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Intel CSO to Leave the Company in Another Management Overhaul

Safroadu Yeboah-Amankwah, Intel's Chief Strategy Officer will be leaving the company as of today, in another management overhaul. The news broke on Friday via Reuters and it's currently unclear if it was mutually agreed upon or if Saf—as he was known as in the company—was forced out. The Reuters piece mentions that he has "overseen growth initiatives, strategic partnerships and equity investments for Intel" as part of his role at the company. He was originally hired as Senior VP and Chief Strategy Officer and much of his work at Intel seems to have been related to Intel Capital, Intel's investment arm, which was spun off earlier this year.

Yeboah-Amankwah has held his position as CSO at Intel since September 2020 and he might just be one of the approximate 21,000 head cuts that company is planning this year. Reuters further reports that Sachin Katti, Intel's Chief Technology & AI Officer will be taking on some of his responsibilities. Time will tell if Lip-Bu Tan's new strategy of trying to build a leaner Intel will work in the long term, as although he's pledged to get rid of middle management, this appears to be something else, at least to an outside observer. The company hasn't issued an official statement, but Reuters got a statement confirming the departure that said "We are grateful for Saf's contributions to Intel and wish him the best."

Synology Introduces DiskStation DS1525+

Synology today announced the launch of the DiskStation DS1525+, a compact and high-performance storage solution, designed for small and medium businesses, as well as professional users. "The DS1525+ offers a powerful foundation for data management and collaboration," said Owen Liao, product manager at Synology. "With evolving needs for data management, it's designed to deliver business-grade performance, scalability, and reliability."

Superb Performance and Scalability
To ensure optimal performance for demanding applications, the DS1525+ is equipped with dual 2.5GbE ports and can be upgraded to 10GbE using the E10G22-T1-Mini module. Two M.2 slots enable the creation of an all-flash cache or storage pool to accelerate high-performance workloads. In performance testing, the DS1525+ achieved SMB sequential throughput of up to 1,181 MB/s read and 1,180 MB/s write using SSDs.

Europe Builds AI Infrastructure With NVIDIA to Fuel Region's Next Industrial Transformation

NVIDIA today announced it is working with European nations, and technology and industry leaders, to build NVIDIA Blackwell AI infrastructure that will strengthen digital sovereignty, support economic growth and position the continent as a leader in the AI industrial revolution. France, Italy, Spain and the U.K. are among the nations building domestic AI infrastructure with an ecosystem of technology and cloud providers, including Domyn, Mistral AI, Nebius and Nscale, and telecommunications providers, including Orange, Swisscom, Telefónica and Telenor.

These deployments will deliver more than 3,000 exaflops of NVIDIA Blackwell compute resources for sovereign AI, enabling European enterprises, startups and public sector organizations to securely develop, train and deploy agentic and physical AI applications. NVIDIA is establishing and expanding AI technology centers in Germany, Sweden, Italy, Spain, the U.K. and Finland. These centers build on NVIDIA's history of collaborating with academic institutions and industry through the NVIDIA AI Technology Center program and NVIDIA Deep Learning Institute to develop the AI workforce and scientific discovery throughout the regions.

MSI Powers AI's Next Leap for Enterprises at ISC 2025

MSI, a global leader in high-performance server solutions, is showcasing its enterprise-grade, high-performance server platforms at ISC 2025, taking place June 10-12 at booth #E12. Built on standardized and modular architectures, MSI's AI servers are designed to power next-generation AI and accelerated computing workloads, enabling enterprises to rapidly advance their AI innovations.

"As AI workloads continue to grow and evolve toward inference-driven applications, we're seeing a significant shift in how enterprises approach AI deployment," said Danny Hsu, General Manager of Enterprise Platform Solutions at MSI. "With modular and standards-based architectures, enterprise data centers can now adopt AI technologies more quickly and cost-effectively than ever before. This marks a new era where AI is not only powerful but also increasingly accessible to businesses of all sizes.

Frontier Developments Unveils Jurassic World Evolution 3

Hello Park Managers, we are excited to announce the next entry in the critically acclaimed Jurassic World Evolution franchise, bringing juvenile dinosaurs, a comprehensive breeding system and modular building to your dinosaur parks for the very first time! Pre-purchase now and receive the Badlands Pack at launch, including a collection of scenery items inspired by the original Jurassic Park film's iconic dig site, five scenery blueprints from the Montana Badlands, and an exclusive Badlands ATV skin for the all-new Maintenance Team.

