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Relic Entertainment CEO Outlines Development Strategies, Discusses Indie Life Post-Sega

Last March, Relic Entertainment announced its independence; an "external investor" helped officiate the Vancouver, Canada-based studio's separation from Sega. Via a press release, Relic thanked its former owner for the: "support over the years and guidance during this transition have been instrumental to our success. We may be out of the SEGA business, but we remain friends and colleagues. We are excited about this next chapter." The newly-independent development house proceeded to cut staff headcounts—according to the 2024 news cycle—and seemingly kept a low profile for the rest of the year. In early 2025, Relic has revealed its refreshed strategies and goals; VentureBeat and Game Developer both sat down and conducted interviews with Justin Dowdeswell (CEO). The relatively new Relic boss outlined his company's focus on three key areas of development. Relic remains committed to existing titles (e.g. Company of Heroes 3), but it will also pursue the production and publishing of "smaller-scope" games, as well re-imaginations of classics from its past portfolio.

Dowdeswell believes that company leadership will put "Relic back on the map" following its well-documented split from Sega. The future looks bright, due to the real-time strategy specialist's now unconstrained operating model—the CEO believes that his studio: "has innovated for its whole existence. The ability to tap into that is best served with Relic as an independent studio." Dowdeswell and his colleagues have long worked within the constraints of a relatively niche market segment; Relic's chief envisions something with a wider/more mainstream appeal: "the opportunity we have here is to crack the case of where RTS needs to go next...We've definitely seen really highly engaged multiplayer audiences. But it is limited when we talk about Company of Heroes, for example. This is a game set in World War II, which limits the audience to some degree. It's an RTS which further limits the audience. And when we internally talk about what the barriers are for us, broadening that audience is big. How do we bring new players in? How do we reach players?...We definitely strongly believe there is a market and there are players out there. It's our job to give them the next great RTS."

Cyberpunk 2077 Sequel Team Bolstered with Veterans from Ubisoft Massive & Playground Games

CD Projekt has been on a recruitment kick in the USA and Canada—"Project Orion"—AKA a sequel to 2020's Cyberpunk 2077—is in the early stages of development at the company's Boston studio (according to earlier reports). An official announcement—issued a few hours ago—outlines a series of new hirings destined for their New England and Vancouver, BC offices. Additionally, multiple members of the original Cyberpunk 2077 development team have moved from CD Projekt Red's principal Warsaw location to the East Coast NA operation—most notably game director Gabriel Amatangelo, associate director Paweł Sasko, and creative director Igor Sarzyński. The company's executive team confirmed (last month) that their Poland office(s) will preside over the embryonic "Project Polaris"—the next mainline entry in their Witcher franchise.

CD Projekt Red North America's hiring of Anna Megill's has received the most press coverage—she will become the Cyberpunk sequel's Lead Writer. The company press release documented her work history: "narrative contributions to such titles as Control (Remedy), Dishonored: Death of The Outsider (Arkane), Avatar: Frontiers of Pandora (Ubisoft Massive), Guild Wars 2 (ArenaNet), and the upcoming Fable (Playground Games)." The Executive Producer position will be filled by Dan Hernberg, previously Head of Production at Amazon Games and Panic Button, as well as Lead Product Manager at Blizzard Entertainment—his CV includes "contributions" to New World, Apex Legends, and Diablo III. Ryan Barnard has been hired as Design Director, his past credits include: "Game Director at Massive Entertainment and Ubisoft, as well as Gameplay Director at Hitman developer IO Interactive." Alexander Freed (a former BioWare lead writer) will be contributing additional plot content. Cyberpunk multiplayer elements have been teased by CD Projekt leadership, so it would make sense to have several MMO-experienced senior staffers onboard.

EA Targeting Industry Leading Destruction Effects with Next Battlefield

Electronic Arts in Canada is actively recruiting for a VFX Director position at its Ripple Effect studio—the job listing implies that the ideal candidate will be set to work on the next mainline Battlefield title. EA has implemented a cross-studio development system, where multiple teams have helped to build AAA games, including their controversial plus troubled Battlefield 2042 entry—the popular online shooter series has been steered primarily by DICE in Stockholm, Sweden. Several satellite outfits assisted in producing BF 2042, including Ripple Effect (an "evolution" of DICE LA), but the multiplayer gaming community was disappointed to discover that EA's massive deployment of resources did not result in comprehensive environmental destruction within 2042's gargantuan maps.

Insider Gaming has been keeping tabs on recruitment drives at EA's miscellaneous "Battlefield 6" studios, in order to extract clues about the game's origins and progress. We know very little about the status of BF6, beyond Vince Zampella's declarations from Autumn 2023. His Los Angeles studio appears to be leading the charge; industry insiders believe that DICE Stockholm has been demoted in EA's studio hierarchy. The latest Ripple effect job advert provides a promising insight for Battlefield fans who enjoyed the "Levolution" aspect of Battlefield 4's changing environs: "We are looking for a Senior 3D Artist like you to help us create the most realistic and exciting destruction effects in the industry. You will report to our Art Line Manager, based in our studio in Los Angeles, CA. We are looking for candidates located in Vancouver with remote options." Zampella and Co. are likely having to up the ante, following the launch of "The Finals"—an Unreal 5 engine-powered shooter developed by former DICE veterans. Embark Studios have implemented some impressive destruction effects—serving as a key component of the game's mechanics.
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