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Tripwire Presents and Arctic Hazard Share First Story Trailer for Viking-age Tactics Title, NORSE: Oath of Blood

Tripwire Presents, the publishing division of Tripwire Interactive, and developer Arctic Hazard today released an all-new story trailer for their upcoming Viking-age, turn-based tactical title NORSE: Oath of Blood, following its debut during the IGN Live event on June 7, 2025. The story trailer dives into the dark age of Norway, giving fans their first taste of the rich, historically immersive narrative of the game, penned by award-winning and Sunday Times bestselling author Giles Kristian. Tune in to the IGN Live interview with the developers from Arctic Hazard to hear more about the story driving the gritty Viking saga. Currently in development for Windows PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S, NORSE: Oath of Blood is scheduled for release in North America and Europe in 2025, and is currently available for wishlisting on PC storefronts.

Step into the rugged, untamed beauty of dark age Norway in NORSE: Oath of Blood, a turn-based tactics game that plunges players into the heart of the Viking Age. Embark on an epic quest for vengeance as Gunnar, a young warrior whose destiny is forged in blood and betrayal. After the treacherous Steinarr Far-Spear murders his father, Jarl Gripr, and usurps his high seat, Gunnar's path is clear: rebuild, ally, and rise to reclaim honor and justice.

NVIDIA Blackwell a Focal Point in AI Factories; As Built by Dell Technologies

Over a century ago, Henry Ford pioneered the mass production of cars and engines to provide transportation at an affordable price. Today, the technology industry manufactures the engines for a new kind of factory—those that produce intelligence. As companies and countries increasingly focus on AI, and move from experimentation to implementation, the demand for AI technologies continues to grow exponentially. Leading system builders are racing to ramp up production of the servers for AI factories—the engines of AI factories—to meet the world's exploding demand for intelligence and growth. Dell Technologies is a leader in this renaissance. Dell and NVIDIA have partnered for decades and continue to push the pace of innovation. In its last earnings call, Dell projected that its AI server business will grow at least $15 billion this year.

"We're on a mission to bring AI to millions of customers around the world," said Michael Dell, chairman and chief executive officer, Dell Technologies, in a recent announcement at Dell Technologies World. "With the Dell AI Factory with NVIDIA, enterprises can manage the entire AI lifecycle across use cases, from training to deployment, at any scale." The latest Dell AI servers, powered by NVIDIA Blackwell, offer up to 50x more AI reasoning inference output and 5x improvement in throughput compared with the Hopper platform. Customers use them to generate tokens for new AI applications that will help solve some of the world's biggest challenges, from disease prevention to advanced manufacturing.

NVIDIA & Microsoft Accelerate Agentic AI Innovation - From Cloud to PC

Agentic AI is redefining scientific discovery and unlocking research breakthroughs and innovations across industries. Through deepened collaboration, NVIDIA and Microsoft are delivering advancements that accelerate agentic AI-powered applications from the cloud to the PC. At Microsoft Build, Microsoft unveiled Microsoft Discovery, an extensible platform built to empower researchers to transform the entire discovery process with agentic AI. This will help research and development departments across various industries accelerate the time to market for new products, as well as speed and expand the end-to-end discovery process for all scientists.

Microsoft Discovery will integrate the NVIDIA ALCHEMI NIM microservice, which optimizes AI inference for chemical simulations, to accelerate materials science research with property prediction and candidate recommendation. The platform will also integrate NVIDIA BioNeMo NIM microservices, tapping into pretrained AI workflows to speed up AI model development for drug discovery. These integrations equip researchers with accelerated performance for faster scientific discoveries. In testing, researchers at Microsoft used Microsoft Discovery to detect a novel coolant prototype with promising properties for immersion cooling in data centers in under 200 hours, rather than months or years with traditional methods.

Splitgate 2 Exec Developer Discusses Importance of Playtesting - Open Beta Starts May 22

Six years ago, developer 1047 Games released the free-to-play Splitgate, an arena-based first-person shooter that allowed players to place portals around maps, adding a fresh strategic layer. Now Splitgate 2 is set to double down on this unique idea with bigger maps, a new class-based system, and the introduction of The Lab, a player-facing version of the team's map creator. Ahead of the open beta opening up on May 22, we sat down with Ian Proulx, CEO and co-founder of 1047 Games, to talk about Splitgate 2's new mechanics and how community feedback and rigorous playtests are helping deliver a sequel that hits the right notes.