Fans looking to expand their parks even further can purchase the Jurassic World Evolution 3: Deluxe Edition, featuring four additional spectacular prehistoric family units—Proceratops, Guanlong, Thanatosdrakon and Concavenator—plus a collection of scenery items inspired by a Clark County Campaign level and an exclusive Las Vegas ATV skin. Join us very soon for more details, and a closer look at some gameplay.

Boxelware Launches First Demo of Aquapark Tycoon on Steam - With Pirates Aboard!

Just in time for the start of outdoor pool season, developer studio Boxelware is opening the gates to Aquapark Tycoon, at least for a sneak peek! From now on, players can dive into the refreshing fun and try out the new tycoon game from the indie developer - known for its successful debut title Avorion - through an extensive demo.

The demo of Aquapark Tycoon offers plenty of fun for all fans of the genre! Players can prove their skills as aquapark managers and design a water park entirely to their own vision: from pools for young and old to spectacular slides and a wellness area featuring a wide range of saunas.

NVIDIA & SAP Partnership Will Bring AI Agents to the Physical World

As robots increasingly make their way to the largest enterprises' manufacturing plants and warehouses, the need for access to critical business and operational data has never been more crucial. At its Sapphire conference, SAP announced it is collaborating with NEURA Robotics and NVIDIA to enable its SAP Joule agents to connect enterprise data and processes with NEURA's advanced cognitive robots. The integration will enable robots to support tasks including adaptive manufacturing, autonomous replenishment, compliance monitoring and predictive maintenance. Using the Mega NVIDIA Omniverse Blueprint, SAP customers will be able to simulate and validate large robotic fleets in digital twins before deploying them in real-world facilities.

Virtual Assistants Become Physical Helpers
AI agents are traditionally confined to the digital world, which means they're unable to take actionable steps for physical tasks and do real-world work in warehouses, factories and other industrial workplaces. SAP's collaboration with NVIDIA and NEURA Robotics shows how enterprises will be able to use Joule to plan and simulate complex and dynamic scenarios that include physical AI and autonomous humanoid robots to address critical planning, safety and project requirements, streamline operations and embody business intelligence in the physical world.

ASUS ROG Teases Continued Refinement of Modular Hardware Concepts

Browse the list of bestselling PC cases on Amazon, and you'll see a pattern emerge very quickly. Today's PC builders aren't deciding whether they want a tempered glass side panel: they're deciding how many of these panels they want. Panoramic PC cases provide an undeniably gorgeous view of your internal PC hardware, so it's no wonder that they've soared in popularity. But that wide-open panorama does pose a problem for people who prefer a pristine PC. If you have a stray cable or wire in such a build, you'll notice it every time you sit down at your desk.

Already, we offer an ecosystem of BTF motherboards, PC cases, and graphics cards that help you tuck your PC's wires and cables out of sight. But we're interested in doing even more, and we're eager to present solutions that work with traditional PC hardware designs, not just BTF. Behind the scenes, we've been working on modular hardware concepts that cut down on cable clutter for two key components: chassis fans and AIO coolers. Visitors to our Computex 2025 booth will get to see this concept hardware in action, but perhaps a trip to Taipei isn't in the works for you this year. Let's take a closer look.

MaxLinear Shows AI Router Demo and More at Computex 2025

There's no shortage of AI products at Computex this year, but MaxLinear had a demo of a router with AI support that kind of makes sense. The company has developed what it simply calls MaxAI, which allows their customers to build their own smartphone all, which is represented by the the left hand side of the screen below. This allows the owner of a router with support for Max AI to give it voice commands, but as the software is aware of the features of the router, it's possible to use it for things like QoS optimisation, speed tests and even for sending system logs to your ISP during a support call. MaxAI is also multilingual, the demo we were shown started out in Mandarin, but was switched to English for the demo and then in the end switched to Japanese.

This might seem like something of a gimmicky feature, but keep in mind that most people don't know how to use a router, from setting it up, to changing any kind of settings. The potential of MaxAI is to allow users to set up their router via voice commands, which to many would be a lot easier, than using an app or logging in to a web interface. However, MaxAI isn't just about controlling your router via voice commands, as MaxLinear has also worked on a new type of QoS, where they don't do deep packet inspection, but instead have trained that AI model to detect patterns of different software. The demo was showing two video streams, one was used to simulate a teams call and by just telling the MaxAI to optimise teams, the video stream went from jerky to smooth. Obviously this assumes that the internet connection is fast enough and it's still just prioritisation, but it works much better compared to traditional QoS.

