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Enshrouded Devs Celebrate Release of Update #1 - Tout Higher Frame & Refresh Rates

Greetings, Flameborn! Our first update for Enshrouded is finally here! Just a few weeks ago we were releasing our first roadmap, and now we're already ticking a bunch of these boxes… As a team, it feels good! Our goal for each update is to include new content, new features, improvements to existing features, as well as the usual fixes and polish.

The biggest part of the update is undoubtedly the Hollow Halls. You can read more on them below, but a word of advice before you proceed: the encounters will test your mettle and we strongly recommend preparing well and bringing your best food items, as well as campfires to rest during your exploration. It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along. If you team up with strangers, remember that you can create a backup of your save files. Of course since we're in Early Access, we are very eager to hear your thoughts on the Hollow Halls. Do let us know what you think once you've given them a try! And without further ado…

Enshrouded Devs Working on Quest Progression Improvements

Hi everyone, we have received feedback from players about the quest progression of Enshrouded. Many of you are frustrated with the fact that it is currently mainly server-side instead of player-side. We have some good news to share. Put your reading hats on, this one's long...When designing this system, we believed that the best way to enjoy Enshrouded was with a group of friends who are all working cooperatively together. However, we know that having quests completed while one player is offline might feel bad for those who feel they are missing parts of the gameplay experience. We designed Enshrouded as a co-op game. While working on it, we envisioned one group of friends experiencing the world together—sharing bases, resources, crafting recipes, and loot.

Furthermore, we wanted players to be able to play together meaningfully with different groups of friends and on different servers. We developed a game environment where a new player could join a long-running server and jump into the same action as their friends. Skipping the "tutorial" server quests to instead learn through conversation and cooperation, uniting the group. Our reasoning was that players shouldn't feel forced to participate in quests. Our player base is diverse, after all. Not everyone is bound to enjoy our combat or puzzles as much as building a base or exploring. If some players in a group want to focus on building or farming, while others are going on adventures, both making meaningful progress for the group, that should be fine.

Enshrouded Attracts Over a Million Players Only Days After Launch

Greetings, Flameborn! In just four days, Enshrouded has attracted over a million players! We are completely blown away by its success and the overwhelmingly positive reception. From the bottom of our hearts, we want to thank all our players. We're excited to let you know that this is just the beginning for Enshrouded. We are looking forward to continuing the development of the game with your support, aiming to make Enshrouded the best game it can be.

We are back to work this week and working tirelessly on the next update. We would like to thank those of you who have sent suggestions and feedback, as well as those who have reached out to share issues they've encountered. There is a lot of you but this is the start of something we want to make truly special, and thanks to your support, we're well on our way to make it happen with Enshrouded. Once again, a heartfelt thank you to everyone! The Keen Team.

Enshrouded Devs Showcase First Week Accolades

Greetings, Flameborn! What a week it's been for Enshrouded! We've actually been quite overwhelmed with the amount of support we've seen. The realm of Embervale is lost. In their greed for magical power, your ancestors unleashed a pestilence that consumed the world. Enshrouded is a game of survival, crafting, and Action RPG combat, set within a sprawling voxel-based continent. As you journey across the mountains and deserts of an open world, you are free to choose your path and shape your destiny. Ignite the Ancient power of the Flame, and piece together the fragments of a story that unfolds below the surface...After nearly choking on our celebratory drinks, we got back to work. But before we talk about what's ahead, allow us to share a couple of reviews we liked: IGN 8/10, RPG Site 8/10, and God is a Geek—they're utterly hooked!

Now onto the work part!
We've released 5 hotfixes for the game since Wednesday's release. You can find the specifics here. There are a few issues we are aware of but need more time to fix—our outstanding tasks list is here. We will be taking some much needed rest this weekend, and are coming back ready to kick some bug ass next week. You've helped us make sure Enshrouded is off to a great start. We'll be back next week for the next step of the journey! Thanks, The Keen Team.

ATOMONTAGE Wants to Leapfrog Graphics Rendering With Volume Pixels

ATOMONTAGE today announced that they're officially a company, and that they're looking to leapfrog graphics rendering by doing away with regular polygon-based graphics. The idea isn't new - some have tried it before, and we've even seen this technology being used in no other than No Man's Sky to some success.

However, there have been some technical hurdles that needed to be dealt with (mainly data management concerns, alongside rigid-body physics, soft-body deformations, standard PBR shaders, and efficient playback of multiple volumetric video streams). It appears that ATOMONTAGE now feels they've been able to bring the technology to a level that's enough to do actual development with, using today's powerful graphics processing units.
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