Making a sequel to a free-to-play shooter in 2025
When asked how the team is doing in the weeks leading up to the open beta, Proulx's response was succinct and to the point: "It's definitely a bit of a crazy time for us." Splitgate had a team of around 15 people. In contrast, there are about 200 developers working fulltime on Splitgate 2, plus 50 or so outsourced contributors. "We've definitely put a lot of thought and effort into making sure that we have a process that works versus the first game, where everybody was doing a little bit of everything all the time," Proulx added.

NVIDIA Anticipates Another Leap Forward for Cybersecurity - Enabled by Agentic AI

Agentic AI is redefining the cybersecurity landscape—introducing new opportunities that demand rethinking how to secure AI while offering the keys to addressing those challenges. Unlike standard AI systems, AI agents can take autonomous actions—interacting with tools, environments, other agents and sensitive data. This provides new opportunities for defenders but also introduces new classes of risks. Enterprises must now take a dual approach: defend both with and against agentic AI.

Building Cybersecurity Defense With Agentic AI
Cybersecurity teams are increasingly overwhelmed by talent shortages and growing alert volume. Agentic AI offers new ways to bolster threat detection, response and AI security—and requires a fundamental pivot in the foundations of the cybersecurity ecosystem. Agentic AI systems can perceive, reason and act autonomously to solve complex problems. They can also serve as intelligent collaborators for cyber experts to safeguard digital assets, mitigate risks in enterprise environments and boost efficiency in security operations centers. This frees up cybersecurity teams to focus on high-impact decisions, helping them scale their expertise while potentially reducing workforce burnout. For example, AI agents can cut the time needed to respond to software security vulnerabilities by investigating the risk of a new common vulnerability or exposure in just seconds. They can search external resources, evaluate environments and summarize and prioritize findings so human analysts can take swift, informed action.

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

Kaiserpunk Now Available - Build, Industrialize, and Conquer in the Grand City Builder

Kaiserpunk, the highly-anticipated grand city-builder, from Overseer Games and co-published by Elda Entertainment, is now available on Steam for $29.99. Kaiserpunk challenges players to build thriving cities, maximize industrial power, and lead military campaigns across an alternate-history Interbellum Era (1918-1945). Combining large scale city-building, deep production chains, and global conquest, Kaiserpunk offers a unique blend of creativity and strategy. Players can shape their empire through military might or diplomacy—creating a city-state that will rise from the ashes of war and leave its mark on history.

"Kaiserpunk has been a journey of ambition and passion," said Danijel Mihokovic, game director on Kaiserpunk and co-founder of Overseer Games. "We set out to create a city-builder that not only lets you construct a metropolis but also challenges you to shape its destiny on a global scale. We're beyond excited to see players dive into the world and make history their own."

Kaiserpunk Marches Toward Launch On March 21st—With Support From a New Co-Publisher

Overseer Games, an independent developer, announced a partnership with Elda Entertainment—a new publisher with a vision to deliver the world's best management games—to bring Kaiserpunk, a grand city builder, to players on March 21. Blending production-focused city building with the world conquest of strategy games, Kaiserpunk will be available on Steam for $29.99. Elda Entertainment is co-publishing the game alongside Overseer Games.

Set in an alternate Interbellum Era (1918-1945), Kaiserpunk challenges players to build their own city-state, fuel industrial expansion, and wage strategic warfare across land, sea, and air to forge an empire. With deep production chains, grand-scale city building, and global conquest at its core, Kaiserpunk blurs the lines between city management and global warfare.

Supermicro Expands US Manufacturing Capacity with Third Campus in Silicon Valley

Supermicro, Inc., a Total IT Solution Provider for AI, Cloud, Storage, and 5G/Edge, is pushing forward with a major expansion, announcing plans for a third campus in Silicon Valley. The first building will be over 300,000 square feet, yet the third campus is expected to be nearly 3 million square feet when completed. With the mayor's support, this expansion strengthens Supermicro's position as an industry leader, accelerating liquid-cooled and Data Center Building Block Solutions for data centers and customers while creating new jobs and opportunities for local talent. Supermicro is the leading IT manufacturer headquartered in the USA.