"Yes, Your Grace 2: Snowfall" Available Now on PC - MacOS Version Delayed

Dear peasants of Davern! It is my greatest pleasure to announce that you can now grab your crown, some wine and a controller and go play Yes, Your Grace 2: Snowfall. We have poured our hearts into this game, and we really hope you like it. Everything you loved about Yes, Your Grace—we turned up to eleven. We wanted to thank every single one of you, many of you have been waiting for this game for a long time and supporting us for so many years! Your support has been invaluable all the way and we truly could not have made this game without this support.

Brave At Night will keep working on the game and update it in the coming months. We have a long list of updates that we will be working on as soon as the launch dust settles. Rule your crumbling kingdom as you try to satisfy the petty needs of your people in this cinematic kingdom management RPG. Balance your resources, collect taxes, hire agents and make difficult decisions to see your kingdom prosper or fail.

AMD Patents Provide Early UDNA Insights - "Blackwell-esque" Ray Tracing Performance Could be Achievable

Last September, AMD leadership publicly revealed UDNA—an "unforking" of previously separate enterprise and commercial GPU branches. Not long after this announcement, TechPowerUp's resident Serbian correspondent—AleksandarK—sat down with Team Red's Andrej Zdravkovic. The Chief Software Officer (and SVP) stated that a fair chunk of UDNA-related development work would be done by local engineers. Zdravkovic discussed this technology's eventual deployment in futuristic "AI PCs," but gamers have been salivating at the prospect of a proper successor to RDNA 4. A next-gen graphics architecture seeker—MrMPFR—has combed through official documents for any sign of UDNA preview material. The noted /Hardware subreddit member managed to distill their initial (very long) set of findings into an "easily digestible overview." They stated that this was just a small case of: "reporting and a little analysis on AMD's publicly available US patents filings," and other public-facing resources/archives.

Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.

This Week in Gaming (Week 19)

Welcome to the first full week of the month of May, a week that brings with it a large amount of new releases, even though none of them really stands out. This week's major release puts you in charge of a kingdom as its ruler, for better or worse. If a kingdom is too much, maybe a dutchy is more your cup of tea? No? Then how about some trench warfare? All too antiquated for you? How about building your own moving village? Or maybe you'd rather go for a walk at midnight or descend into darkness? If none of these suits your taste, maybe this week's other releases will fill that new game void?

Yes, Your Grace 2: Snowfall / This week's major release / Thursday 8 May
Yes, Your Grace: Snowfall is a cinematic kingdom management game. Take on the role of a King, manage resources, support your loved ones, and make difficult decisions to see your kingdom prosper or fail. Dive into a Slavic-folklore inspired world and deal with a queue of petitioners who will bring trouble, help, or laughter into your throne room. Decide whether to help them with their problems, or conserve resources for more important matters. Steam link

QNAP Unveils High Availability Solution (Beta)

QNAP Systems, Inc., a leading computing, networking, and storage solutions innovator, has launched the Beta version of QNAP High Availability (HA) solution. By leveraging dual-server architecture and failover technology, the QNAP HA solution minimizes system downtime risks and ensures uninterrupted critical services. This solution provides highly reliable data storage and continuous operation capabilities for businesses across various industries.

Modern enterprises rely heavily on critical services such as file servers, virtualization storage, and databases, where downtime tolerance is extremely low. Any unexpected disruption can lead to data loss, business interruptions, and reputational damage. QNAP's HA solution is not only for large enterprises, but also for small and medium-sized businesses and budget-conscious professional users, offering an easy-to-deploy and cost-effective HA architecture. This enables IT teams to deploy and manage HA environments efficiently while reducing downtime risks.

NVIDIA Anticipates Another Leap Forward for Cybersecurity - Enabled by Agentic AI

Agentic AI is redefining the cybersecurity landscape—introducing new opportunities that demand rethinking how to secure AI while offering the keys to addressing those challenges. Unlike standard AI systems, AI agents can take autonomous actions—interacting with tools, environments, other agents and sensitive data. This provides new opportunities for defenders but also introduces new classes of risks. Enterprises must now take a dual approach: defend both with and against agentic AI.

