Weta Workshop Creative Lead Discusses Making of "Tales of the Shire: A Lord of The Rings Game"
There's more to being a Hobbit than fleeing for your life and trying to survive increasingly hostile environments. This is why Wētā Workshop invites you to a taste of adventure that's a little more… wholesome. I had a cozy chat with Stephen Lambert, Tales of the Shire: A Lord of The Rings Game creative director, to dig a bit deeper into why this particular Hobbit hole will feel like a home away from home when it launches on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam—July 29.
How would you describe the main pillars of gameplay in Tales of the Shire?
Stephen Lambert: So much of the game is about community. We've got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities. The other aspect is exploring by water, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world. And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.
How would you describe the main pillars of gameplay in Tales of the Shire?
Stephen Lambert: So much of the game is about community. We've got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities. The other aspect is exploring by water, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world. And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.