"We are thrilled to grow our footprint in Silicon Valley," said Charles Liang, president and CEO of Supermicro. "As AI factories become more prevalent, liquid-cooled data centers are critical to meet these increasing customer demands. We anticipate that up to 30% of new data centers will adopt liquid cooling solutions. Today, Supermicro can deliver 5,000 air-cooled or 2,000 liquid-cooled racks per month to support substantial orders. This expansion is a major step forward in our vision for innovation, investment in workforce, quality, Time-to-Deployment (TTD), Time-to-Online (TTO) service, and technological advancement."

Kingdom Come: Deliverance II Dev Discusses Building of Authentic World

The task of authentically recreating 15th century Bohemia for Kingdom Come: Deliverance II is one that's part careful forensic work, and part respectful artistic interpretation. To learn more, we sat down with senior game designer Ondřej Bittner to find out how the team at Warhorse Studios went about crafting an authentically immersive world in Kingdom Come: Deliverance II, available today. Bittner explains that the team starts with the geographical data, because not a lot has changed when it comes to the formation of hills, valleys and rivers. "Then, there are the military maps created in the mid-19th century. They usually have the layout of fairly static villages," Bittner says. "This was quite a common thing to do in European military history. When you build an army that has hundreds of thousands of soldiers, you need really good maps with individual buildings, logistical points, roads and so on."

Once the top-level geography, settlements and architecture of 15th century Bohemia have all been established, the team then turns to the living curators of those buildings that survived to the modern day. "You can talk to the people taking care of these castles or churches, and see if they have any material on a particular building," says Bittner. "Sometimes they do, sometimes they don't! If they don't, then you have to reconstruct it from more general knowledge about the time."

IBM & Lenovo Expand Strategic AI Technology Partnership in Saudi Arabia

IBM and Lenovo today announced at LEAP 2025 a planned expansion of their strategic technology partnership designed to help scale the impact of generative AI for clients in the Kingdom of Saudi Arabia. IDC expects annual worldwide spending on AI-centric systems to surpass $300 billion by 2026, with many leading organizations in Saudi Arabia exploring and investing in generative AI use cases as they prepare for the emergence of an "AI everywhere" world.

Building upon their 20-year partnership, IBM and Lenovo will collaborate to deliver AI solutions comprised of technology from the IBM watsonx portfolio of AI products, including the Saudi Data and Artificial Intelligence Authority (SDAIA) open-source Arabic Large Language Model (ALLaM), and Lenovo infrastructure. These solutions are expected to help government and business clients in the Kingdom to accelerate their use of AI to improve public services and make data-driven decisions in areas such as fraud detection, public safety, customer service, code modernization, and IT operations.

Tata to Complete Micron's India Chip Facility by End of 2025

IndiaTimes reports that Tata Projects announced on Tuesday that Micron Technology's semiconductor assembly and test facility at Sanand near Ahmedabad (India) will be ready by December 2025. Amit Agrawal, Project Director at Tata Projects, said workers have finished 60 percent of India's first semiconductor plant, the rest will be done by year's end. The plant covers about 50 acres in the Sanand industrial area and the building started in July last year. Tata Projects is putting up this semiconductor Assembly, Testing, Marking and Packaging (ATMP) facility for Micron.

"An ATMP facility is essentially a backend fab facility where testing, packaging and marking of semiconductors are carried out. This is perhaps the largest back-end semiconductor fab unit in the world. So far, 60 percent of work has been completed on Phase-1 with the help of a total workforce of 3,500," Agrawal told reporters. "We will hand over this facility to Micron by December 2025 after finishing civil work, mechanical, electrical and plumbing work along with engineering-related tasks as per the designs given by Micron. The final call to commence the plant will be taken by Micron" added Amit Agrawal, Project Director at Tata Projects.

Exogate Initiative Version 1.0 Out Now

Greetings Gaters! This is it, the full release version of Exogate Initiative is finally here! Build and manage mankind's first mission across the universe! Create a sprawling facility underground, recruit a diverse group of specialists from around the globe and explore mysterious new worlds through the Exogate.