Building Cybersecurity Defense With Agentic AI
Cybersecurity teams are increasingly overwhelmed by talent shortages and growing alert volume. Agentic AI offers new ways to bolster threat detection, response and AI security—and requires a fundamental pivot in the foundations of the cybersecurity ecosystem. Agentic AI systems can perceive, reason and act autonomously to solve complex problems. They can also serve as intelligent collaborators for cyber experts to safeguard digital assets, mitigate risks in enterprise environments and boost efficiency in security operations centers. This frees up cybersecurity teams to focus on high-impact decisions, helping them scale their expertise while potentially reducing workforce burnout. For example, AI agents can cut the time needed to respond to software security vulnerabilities by investigating the risk of a new common vulnerability or exposure in just seconds. They can search external resources, evaluate environments and summarize and prioritize findings so human analysts can take swift, informed action.

Intel's Chief Commercial Officer Resigns Amid Company Restructuring

Christoph Schell, Intel's chief commercial officer and executive vice president, plans to step down on June 30, according to a recent Securities and Exchange Commission filing. The notice filed on April 28 states Schell is leaving to "pursue another career opportunity" with Kuka Group where he'll take on the CEO role. "Since joining Intel in 2022, Christoph has poured his heart and soul into our business and worked tirelessly in service of our customers," Intel CEO Lip-Bu Tan wrote. "He has helped to steer our Sales and Marketing Group (SMG) through a challenging period and built a strong team along the way. I am grateful for his contributions and wish him success in his next role". Kuka Group stands out as a world leader in robotics offering robots, manufacturing cells, software, and cloud-based digital services. This exit comes after Intel reported another quarter of losses and more cost-cutting plans. However, it might not affect CEO Lip-Bu Tan's efforts to reshape the company, which include cutting jobs and simplifying management layers.

Since joining Intel in March 2022 from Hewlett-Packard, where he served seven years in senior management positions, Schell has witnessed Intel's continued financial challenges, including the recent first quarter results showing a net loss of US$800 million on revenue of US$12.7 billion. While the revenue met the upper threshold of previous guidance, Lip-Bu Tan acknowledged in the financial results statement that although "the first quarter was a step in the right direction, there are no quick fixes as we work to get back on a path to gaining market share and driving sustainable growth." Schell's tenure at Intel coincided with a period of leadership transition, having been appointed under former CEO Pat Gelsinger, who resigned in December 2024 after assuming the position in February 2021. Following Schell's departure, the head of America sales, Greg Ernst, is stepping in as the interim leader of Intel's Sales and Marketing Group.

Intel's Lip-Bu Tan Outlines "Path Forward" Plan - CEO Announces Reduction of Workforce

Team, (yesterday) we reported our Q1 2025 results. It was a step in the right direction as we delivered revenue, gross margin and EPS (earnings per share) above our guidance, driven by Dave and Michelle's leadership. I want to thank them both, and all of you, for the good execution. We need to build on this progress—and it won't be easy. We are navigating an increasingly volatile and uncertain macroeconomic environment, which is reflected in our Q2 outlook. On top of that, there are many areas where we must improve. We need to confront our challenges head-on and take swift actions to get back on track. As I have said, this starts by revamping our culture. The feedback I have received from our customers and many of you has been consistent. We are seen as too slow, too complex and too set in our ways—and we need to change. Our flatter Executive Team (ET) structure that I shared last week was a first step. The next step is to drive greater simplicity, speed and collaboration across the entire company. To achieve these objectives, today I am announcing some important changes.

Becoming an Engineering-Focused Company
We need to get back to our roots and empower our engineers. That's why I elevated our core engineering functions to the ET. And many of the changes we will be driving are designed to make engineers more productive by removing burdensome workflows and processes that slow down the pace of innovation. To make necessary investments in our engineering talent and technology roadmaps, we need to find new ways to reduce our costs. While we have taken significant actions in the last year, our current cost structure is still well above competitive benchmarks. With that in mind, we have reduced our operating expense and capital spending targets going forward, which I will discuss during our investor call this afternoon.

Ubisoft's Colorblind Simulation Tool, Chroma, Released to Public

Chroma, Ubisoft's colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance."Over the past few years, Chroma has proven to be a highly efficient tool for us at Ubisoft," says David Tisserand, Director of Accessibility. "It has allowed us to assess the accessibility of our games for colorblind players much faster and more comprehensively than ever before. Because we believe accessibility is a journey, not a race, we're thrilled to share Chroma with the entire industry. We invite everyone to benefit from it, provide feedback, and contribute to its future development."

Development on Chroma started in 2021 as Ubisoft's Quality Control team based in India worked to create a tool that would provide feedback in real time and allow developers to control the game while simulating color blindness. Today, Chroma uses the Color Oracle algorithm and can be used on dual or single screens; furthermore, it works with hotkeys and has a customizable overlay.

Digital Sun's "Moonlighter 2: The Endless Vault" Coming This Summer to PC & Consoles

Grab your satchel, sharpen your blade, and dust off your negotiating skills—Moonlighter 2: The Endless Vault is officially set to open its doors in Summer 2025! The upcoming action-RPG from Digital Sun, creators of the beloved indie hit, Moonlighter, and published by 11 bit studios, returns with even grander adventures and deeper shopkeeping mastery. Step into the dual life of Wil—a shopkeeper-turned-hero—as he balances dangerous expeditions alongside the hustle of keeping his business thriving in a reality where fortune favors those bold enough to venture beyond the boundaries of what they know.

As you venture into the unknown, you'll clash with fearsome foes and gather precious loot in sprawling, dynamic dungeons. Take risks and reap rewards with the game's new layer of tactical depth—inventory management is no longer just about saving space. Relics carry special properties, adding tension and strategy to every expedition. On the shopkeeping side of things, you'll keep your store bustling by harnessing powerful boosts and charms to maximize sales and keep customers lining up at your door. And while you're stuck in Tresna for now—a brand-new location in the series, born from a dimensional mash-up—you might as well try to prosper together with the local townsfolk. Invest in the flourishing village of Tresna, shape its future, and unlock new opportunities for your own success.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

Kiloview Introduces their AMD Ryzen Embedded-powered X86-64 Compute Card

Unlock Infinite Possibilities in AV-over-IP with Kiloview X86-64 Compute Card powered by AMD. At Kiloview, we design solutions that empower AV professionals with unmatched flexibility and seamless operation. That's why we created the X86-64 Compute Card for the Cradle Series RF02—bringing the power of a PC into a professional AV server to simplify workflows and maximize expandability. Powered by AMD Ryzen Embedded 8645HS and Radeon 780M GPU, this high-performance computing module allows users to run Kiloview's software ecosystem or any third-party applications—from Multiview, Routing, Recording to Mixing, Switching and production, and more—all on a unified platform. With this, your AV workflow is no longer limited by hardware constraints. With software-defined flexibility and AMD's processing power, we've made AV-over-IP easier than ever.

Modern media workflows demand uncompromising performance. From 4K multi-channel encoding/decoding to ultra-low latency streaming, broadcasters and content creators need solutions with both raw power and flexibility. This is where Kiloview's latest X86-64 Compute Card, advanced by AMD, comes into play. By integrating a high-performance computing architecture from AMD with Kiloview's KiloLink Server Technology, users can significantly enhance overall efficiency for their AV production and device management. The KiloLink Server optimizes the process of IP-based video transmission to remotely bulk upgrade, restore, reset, or restart any paired Kiloview products with just a few clicks.

"Roman Triumph: Survival City Builder" Available Now in Early Access

Defend Your Empire! And help us shape what comes next! It's finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we're here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on—you helped shape this game more than you know! To celebrate its launch, the game is available for $24.99 with a 25% discount. That discount won't last forever, and the price will go up once we reach 1.0, so if you've been thinking about it, now's a great time to dive in.

Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.

IBM & Intel Announce the Availability of Gaudi 3 AI Accelerators on IBM Cloud

Yesterday, at Intel Vision 2025, IBM announced the availability of Intel Gaudi 3 AI accelerators on IBM Cloud. This offering delivers Intel Gaudi 3 in a public cloud environment for production workloads. Through this collaboration, IBM Cloud aims to help clients more cost-effectively scale and deploy enterprise AI. Intel Gaudi 3 AI accelerators on IBM Cloud are currently available in Frankfurt (eu-de) and Washington, D.C. (us-east) IBM Cloud regions, with future availability for the Dallas (us-south) IBM Cloud region in Q2 2025.

IBM's AI in Action 2024 report found that 67% of surveyed leaders reported revenue increases of 25% or more due to including AI in business operations. Although AI is demonstrating promising revenue increases, enterprises are also balancing the costs associated with the infrastructure needed to drive performance. By leveraging Intel's Gaudi 3 on IBM Cloud, the two companies are aiming to help clients more cost effectively test, innovate and deploy generative AI solutions. "By bringing Intel Gaudi 3 AI accelerators to IBM Cloud, we're enabling businesses to help scale generative AI workloads with optimized performance for inferencing and fine-tuning. This collaboration underscores our shared commitment to making AI more accessible and cost-effective for enterprises worldwide," said Saurabh Kulkarni, Vice President, Datacenter AI Strategy and Product Management, Intel.

