Monday, July 29th 2024

AMD Rolls Out Fluid Motion Frames 2 Technical Preview with Significant Upgrades

AMD has introduced Fluid Motion Frames 2 (AFMF 2), an upgraded version of its frame generation technology designed to improve gameplay smoothness and frame rates. This new iteration brings several enhancements and expanded compatibility across Radeon RX 6000 and 7000 series graphics cards. AMD debuted Fluid Motion Frames (AFMF) in September 2023 introducing frame generation capabilities across a broad spectrum of GPUs, including those from NVIDIA, and Intel. This technology was compatible with all DirectX 12 and DirectX 11 games, potentially doubling performance when frame generation was activated.

Following its initial release, AMD addressed major concerns such as stuttering and frame-pacing through substantial driver improvements. The refined version of AFMF was officially incorporated into AMD's driver package in January of this year. Now, AMD is offering Fluid Motion Frames 2 as a technical preview using a special driver to convince gamers that they can have an even faster and smoother gaming experience.
Here are the main highlights:

AI-Optimized Enhancements:
  • Improved frame generation smoothness
  • New "High" and "Standard" modes for different resolutions
Performance Improvements:
  • New "Performance" mode reduces overhead
  • Optimized for integrated graphics and wider device compatibility
Lower Latency:
  • Significant reductions in frame generation latency
  • Improvements apply across all settings and hardware
Expanded Compatibility:
  • Support for borderless fullscreen on RX 7000 and 700M series
  • Added support for Vulkan and OpenGL games
  • Interoperability with AMD Radeon Chill
Technical Improvements:
  • Updated algorithm reduces jitter in high-motion scenes
  • "Performance" mode targets handheld and Mini PC platforms with iGPUs
  • "Quality" preset optimized for discrete GPUs (RX 7000 and RX 6000 series)
Performance Examples:
  • Cyberpunk 2077: 28% lower latency on Radeon RX 7900 XTX
  • Counter Strike 2: Up to 12% lower latency on Ryzen 7 8700G APU with Radeon 780M iGPU

Check Adrenalin Edition Preview Driver for AFMF 2 Release here.
Source: AMD
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23 Comments on AMD Rolls Out Fluid Motion Frames 2 Technical Preview with Significant Upgrades

#1
ZoneDymo
good stuff, im using AFMF with GTA Online and its not a world of difference but its pretty nice.

"Support for borderless fullscreen on RX 7000 and 700M series"

and that ^ is a great part
Posted on Reply
#2
Vya Domus
They need to give the option to keep the interpolation on even when frames differs too much because you can notice when it switches between on and off.
Posted on Reply
#3
Nomad76
News Editor
Vya DomusThey need to give the option to keep the interpolation on even when frames differs too much because you can notice when it switches between on and off.
You can use AMD's dedicated feedback form :) www.feedback.amd.com/se/5A1E27D2730E4A45
Posted on Reply
#4
BlaezaLite
So my 6900XT dies and NOW they release this. Great...:( Looking forward to using this on a GRE soon though...:D
Posted on Reply
#6
Steevo
Since it works with chill now maybe I will try it in RDR2.
Posted on Reply
#7
ZoneDymo
Vya DomusThey need to give the option to keep the interpolation on even when frames differs too much because you can notice when it switches between on and off.
yeah but that is probably the hardest thing to do.
Posted on Reply
#8
Vya Domus
ZoneDymoyeah but that is probably the hardest thing to do.
No it's not, just give people the option to choose what they want, if they can tolerate the lower quality let them choose to keep it on all the time.
Posted on Reply
#9
LabRat 891
Anyone else having issues installing to Win10 19044.4651?

Installer hangs non-responsive after a few secs. Prev. version installs fine.
Posted on Reply
#13
ZoneDymo
Vya DomusNo it's not, just give people the option to choose what they want, if they can tolerate the lower quality let them choose to keep it on all the time.
Oh like that, I thought you meant solving it but you just mean letting people deal with it if they want to
Posted on Reply
#14
NoneRain
Idk why people like frame generation......
Posted on Reply
#15
bug
Added support for Vulkan and OpenGL games
Are there any left on Windows?
Posted on Reply
#16
jaresk
It does not disable itself when moving the camera really fast now! Wonder if it's better then losseless scaling yet?
Posted on Reply
#17
Miiksuli
F11 does not work anymore with Opera. I have to press now FN + F11. Bug?
Posted on Reply
#18
529th
Installed these preview drivers. Didn't like the UI, sorta felt misleading with the explanations of the new additions, uninstalled them, did an AMD Clean Utility run, reinstalled 24.7.1 and it appears the old Fluid Motion Frames isn't working with some titles.

EDIT: oops, just have to add the games manually through the Adrenaline GUI
Posted on Reply
#19
whaTHEll
Dose this mean that mobile NPU can assist integrated GPU with AI frame gen while enabling afmf2 in games?
Posted on Reply
#20
Miiksuli
Seems to work much better than last generation. When I rotated the camera fast it stuttered a lot when playing the first descendant. Now it's much smoother. I prefer this over FSR Quality or NativeAA. I got the crispiest picture and performance is >50% better than FSR NativeAA only. With NativeAA + FMF2 it's 150 FPS. FSR NativeAA it's only 80 FPS.
Posted on Reply
#21
bug
whaTHEllDose this mean that mobile NPU can assist integrated GPU with AI frame gen while enabling afmf2 in games?
Technically, it should be possible. But AMD being AMD, they'll probably need a decade to figure out the software for that.
Posted on Reply
#22
adilazimdegilx
Seeing not much early coverage I was skeptical about it's performance over AFMF 1. So I just tested myself it on Cyberpunk 2077 and Horizon Forbidden West. I must say this really deserves more hype.

I tested on 1440p with Quality upscaling with AFMF2 Search Mode on High and Performance Mod on Quality. In these settings it never actually failed to interpolate frames and dropped FPS while standard gameplay. It basically kept everything locked at 144FPS (I forced FPS cap in game for CP2077, from RTSS for Horizon) And I was using mouse so I was panning faster compared to gamepad. AFMF 1 was really bad and mostly unplayable in same environment. This new version feels as good as in-game FG solutions. Of course when I shook my mouse crazy fast it still dropped frames but that's not a realistic scenario for gameplay. I think, this can be a good option now for games that doesnt support FG. When you can get slightly higher FPS than half of your monitor refresh rate (eg. 80ish if you have 144Hz) you can use this to lock on your refresh rate. Overall performance overhead is only about 10%. So you can expect about 80% higher FPS (interpolated) with this in basically any game.

It is still not as good as non-FG high refresh rate though. I was feeling input lag with mouse. Also general fluidity of panning when I switch to non-FG 144FPS was slightly better. But it is a good way forward. I guess AMD turning to a software company started paying off :laugh:
Posted on Reply
#23
Miiksuli
@adilazimdegilx I had zero mouse lag when playing Apex Legends. Butter smooth >230 FPS. I play at a 3440x1440 resolution. FMF1 was giving me an inner delay with the Apex. Solid 10/10 experience.
Posted on Reply
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