The biggest update yet
We were also able to add one more thing at the last minute, and it was the most requested feature by the players—you'll now have access to a new tech that allows more gaters to cross the gate at any time. Meaning you can form teams of 4 or 5 gaters! We are extremely proud of what was accomplished by such a small team. It started as a solo project a long time ago, and in the end 24 talented people contributed one way or another to make this game, but on average only 2 were working on it full-time! We'd like to address a special thanks to the community that helped us shape the game all along the early access, your feedback was always precious and led to some major changes that ultimately made the game far better.

Enshrouded Devs Celebrate Game's First Anniversary, Roadmap Content for 2025

Greetings, Flameborn! That's right, your eyes are not deceiving you: we have the full Enshrouded roadmap for 2025! But before we move on, we have just published the Pact of the Flame update, with a long list of improvements and quality of life updates! Check out the announcement here, or better yet, open the link in a new tab and read it after.

But first things first: why is there a full roadmap for 2025? Well, as we said right from the start, your support has meant that we could the world of Enshrouded a lot bigger than we originally thought, with more features, more biomes, more quests, basically, more of everything! But as you know we're not a big team, and making games takes time, effort, and a lot of praying to the machine gods for the build not to crash. As a result, and with a full update schedule for 2025, we are locking down a Spring 2026 release date for the full 1.0 version of Enshrouded.

Airborne Empire Takes Flight through Steam Early Access

Today Airborne Empire finally takes flight and is live on Steam! We—at the Wandering Band—are super excited for players to get their hands on the game, to celebrate there will be a 10% discount on the game for a limited time. While we celebrate this milestone today we know there is much more to come. We plan on working on the game for at least a year (most likely a little longer) and we've posted a very early + rough roadmap below.

Right now it's just a list of things we plan on doing. The idea is to expand on this roadmap with your input. We have a big game with a lot of cool features, we're happy with what we have, but our goal is to make something great. We need your help; we need to know what you like, what you don't like and what types of additional content you want to see. If you would like to provide feedback, or discuss the game with the team directly, please join us on our Discord. If you find a bug while playing the game please report it with the in-game bug reporting tool (in the pause screen).

Subnautica 2 Gets Release Date and Trailer, Steam Page Teases Body Augmentation and Co-Op Gameplay

Unknown Worlds has finally announced the next sequel to its popular indie survival game franchise, Subnautica, and released a teaser trailer alongside the reveal. While details are still scant, the first trailer divulges some key information about the upcoming game. For starters, and likely the biggest divergence from Subnautica and the Subnautica: Below Zero expansion, is the addition of multiplayer gameplay, supporting teams of up to four players. For now, it looks like gameplay will either be single-player or online co-op, although it's unclear whether teams will be able to mix the two, popping into four-player sessions alone or with one or two players sitting it out.

Just judging from the trailer and Steam Store page, it looks like Subnautica 2 will take many of the same game mechanics—crafting, resource management, and an open-world sandbox—as the other games in the franchise, and build on them, instead of trying to rewrite the story. Likewise, it looks to be leaning into the Lovecraftian horror themes earlier on in the game. There also seems to be a new upgrade mechanic that will allow players to augment the biology of their characters, which should add an extra layer of depth to the game. Unknown Worlds has not yet published the full retail price for Subnautica 2 or pinned an exact release date, but it will release as an Early Access game sometime in 2025. Fans of the genre and franchise can wishlist and follow the game on Steam, Epic Games, or Xbox or join the Discord community.

Fujitsu and Supermicro Collaborate to Develop Green Arm-Based AI Computing Technology and Liquid-cooled Datacenter Solutions

Fujitsu Limited and Supermicro, Inc. (NASDAQ: SMCI), today announced they will collaborate to establish a long-term strategic engagement in technology and business, to develop and market a platform with Fujitsu's future Arm-based "FUJITSU-MONAKA" processor that is designed for high-performance and energy efficiency and targeted for release in 2027. In addition, the two companies will also collaborate on developing liquid-cooled systems for HPC, Gen AI, and next-generation green data centers.

"Supermicro is excited to collaborate with Fujitsu to deliver state-of-the-art servers and solutions that are high performance, power efficient, and cost-optimized," said Charles Liang, president and CEO of Supermicro. "These systems will be optimized to support a broad range of workloads in AI, HPC, cloud and edge environments. The two companies will focus on green IT designs with energy-saving architectures, such as liquid cooling rack scale PnP, to minimize technology's environmental impact."

TSMC and Samsung Consider Building $100 Billion Semiconductor Facilities in Middle East

TSMC and Samsung are reportedly in talks with the United Arab Emirates (UAE) to establish chip factories in the Gulf nation. As reported by the Wall Street Journal, this "desert dream" aligns with the UAE's ambitious plans to diversify its economy beyond oil and become a key player in the AI sector by building chips for AI domestically. The UAE and neighboring Saudi Arabia plan to leverage their oil wealth to invest in cutting-edge manufacturing, with AI emerging as a primary focus due to its high computational demands. Successful implementation of chip factories could significantly boost the region's AI capabilities and impact the global semiconductor supply chain. However, the project faces substantial challenges. Previous attempts to establish semiconductor manufacturing in the Gulf, such as the GlobalFoundries initiative over a decade ago, have yet to progress beyond initial planning.

The current proposal faces even greater obstacles, with estimated costs exceeding $100 billion for a state-of-the-art facility and necessary infrastructure. Geopolitical concerns add another layer of complexity. Recent US export restrictions of certain chips to the Gulf region may complicate the transfer of advanced manufacturing processes to the UAE. Despite these hurdles, the potential benefits are significant. For the UAE, success would represent a major step towards economic diversification and technological leadership. TSMC and Samsung could gain a strategic presence in a region eager for technological advancement. TSMC noted that the company focuses on current expansion projects in the US, Japan, and Germany, while Samsung declined to comment.

Kioxia Announces Completion of New Flash Memory Manufacturing Building in Kitakami Plant

Kioxia Corporation, a world leader in memory solutions, today announced that the building construction of Fab2 (K2) of its industry-leading Kitakami Plant was completed in July. K2 is the second flash memory manufacturing facility at the Kitakami Plant in the Iwate Prefecture of Japan. As demand is recovering, the company will gradually make capital investments while closely monitoring flash memory market trends. Kioxia plans to start operation at K2 in the fall of Calendar Year 2025.

In addition, some administration and engineering departments will move into a new administration building located adjacent to K2 beginning in November 2024 to oversee the operation of K2. A portion of investment for K2 will be subsidized by the Japanese government according to the plan approved in February 2024.

City Builder Meets Puzzle Game: TerraScape Full Version Available Now

After one year of Early Access, the full version of TerraScape is now available on Steam and GOG. Developer Bitfall Studios has teamed up with Stray Fawn Publishing and INSTINCT3 to get more players excited.

In TerraScape, the mission is simple: transform a small settlement into a flourishing empire. Unlike classic city-building games, TerraScape involves strategically placing game cards onto a procedurally generated world map to earn points. Each building is represented by a card, which is part of a themed deck. The placement and order of building cards significantly impact the amount of points earned. Accumulated points can be used to acquire new decks, helping players advance their settlement's development. Players can combine their cards to create impressive structures that influence their surroundings and instantly change the game's dynamics.

SpaceRocket Games and Toplitz Productions Announce Permafrost

Developer SpaceRocket Games and publisher Toplitz Productions announce Permafrost, an exciting new addition to the survival game genre and one with a chilling narrative; Permafrost thrusts players into a bleak, open-world urban landscape where survival is not just a choice—it's a necessity.

In the wake of the cataclysmic 'shattering', an apocalyptic moon phase phenomenon, humanity finds itself teetering on the brink of extinction as the world succumbs to an eternal deep freeze. The game reveals the collapse of existing political and economic structures and the deadly winter cold that has resulted in the deaths of billions of people.

Enshrouded Devs Celebrate Release of Update #1 - Tout Higher Frame & Refresh Rates

Greetings, Flameborn! Our first update for Enshrouded is finally here! Just a few weeks ago we were releasing our first roadmap, and now we're already ticking a bunch of these boxes… As a team, it feels good! Our goal for each update is to include new content, new features, improvements to existing features, as well as the usual fixes and polish.