Recent Spate of Video Games Set in Japan Cause Concern For Cultural Sites

With games like Ghost of Tsushima, and Assassin's Creed Shadows more recently, being set in various periods across historical Japan, the developers of the games upped the realism by including real-world locations in each of the games. While this has the added benefit of grounding the game and sharing some of Japan's cultural heritage with the gaming world, it has apparently also caused some controversy due to incidents involving vandalism at those very same culturally significant sites across Japan. According to Automaton, the Watazumi shrine featured in Ghost of Tsushima was forced to close its doors to tourists after an "unforgivable act of disrespect" was perpetrated at the site. No additional information about the site was provided by Japanese authorities, but it is assumed that some act of vandalism took place at the religious site.

[Editor's note: Our in-depth review of [Assassin's Creed Shadows] is now live]

This isn't the first time the shrine has banned visitors from its gates, but this time around, the shrine's officials report having had to contact the police on numerous occasions relating to vandalism and verbal and physical abuse of the management staff by visitors. The day after Ubisoft launched Assassin's Creed Shadows, the developer issued a patch removing destructible assets from religious shrines as a result of concern relating to vandalism of the religious sites. IGN reports that this concern came from none other than Japanese Prime Minister, Shigeru Ishiba, who issued a very serious statement clarifying that "Defacing a shrine is out of the question - it is an insult to the nation itself. When the Self-Defense Forces were deployed to Samawah, Iraq, we ensured they studied Islamic customs beforehand. Respecting the culture and religion of a country is fundamental, and we must make it clear that we will not simply accept acts that disregard them." He also suggested that these issues may require legal attention. The Assassin's Creed Shadows update removing destructible assets from shrines also made it so that civilians in and around sites of religious significance would not bleed when attacked by the player, reducing bloodshed in the shrines.

Intel Sparks Foundry Succession: Dr. Ann Kelleher to Retire After 30 Years of Work at Intel

Intel just started a succession of its Foundry division management. According to an Intel spokesperson for Tom's Hardware, Dr. Ann Kelleher is heading for retirement after spending 30 years at Intel. Dr. Kelleher is the executive vice president of Intel Foundry and has been the head of foundry technology development since 2020. For the past 30 years, Dr. Kelleher has been there for Intel's ups and downs, overcoming many challenges for the company. This year, Dr. Kelleher's impressive 30-year run at Intel is coming to an end as she heads to a well-deserved retirement. While not being active, her immense knowledge and education are still valuable, and she will remain a board advisor.

Succeeding her at the head of the Foundry front-end division will be Naga Chandrasekaran, who brings over three decades of semiconductor experience, 20 of which have been spent at Micron. Assisting Naga Chandrasekaran with back-end foundry operations like packaging will be Navid Shahriari, who spent over 35 years at Intel and is currently a senior vice president. In a statement for Tom's Hardware, Intel noted: "As previously announced, Dr. Ann Kelleher plans to retire later this year following a distinguished career spanning over 30 years with Intel. With a strong foundry leadership team in place and Intel 18A progressing well ahead of our first product launch and external customer tape-outs, this is a well-planned transition as we continue to advance our Foundry priorities in service to customers."

Kaiserpunk Now Available - Build, Industrialize, and Conquer in the Grand City Builder

Kaiserpunk, the highly-anticipated grand city-builder, from Overseer Games and co-published by Elda Entertainment, is now available on Steam for $29.99. Kaiserpunk challenges players to build thriving cities, maximize industrial power, and lead military campaigns across an alternate-history Interbellum Era (1918-1945). Combining large scale city-building, deep production chains, and global conquest, Kaiserpunk offers a unique blend of creativity and strategy. Players can shape their empire through military might or diplomacy—creating a city-state that will rise from the ashes of war and leave its mark on history.

"Kaiserpunk has been a journey of ambition and passion," said Danijel Mihokovic, game director on Kaiserpunk and co-founder of Overseer Games. "We set out to create a city-builder that not only lets you construct a metropolis but also challenges you to shape its destiny on a global scale. We're beyond excited to see players dive into the world and make history their own."
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