer Leonard Saalfrank who used Unity's High Definition Render Pipeline (HDRP), Shader Graph, and VFX Graph to deliver a mysterious world, rich with lush environments, stunning seascapes and terrifying creatures. One of the most authentic boxing games, Undisputed, will also be spotlighted. Developed by Steel City Interactive, the game pushes the limits of Unity's HDRP and Animation Rigging to create stunning visuals and bone-jarring action and also leverages Unity Gaming Services' Game Server Hosting and Matchmaker.

HaptX Introduces Industry's Most Advanced Haptic Gloves, Priced for Scalable Deployment

HaptX Inc., the leading provider of realistic haptic technology, today announced the availability of pre-orders of the company's new HaptX Gloves G1, a ground-breaking haptic device optimized for the enterprise metaverse. HaptX has engineered HaptX Gloves G1 with the features most requested by HaptX customers, including improved ergonomics, multiple glove sizes, wireless mobility, new and improved haptic functionality, and multiplayer collaboration, all priced as low as $4,500 per pair - a fraction of the cost of the award-winning HaptX Gloves DK2.

"With HaptX Gloves G1, we're making it possible for all organizations to leverage our lifelike haptics," said Jake Rubin, Founder and CEO of HaptX. "Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless." HaptX Gloves G1 leverages advances in materials science and the latest manufacturing techniques to deliver the first haptic gloves that fit like a conventional glove. The Gloves' digits, palm, and wrist are soft and flexible for uninhibited dexterity and comfort. Available in four sizes (Small, Medium, Large, and Extra Large), these Gloves offer the best fit and performance for all adult hands. Inside the Gloves are hundreds of microfluidic actuators that physically displace your skin, so when you touch and interact with virtual objects, the objects feel real.

Qualcomm Announces Snapdragon Spaces XR Developer Platform

Qualcomm. introduces Snapdragon Spaces XR Developer Platform, a headworn Augmented Reality (AR) developer kit to enable the creation of immersive experiences that seamlessly blur the lines between our physical and digital realities. With proven technology and an open, cross-device horizontal platform and ecosystem, Snapdragon Spaces delivers the tools to bring developers' ideas to life and revolutionize the possibilities of headworn AR. Snapdragon Spaces is in early access with select developers and is expected to be generally available in the Spring of 2022.

Qualcomm Technologies is a pioneer in Augmented Reality with over a decade of AR research and development. Utilizing these years of innovation and expertise, Snapdragon Spaces offers robust machine perception technology that is optimized for performance and low power for the next generation of AR glasses. The Snapdragon Spaces platform provides environmental and user understanding capabilities that give developers the tools to create headworn AR experiences that can sense and intelligently interact with the user and adapt to their physical indoor spaces. Some of the marquee environmental understanding features include spatial mapping and meshing, occlusion, plane detection, object and image recognition and tracking, local anchors and persistence, and scene understanding. The user understanding machine perception features include positional tracking and hand tracking.

Unity Game Engine to Feature NVIDIA DLSS Integration by the End of 2021

NVIDIA and Unity have announced that they're working on seamlessly integrating the green company's DLSS technology into the Unity game engine, thus allowing developers to more easily enable the technology on their development efforts. This is a sign of NVIDIA's power in the gaming arena - the company is actually leading engine makers to integrate its proprietary, RTX-only technology on their game engines. That is sure to give a boost to DLSS adoption throughout the industry - but of course, whether or not that's what would be best for consumers and gamers is very much up for debate.

NVIDIA said that native DLSS support would reach Unity through the High Definition Render Pipeline (HDRP) in the Unity 2021.2. release "before the end of 2021." That means there's still work to be done; however, we have to take into account that this is the second developer of a widespread game engine to adopt the new NVIDIA porprietary technology, after EPIC integrated DLSS into a plugin for its famous (and industry-wide) Unreal Engine. A strong victory for NVIDIA - should developers actually use the plugin instead of AMD's still-coming FidelityFX Super Resolution, which is supposed to be hardware agnostic, and enable the technology for millions of current-gen consoles at the same time. Check after the break for a video announcement.

Unity Releases 2020 Gaming Benchmark Report

Unity, the world's leading platform for creating and operating real-time 3D (RT3D) content, today released the 2021 Gaming Report: Unity Insights from 2020 and Predicted Trends for 2021, which provides a comprehensive look at how gaming changed for both players and creators one year into the pandemic. With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19's impact on gaming. For a free copy of Unity's 2021 Gaming Report, please visit this page.

"It's still too early to tell if changed habits will become the new norm once the pandemic is over, but given our understanding of past player behavior changes, it would be surprising to see many players revert," said Ingrid Lestiyo, Senior VP and General Manager, Operate Solutions, Unity. "In a year where online entertainment content - more than ever - became the cornerstone of social connections for so many when seeking a semblance of normalcy, Unity Operate Solutions was there to provide reliable, scalable solutions that helped keep the experiences connected and players engaged. Our amazing creators are here for that reason, and our mission is to enable them to focus on, and produce more, content with the technology we provide. While the nature of work may have changed for many game studios over the last year, the tools that help to power their success continued to deliver results that kept players happy, and revenue for developers of all sizes growing."
Return to Keyword Browsing
Apr 18th, 2025 16:33 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts