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Sony PlayStation 5 Pro Lead Designers Perform Official Teardown of Flagship Console

PlayStation 5 Pro console—the most innovative PlayStation console to date—elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) - an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we're providing a closer look at the console's internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console's innovative technology and design philosophy.

Note: in this article, we refer to the PlayStation 5 model released in 2020 as the "original PS5," the PS5 released in 2023 as the "current PS5," and the PS5 Pro released in 2024 as the "PS5 Pro." Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer's guarantee.

Parts of NVIDIA GeForce RTX 50 Series GPU PCB Reach Over 100°C: Report

Igor's Lab has run independent testing and thermal analysis of NVIDIA's latest GeForce RTX 50-series graphics cards, including the add-in card partner design RTX 5080, 5070 Ti, and 5060 Ti, which are now attracting attention for surprising thermal "hotspots" on the back of their PCBs. These hotspots are just the areas on PCB that get hot under load, and not the "Hot Spot" sensor NVIDIA removed with RTX 50 series. Infrared tests have shown temperatures climbing above 100°C in the power delivery region, even though the GPU die stays below 80°C. This isn't a problem with the silicon but with concentrated heating in clusters of thin copper planes and via arrays. Card makers like Palit, PNY, and MSI have all seen the same issue since they closely follow NVIDIA's reference PCB layout and use similar cooler mounting. A big part of the trouble comes down to how PCB designers and cooler engineers work separately.

NVIDIA's Thermal Design Guide gives AIC partners detailed power-loss budgets, listing worst-case dissipation for the GPU, memory, NVVDD and FBVDDQ rails, inductors, MOSFETs, and other components, and it recommends ideal thermal interface materials and mounting pressures. The guide assumes that even heat is spreading and that there is perfect airflow in a wind tunnel, but actual consumer PCs don't match those conditions. Multi-layer PCBs force high currents through 35 to 70 µm copper layers, which join at tight via clusters under the VRMs. Without dedicated thermal bridges or reinforced vias, these areas become bottlenecks where heat builds up, and the standard backplate plus heat-pipe layout can't pull it away fast enough.

Bend Studio Lead Outlines Days Gone Remastered Accessibility Features

With the launch of Days Gone Remastered—for PlayStation 5 and PC—just around the corner, we're excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player's experience more accessible and customizable when hitting the Broken Road on April 25. Let's dive right in!

Visual features
Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker's name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker's name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.

Heroes of Might and Magic: Olden Era Launching into Early Access This Summer

Heroes of Might and Magic: Olden Era is coming to Steam in Early Access this summer, and aspiring adventurers can wishlist it now to be alerted when it releases. The new installment in the turn-based strategy series takes place in the vibrant fantasy world of Enroth, where players will recruit heroes to explore the continent of Jadame and raise armies to battle in the struggle to determine its future. Olden Era features six unique factions, a single-player campaign, and several multiplayer modes allowing you to venture alongside or clash with other players, including Hotseat mode for local multiplayer fun. Furthermore, players can set out into the unknown on randomly generated maps, and take advantage of the map editor to create worlds of their own—or experience those created by other players.

Olden Era returns to the world of Enroth and the origins of the legendary saga, inviting both veterans and new players to go on a new strategic quest on Jadame, a mysterious continent in turmoil, mentioned but never explored in the previous games, with its unique factions, biomes and creatures. Traverse a vibrant and living fantasy world full of wonders and dangers, build magnificent castles, raise massive armies and clash in epic and highly tactical battles of heroes and mythical creatures. Play solo with a new campaign, explore single and limitless randomly generated maps, or engage in battle of wits and magic with other players in multiplayer mode. Or even build your own Heroes of Might & Magic stories with the in-game map and campaign editor.

addlink EMP-520 Series Compact Box PC Wins Best-in-Show at Embedded World 2025

ADLINK Technology Inc., a global leader in edge computing, proudly announces that its newly released EMP-520 Series industrial compact box PC has been recognized for its excellence, securing the Best-in-Show award in the Computer Boards, Systems, Components & Peripherals category at embedded world 2025. It was selected for its innovative design, user-centric features, and exceptional performance in industrial environments.

Smart, Reliable, and Efficient Industrial Computing Solution
Designed to meet the needs of modern industrial applications, the EMP-520 Series delivers high computing performance with minimal maintenance, helping businesses maximize productivity and reduce downtime. Powered by Intel 14th Gen Core processors, it ensures energy-efficient operation, making it ideal for high-demand environments that require continuous, reliable computing. Supporting four simultaneous 4K video outputs and EDID emulation, users can achieve seamless visual performance. The compact design enables easy integration into space-constrained environments while ensuring reliable operation in mission-critical applications.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

Commandos: Origins is Out Now on PC & Consoles, Select Physical Editions Arriving Next Month

It's time to move out, soldiers. Commandos: Origins has been deployed! The latest installment in the legendary real-time stealth tactics series is available now with Xbox Game Pass for console and PC, and on Windows PC, Xbox Series X|S, and PlayStation 5. After years of hard work, dedication, and invaluable feedback from the community, the elite unit has returned to tell its origin story. "Mission accomplished," said Jürgen Reusswig, Studio Director at Claymore Game Studios. "With the release of Commandos: Origins, we're taking players back to where it all began, and let them experience firsthand how this special unit was formed and grew into the band of brothers we remember from the old games. Working on this legendary franchise has been a journey of passion, and now, we're very excited to let fans step into the boots of the six original Commandos. The adventure starts here, and we're eager for players to relive the origins of this legendary unit while further improving the game with the feedback of the community."

Commandos: Origins continues the legacy of the legendary real-time stealth tactics series. Step into the boots of the original Commandos squad, a group of highly skilled soldiers forged in the heat of battle during World War II. Thomas "the Sapper" Hancock is entrusted by the top military brass to assemble a team of fearless soldiers, the Commandos. In 14 missions, the game delves into their early engagements, highlighting the challenges they faced and the bond they formed as an elite fighting force. With tactical gameplay and strategic decisions, players guide the Commandos through perilous operations, each one shaping the foundation of what would become one of the most iconic military units in history. Prepare for a deep dive into the origins of a legendary squad.

Monster Energy Supercross 25's Authentic Off Road Experience Enhanced by Neural AI

Monster Energy Supercross 25 - The Official Video Game—available as Dirt Master Edition or and Special Edition—is out now in early access for Xbox Series X|S, and the Standard Edition will be available for everyone on April 10, 2025—on Steam, Epic Games Store, and PlayStation 5. I can't wait to see all of you take the route for the Supercross elite in this new and completely improved game. Today, I want to talk to you about one of the most ambitious and challenging aspects of the game, which made us sweat but filled us with pride once the results started to arrive: Neural AI.

We started using our Neural AI, A.N.N.A (Artificial Neural Network Agent), in our games starting from 2019, but research began before then. Neural AI is a specific kind of AI that can simulate realistic behavior. To do that, it must train and test the tracks to learn the best trajectories to become as fast as possible. Over the years in Milestone we have seen incredible results, with AI capable of controlling vehicles in a realistic manner. But up to this Supercross chapter, A.N.N.A. has only been on tarmac surfaces.

inZOI Development Team Prioritizes Release of Hotfixes for Early Access Build

Hello, Creators. We have seen concerns in the community about the "short break" mentioned in my recent letter of gratitude to players. To be clear, the inZOI team's "short break" was just two days of vacation. We apologize for causing worry with our vague wording. We are aware of the wide range of feedback and improvement requests you have shared. Additional hotfix patches are scheduled for this week, and we are continuing to monitor feedback and develop builds. We are prioritizing fixing various bugs and issues that disrupt gameplay. But to reassure you about our dedication to making inZOI a better game, we would like to share our future update plans and how we will communicate them.

Short-Term Update Plans
As explained in our online showcase, we originally planned content updates for inZOI about once every two months during Early Access. However, given the spirit of Early Access—completing the game together with you—we intend to quickly apply fixes for reported issues through hotfixes during April. These short-term updates are smaller in scale compared to major updates, but we expect that rolling out content faster and incorporating feedback more promptly will have a more positive effect on your gameplay experience. Additionally, whenever we identify critical issues, we plan to keep addressing them through hotfixes. As mentioned, we want to stay true to our words about not taking advantage of the term "Early Access," and show gratitude to those who purchased the game by continuing to release updates and maintain open communication. We will continue to wait for and welcome your feedback.

Grinding Gear Games Clarifies Path of Exile 2's Map Portals System, Publishes "Dawn of the Hunt" FAQ

During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt! We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

Map Portals
We have made the following change to address this problem: you will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please. We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died. We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time. We'll continue to provide further updates to topics discussed during the Q&A in the lead up to launch, so keep an eye on our announcements!

Moonshot Games & Dreamhaven Introduce "Wildgate" - Community Playtest Starts April 10

Introducing Wildgate—a crew-based shooter featuring out-of-this-world spaceship combat! In Wildgate, players ("Prospectors") team up in crews of four to venture into a hostile, unpredictable, and mysterious region of space ("The Reach") in search of an ancient relic known as the Artifact. While in pursuit of the Artifact, players must work together to pilot their spacecraft, plunder wreckage, and discover forgotten loot. To win, crews must successfully find and escape with the Artifact...or they can go for a domination victory, destroying all rival ships in the Reach by whatever means necessary.

NEW ADVENTURES, EVERY MATCH
Stay one step ahead as you and your crew navigate the Reach—a vast, procedurally-generated map with randomized encounters, rewards, and more that change with every game. EXPLORE THE REACH: the Reach is a wild place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien outposts for loot. Just be sure to beat other Prospectors to the punch, or risk flying away empty-handed.

EA Presented AI-enriched Development Tools at GDC 2025

Technology and its impact on interactive entertainment experiences is nothing short of remarkable. AI and machine learning are allowing our creators to explore new ways to test games, build worlds, and create deeper, more immersive experiences at a faster rate without sacrificing quality. Our artists are empowered to create more realistic, dynamic animations and visuals at a greater scale, delivering more cinematic moments that draw us in and leave us stunned. Or completely immersed in the most enthralling environments possible, surrounded by and interacting with authentic, high-fidelity characters.

Above all, these advancements connect and offer millions of EA's players and fans around the globe new ways to play, create, watch, and connect in and beyond our games like never before. At the recently concluded Game Developers Conference (GDC), EA's brilliant minds showcased some of these technological innovations, highlighting how they empower our developers to craft extraordinary interactive entertainment experiences. Their talks provided insight into the cutting-edge tools and techniques driving the future of game development at EA, and the positive impact this will have on our developers, players and fans across the globe.

Xbox & Industry Leaders Announce Formation of "Accessible Games Initiative"

At Xbox, our goal is to empower as many people as possible to play the games they want, with the people they want, anywhere they want, in a way that works for them. This includes the more than 429 million players with some form of disability, who may rely on a variety of accessibility hardware - such as the recently launched Xbox Adaptive Joystick—and features to get the most from their gaming. For many players, it can be a challenge not having a common and consistent language to describe the accessibility features within different video games. To help solve this, Xbox introduced its Game Accessibility Feature Tags back in November 2021.

But we want to do more; at Game Developers Conference (GDC), Xbox proudly joined forces with Electronic Arts, Google, Nintendo of America, Ubisoft and other gaming companies to announce that it is a member of the new Accessible Games Initiative. This initiative, helmed by the Entertainment Software Association (ESA), strives to provide players with clear information about the accessibility features in video games through a set of "tags" that players can use to identify the features available in a specific game, before they make a purchase.

Capcom Details First Free Content Update for Monster Hunter Wilds, Coming April 3

It's been nearly one month since the release of Monster Hunter Wilds on PC and modern consoles! Thank you to all hunters around the world for your incredible support. Whether you're a series veteran with many hunts under your belt, or started your hunting journey with Wilds, we hope you've been enjoying making your way through the game and putting in many hours of hunts in High Rank, long after the credits have rolled. Today, we're excited to share what's next for Monster Hunter Wilds by taking the wraps off of the game's first Free Title Update.

The graceful Leviathan Mizutsune makes its way to the Wilds
Equal parts dazzling and dangerous, Mizutsune moves almost as if it's dancing, and skillfully attacks foes with debilitating bubbles. Get your gear ready to take on this returning monster for the first time in Monster Hunter Wilds. Mizutsune also comes with stylish new armor sets to forge for your hunter and Palico. An eight-star Tempered Mizutsune will also appear. To start the Mizutsune hunt, talk to Kanya in the Scarlet Forest Base Camp at Hunter Rank (HR)21 or above.

Microsoft Launches Xbox Adaptive Joystick

Accessibility is a fundamental right for people with disabilities and makes technology easier for everyone. We see this reflected in how customers are using Microsoft technologies around the world. Copilot for Microsoft 365 is unlocking workplace productivity like never before, more than 10 million people use Edge each month to have the web Read Aloud, over 1 million people use Immersive Reader to make webpages easier to read and partners like Tobii Dynavox and Special Olympics are bringing AI to people with disabilities globally. And these are just some of the highlights of what we shared today! Here's a quick summary of the new accessibility products, features and programs announced at the 2025 Ability Summit.

What's new in 2025?
We announced that the Xbox Adaptive Joystick is now available for purchase exclusively at Microsoft Store. With more than 429 million players with disabilities worldwide, we know each player has unique needs and preferences for how they choose to play. The Xbox Adaptive Joystick is a singular, wired controller primarily designed to meet the needs of players with limited mobility. Its versatility helps players seamlessly incorporate it into their existing gaming setups. Built with the Gaming and Disability community who inform the development of Xbox products from the beginning. The joystick joins our family of adaptive accessories including the mouse, pen, adaptive kit and Xbox Adaptive Controller. For more details visit Xbox Support.

Ubisoft Explores the History of Feudal Japan in Assassin's Creed Shadows

Assassin's Creed Shadows, launching on March 20, will continue the series' tradition of bringing players closer to history with a section of its database titled "Cultural Discovery." As part of the in-game Codex, this feature offers players carefully selected encyclopedic entries on the history, art, and culture of the Azuchi-Momoyama period. This cultural encyclopedia was written by historians and includes images from museums and institutions. Similar to the History of Baghdad feature in Assassin's Creed Mirage, Cultural Discovery will be integrated into the main game of Assassin's Creed Shadows, and is tied to player progression. Cultural Discovery contains almost two times as many entries as the History of Baghdad, with more than 125 entries at launch, and more to come.

As players visit sites that provide a historical and cultural exploration of 16th-century Japan, they will unlock articles on the economy, castles, military affairs, daily life, historical figures, and events. One notable cultural codex entry, shown above, features an exclusive replica of a Kabuto, or Japanese war helmet, that symbolizes the first contact between Japan and Spain. The original Kabuto is part of one of the oldest collections of Japanese armor in Europe, and is kept at the Royal Armory in Madrid. This Kabuto had been almost entirely damaged during the fire suffered by the Royal Armory on July 10, 1884. Ubisoft, Patrimonio Nacional, and Spanish company Factum Arte joined forces to recover what was left of this Feudal Japan relic, create a faithful physical reconstruction of it, and make it accessible to people around the world through its inclusion in Assassin's Creed Shadows. The physical replica from Factum Arte will become part of the Royal Armory of Madrid's collection.

Samsung Aims for 1,000-Layer NAND by 2030, Begins Wafer Bonding at 400 Layers

Samsung aims to create 1,000-layer NAND by 2030 relying on its new "multi-BV" NAND design. The Bell reports that this plan involves stacking four wafers to overcome structural limits. Wafer bonding technology plays a crucial role in this progress and Samsung intends to use it to break the 1,000-layer barrier. Samsung Electronics DS division CTO, Song Jae-hyuk, pointed out that wafer bonding allows separate production of peripheral and cell wafers before joining them into one semiconductor. The Bell says this technology will likely appear first in Samsung's 10th-gen NAND (V10), while industry experts think a single wafer can hold about 500 NAND layers when implementing only cell structures. In the past, Samsung has used the COP (Cell on Peripheral) technique, a method that places the peripheral circuit on one wafer, with NAND cells stacked on top. However, as NAND layers grow, the lower peripheral parts face more pressure potentially affecting reliability.

