Wednesday, March 27th 2024

Enshrouded Devs Celebrate Release of Update #1 - Tout Higher Frame & Refresh Rates

Greetings, Flameborn! Our first update for Enshrouded is finally here! Just a few weeks ago we were releasing our first roadmap, and now we're already ticking a bunch of these boxes… As a team, it feels good! Our goal for each update is to include new content, new features, improvements to existing features, as well as the usual fixes and polish.

The biggest part of the update is undoubtedly the Hollow Halls. You can read more on them below, but a word of advice before you proceed: the encounters will test your mettle and we strongly recommend preparing well and bringing your best food items, as well as campfires to rest during your exploration. It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along. If you team up with strangers, remember that you can create a backup of your save files. Of course since we're in Early Access, we are very eager to hear your thoughts on the Hollow Halls. Do let us know what you think once you've given them a try! And without further ado…
Our first update is here! Here's a quick rundown of the highlights in case you don't wanna read our extensive patch notes...


You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival Action RPG for up to 16 players. Huge shout out to community members @Chiselchip and @JS_GAME_PARK for allowing us to use their builds in our video! Check them out!

CHANGELOG FOR UPDATE #1- V 0.7.1.0
Version number: 510434.

RENDERING AND PERFORMANCE
  • Performance has been improved further. As always, performance and stability will remain a main focus while moving forward.
  • Support for Nvidia Reflex has been added. It can be switched on and off in the graphical settings if the used hardware supports the feature.
  • Added a new setting to the graphical settings to control the sharpness of the image.
  • Added a new setting to switch contact shadows on and off.
  • Added an option to switch off optional micro spiders. The big spiders are still there though, piloted by tiny spiders inside their brain.
  • The 60 Hz issue has been solved, providing a smooth experience on higher framerates.
The full article can be found here.

Enshrouded Hotfix #9—26/03/2024
We have just released a new hotfix (Version number: 510814) addressing the following problems:
  • Fixed an issue that could prevent the game from launching on AMD graphics cards.
  • Fixed a rare crash for large player bases.
  • Reverted an increased shroud area to protect existing player bases.
  • Fixed an issue where tabbing out with the building hammer in hand opens the build menu and does not close it when tabbing back in.
  • Fixed an issue with the camera clipping into large enemies when fighting them up close.
That should be about it! We hope you enjoy this first update. Let us know what you think below!
Sources: Enshrouded Steam Profile, Enshrouded News #1, Enshrouded News #2
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1 Comment on Enshrouded Devs Celebrate Release of Update #1 - Tout Higher Frame & Refresh Rates

#1
soundzen
:respect: thank you for an awesome game... starting the second half of map with its update! :love:
Posted on Reply
Dec 19th, 2024 00:10 EST change timezone

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