The biggest part of the update is undoubtedly the Hollow Halls. You can read more on them below, but a word of advice before you proceed: the encounters will test your mettle and we strongly recommend preparing well and bringing your best food items, as well as campfires to rest during your exploration. It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along. If you team up with strangers, remember that you can create a backup of your save files. Of course since we're in Early Access, we are very eager to hear your thoughts on the Hollow Halls. Do let us know what you think once you've given them a try! And without further ado…

Bandai Namco Announces Unknown 9: Awakening's Summer Launch

It's been three-and-a-half years since Reflector Entertainment and Bandai Namco Europe unveiled Unknown 9: Awakening with a teaser trailer at Gamescom 2020. Well, we're back and ready to share the fruits of our labor with the world! We are thrilled to unveil Unknown 9: Awakening's Announcement Trailer, which reveals our tough-as-nails protagonist Haroona, a first look at the gameplay, and a Summer 2024 release. We'd love to get you up to speed on the game, share what we've been up to behind the scenes, and explain why you should join the quest to uncover humanity's best-kept secrets, so let's dive in!

Your Unknown 9: Awakening Refresher
The third-person action-adventure title centers on Haroona, a truth seeker with a troubled past whose connection to a shadowy dimension known as the Fold has blessed her with powerful abilities. The last time the world caught a glimpse of the game's heroine, she was just a child left to fend for herself on the streets of Chamiri, India, unsure of what to make of her unearthly gifts. Fast-forward to today, and Haroona is all grown up. She's embraced her unique talents and continues to learn the ways of the Fold.

"Sons of Valhalla" Release Date Confirmed: April 5

Pixel Chest and Hooded Horse are excited to share that their upcoming action/base-building hybrid Sons of Valhalla will release on PC next month on April 5th, 2024. Pixel Chest Games' unique Viking-themed adventure will set players on a perilous journey as they cut a swathe through England, all in a bid to reclaim what was lost. Sons of Valhalla combines side-scrolling combat with base-building strategy in a beautiful pixel-art Viking Age world. Players assume the guise of Thorald Olavson, a warrior hell-bent on tracking down the Jarl who burned down his home and kidnapped his beloved. Backed by Odin himself, players must build fortresses, gather resources, and lay siege to enemy strongholds, challenging key leaders in single combat as they conquer their way across England.

But Thorald isn't a demi-god, nor is he a one-man army. Players must ensure they build up their position and recruit a large enough warband to tackle the menagerie of foes that await them—each one requiring specific tactics to defeat. Siege engines will be needed to overcome defensive walls, and runes can be collected to further augment Thorald and his warriors' skills. These runes can also be offered up as a sacrifice should players find themselves in front of Odin again…

IBM Opens State-of-the-Art "X-Force Cyber Range" in Washington DC

IBM has announced the official opening of the new IBM X-Force Cyber Range in Washington, DC. The range includes new custom training exercises specifically designed to help U.S. federal agencies, their suppliers and critical infrastructure organizations more effectively respond to persistent and disruptive cyberattacks, and threats posed by AI. The state-of-the-art facility is designed to help everyone from legal and mission-critical leaders, to the C-Suite and technical security leaders prepare for a real-world cyber incident. According to IBM's 2023 Cost of a Data Breach report the global average cost of a data breach reached $4.45 million, with the US facing the highest breach costs across all regions. Organizations that formed an incident response (IR) team and tested their IR plan experienced faster incident response times and lower costs than organizations that did neither. In fact, the report found that high levels of IR planning and testing saved industry and government nearly $1.5 million in breach costs and 54 days from the data breach lifecycle.

"From national security threats to supply chain disruptions impacting the goods and services we rely on every day, cyberattacks on government and critical infrastructure can have ramifications that go far beyond the balance sheet," said Alice Fakir, Partner, Lead of Cybersecurity Services, US Federal Market for IBM Consulting. "The elite and highly customizable cyber response training we provide at our new DC range helps organizations and federal agencies better defend against existing and emerging threats, and also addresses federal mandates like those in the Biden Administration's Executive Order 14028 focused on improving the nation's cybersecurity."
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