Samsung's plan involves working with China's YMTC, which should offer a hybrid bonding patent for V10 NAND. ZDNet reports that the South Korean tech company will start making its V10 NAND in large quantities in the second half of 2025, with about 420-430 layers. Besides wafer bonding, Samsung adds other technologies to its NAND plan. The Bell points out that cold etching using molybdenum, and other new ideas will start with 400-layer NAND and play a key part in growing to 1,000 layers. Samsung isn't alone in trying to create ultra-high-layer NAND products. Japan's Kioxia also wants to reach this goal through its "multi-stack CBA" (CMOS Bonded to Array) technology. The company's plan is even bolder hoping to sell 1,000-layer 3D NAND by 2027.

Atelier Yumia's Feature Set Explored, KOEI TECMO Opens Up Digital Pre-orders

Atelier games have been around since the late '90s, with more than two dozen titles shipped in that time - but you're forgiven some unfamiliarity the series, as Atelier Yumia: The Alchemist of Memories and the Envisioned Land will be the very first to arrive on Xbox. After playing through the first few hours of the game and speaking with producer Junzo Hosoi, it's becoming clear that the first Atelier title on Xbox isn't simply the latest in the series, it's the most ambitious entry yet.

"As a huge Xbox fan, I'm thrilled to finally bring the series to the system," Hosoi told me via email, "But when I look at the game as a whole, I don't describe Atelier Yumia as the next Atelier game. I describe it as a completely new JRPG series that has Atelier features." My preview session bore that out; players will find familiar RPG elements aplenty - strategic, real-time battles, crafting, exploration - but they come together in way that feels altogether different from others in the genre. The secret ingredient, if you will, lies in the super deep crafting system.

Kioxia and Sandisk Unveil Next-Generation 3D Flash Memory Technology Achieving 4.8Gb/s NAND Interface Speed

Kioxia Corporation and Sandisk Corporation have pioneered a state-of-the-art 3D flash memory technology, setting the industry benchmark with a 4.8 Gb/s NAND interface speed, superior power efficiency, and heightened density

Unveiled at ISSCC 2025, the new 3D flash memory innovation, together with the companies' revolutionary CBA (CMOS directly Bonded to Array) technology, incorporates one of the latest interface standards, Toggle DDR6.0 for NAND flash memory, and leverages the SCA (Separate Command Address) protocol, a novel command address input method of its interface, and PI-LTT (Power Isolated Low-Tapped Termination) technology, which is instrumental in further reducing power consumption.

Plasma Technology Doubles Etch Rate for 3D NAND Flash Memory

Scientists have made a big step forward in data storage technology, they've managed to improve the manufacturing process for 3D NAND flash memory. This type of storage technology stacks memory cells on top of each other to obtain higher data density. A team of experts from Lam Research, the University of Colorado Boulder, and Princeton Plasma Physics Lab came up with a better way to etch (the process of carving holes into alternating layers of silicon oxide and silicon nitride) by using hydrogen fluoride plasma. This new method cuts vertical channels through silicon-based materials twice as fast as before achieving 640 nanometers in just one minute.

The team found out that mixing in certain chemicals like phosphorus trifluoride helps the etching process. They also learned that some byproducts can slow down etching, but adding water can help fix this problem. "The salt can decompose at a lower temperature when water is present, which can accelerate etching", said Yuri Barsukov, a former PPPL researcher now working at Lam Research. This breakthrough is important as the need for data storage received a huge boost with the rise of AI programs, that need tons of storage.

NAND Flash Manufacturers to Resume Production Cuts in 2025 to Ease Supply-Demand Imbalance and Stabilize Prices

TrendForce's latest research report highlights that the NAND Flash industry will continue to face dual pressure from weak demand and oversupply in 2025. In response, manufacturers including Micron, Kioxia/SanDisk, Samsung, and SK hynix/Solidigm have similar plans to cut production—a move that could accelerate industry consolidation in the long term.

TrendForce reports that NAND Flash manufacturers are primarily implementing production cuts by lowering utilization rates and delaying process upgrades. These actions are driven by three major factors:

Gigabyte Redefines Intel and AMD B800 Series Motherboards Performance with AI Technology at CES 2025

GIGABYTE, the world's leading computer brand, unveils the new generation of Intel B860 and AMD B850 series motherboards at CES 2025. These new series are designed to unleash the performance of the latest Intel Core Ultra and AMD Ryzen processors by leveraging AI-enhanced technology and user-friendly design for a seamless gaming and PC-building experience. Equipped with all digital power and enhanced thermal design, GIGABYTE B800 series motherboards are the gateway to mainstream PC gamers.

GIGABYTE achieved the remarkable milestone of claiming the highest market share on X870 series motherboards due to fully supporting AMD Ryzen 5 7000 and 9000 series X3D processors. The new B800 series motherboards are also adopted with ultra-durable and high-end components and the revolutionary AI suite, D5 Bionics Corsa, integrates software, hardware, and firmware to boost DD5 memory performance up to 8600 MT/s on AMD B850 models and 9466 MT/s on Intel B860 motherboards. The AI SNATCH is an exclusive AI-based software for enhancing DDR5 performance with just a few clicks. Meanwhile, the AI-Driven PCB Design ensures low signal reflection for peak performance across multiple layers through AI simulation. Plus, HyperTune BIOS integrates AI-driven optimizations to fine-tune the Memory Reference Code on Intel B860 series motherboards for high-demand gaming and multitasking. Specially built for AMD Ryzen 9000 series X3D processors, GIGABYTE applies X3D Turbo mode on AMD B850 series motherboards by adjusting core count to boost gaming performance.

HBM5 20hi Stack to Adopt Hybrid Bonding Technology, Potentially Transforming Business Models

TrendForce reports that the focus on HBM products in the DRAM industry is increasingly turning attention toward advanced packaging technologies like hybrid bonding. Major HBM manufacturers are considering whether to adopt hybrid bonding for HBM4 16hi stack products but have confirmed plans to implement this technology in the HBM5 20hi stack generation.

Hybrid bonding offers several advantages when compared to the more widely used micro-bumping. Since it does not require bumps, it allows for more stacked layers and can accommodate thicker chips that help address warpage. Hybrid-bonded chips also benefit from faster data transmission and improved heat dissipation.

Imec Demonstrates Logic and DRAM Structures Using High NA EUV Lithography

Imec, a world-leading research and innovation hub in nanoelectronics and digital technologies, presents patterned structures obtained after exposure with the 0.55NA EUV scanner in the joint ASML-imec High NA EUV Lithography Lab in Veldhoven, the Netherlands. Random logic structures down to 9,5 nm (19 nm pitch), random vias with 30 nm center-to-center distance, 2D features at 22 nm pitch, and a DRAM specific lay out at P32nm were printed after single exposure, using materials and baseline processes that were optimized for High NA EUV by imec and its partners in the framework of imec's Advanced Patterning Program. With these results, imec confirms the readiness of the ecosystem to enable single exposure high-resolution High NA EUV Lithography.

Following the recent opening of the joint ASML-imec High NA EUV Lithography Lab in Veldhoven, the Netherlands, customers now have access to the (TWINSCAN EXE:5000) High NA EUV scanner to develop private High NA EUV use cases leveraging the customer's own design rules and lay outs.

SK hynix Targets 400-Layer NAND Production in 2025

SK hynix is reportedly developing 400-layer NAND flash memory, with plans to begin mass production by late 2025. The company is collaborating with supply chain partners to develop the necessary process technologies and equipment for 400-layer and higher NAND chips. This information comes from a recent article by Korean media outlet etnews citing industry sources.

SK hynix intends to use hybrid bonding technology to achieve this, which is expected to bring new packaging materials and components suppliers into the supply chain. The development process involves exploring new bonding materials and various technologies for connecting different wafers, including polishing, etching, deposition, and wiring. SK hynix aims to have the technology and infrastructure ready by the end of next year.
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