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Redesigned Q-Release Slim System Incoming - ASUS Confirms Debut on "New X870 Motherboards"

Over a week ago, ASUS "quietly" unveiled a revamped Q-Release Slim mechanism—eagle-eyed hardware media outlet—Uniko's Hardware—spotted this revised quick release PCIe system on a freshly detailed premium ROG CROSSHAIR X870E APEX motherboard model. Wider press reportage jumped on the manufacturer's mixed bag of official responses; regarding reported damage inflicted by a "problematic" design. The ASUS North American office downplayed the severity of this matter, while colleagues in China launched a fairly comprehensive compensation program. According to VideoCardz, the latter organization has confirmed—as of last week—that a problem-free/improved Q-Release Slim system is on the way.

On Monday, Tweakers divulged its direct communication with ASUS—a spokesperson answered the Dutch site's query: "yes, a change has been made to the Q-Release Slim system for new X870 motherboards. Based on user feedback, we have modified the PCIe slot for the Q-Release Slim system, including removing a metal component to reduce the possibility of damage to the video card." The company representative noted that newly introduced/attached stickers will inform users about "correct system usage." Based on the aforementioned ASUS statement, Tweakers reported: "that both the original and revised versions of the system have been extensively tested and that users should study the included documentation to use the Q-Release Slim system properly. According to the manufacturer, both versions of the technology meet 'industry standards for wear resistance'." That last point suggests that ASUS will not be issuing a wide recall of currently released boards that feature original Q-Release Slim mechanisms.

Owners of GIGABYTE X870E AORUS XTREME AI TOP Boards Report 100 °C+ Chipset Temps

A member of GIGABYTE's gaming subreddit has shared a worrying HWiNFO diagnostics readout accompanied by a simple title: "X870E AORUS XTREME AI TOP Chipset with AMD Ryzen 9 9950X3D—Chipset 2 (xHCI) 109.9 °C." Xabiro's initial post attracted replies that disclosed additional feedback regarding higher than expected temperature measurements. Another member—RyanOCallaghan01—exclaimed in the comments section: "damn. I am having the same problem, Chipset 2 is almost reaching 100 degrees Celcius, and I have not even got a high-powered GPU installed. I have seen your image and starting to suspect mine may be the same." The original poster proceeded to disassemble their thermally-challenged X870E AORUS XTREME AI TOP specimen, and quickly identified the root cause—affecting one of the board design's two daisy-chained Promontory 21 chipsets.

Xabiro described this problem-solving process: "I removed the heat sink and actually the top AMD chipset is not touching the heat sink no matter what I do...I didn't have any GPU installed yet, but I just solved (the temperature problem) yesterday, with thermal paste combined with Thermal Grizzly (TG) KryoSheet, just because I didn't have TG Putty Pro. Now the maximum temperature is 65 °C—also on the bottom one was just changed to TG Kryonaut, and it is under 50 °C. Quite ironically, GIGABYTE recently engaged in some public mocking of a troubled ASUS motherboard feature. Xabiro suspected that the X870E AORUS XTREME AI TOP mainboard's EZ Latch Plus GPU quick release system is preventing good contact between surfaces. They observed that: "the plastic ornament which goes from the PCIe to the release button is too high and the top part of the heat sink stays on it, and just simply cannot touch the chipset die."

Swedish Retailer Forewarns Customers About Lack of GeForce RTX 5070 Stock on Launch Day

Inet AB—one of the largest Swedish e-tail stores—has alerted its customer base with foreboding information. NVIDIA and its board partners are expected to launch GeForce RTX 5070 graphics cards tomorrow (March 5)—reviews have started to trickle out; including TechPowerUp's freshly-published evaluation of the Founders Edition. According to the Scandinavian shop's blog, they anticipate major supply problems: "unfortunately it looks like we won't be able to release the cards then. This is simply because we don't seem to be getting any cards in stock. Just like with other models in the RTX 50 series, we will release new cards one by one as they land in stock, and only make a fuss in cases where we might receive large deliveries." A week and a half ago, supply chain insiders alluded to significant problems that have reportedly affected GeForce RTX 5070 and RTX 5060 production pipelines.

Like many other global PC hardware retail outlets involved in the sale of "Blackwell" GPUs, Inet has offered helpful guidelines in anticipation of limited shipments: "we hope to start releasing cards and (pre-built) computers with GeForce RTX 5070 in the coming weeks. If you want to buy RTX 5070, we recommend that you keep an eye on inet.se and use 'Notify me' on each product page, then you will receive an email when we release them for order. Keep in mind, however, that many people use this function, so the cards may run out quickly after the email goes out." VideoCardz and Australia's Hardware Unboxed have both predicted a grand battle between GeForce RTX 5070 and Radeon RX 9070 XT cards. Team Green tends to stick to its intended release schedules—according to industry watchdogs—even in the face of mounting problems. The tides could be turning again; recent events have allegedly pushed the global launch of GeForce RTX 5060 cards into April.

Saber Interactive Addresses RoadCraft Demo Performance & Gameplay Issues

Hello everyone, RoadCraft's demo has been rolling for the past week, and seeing so many of you give a try to our game filled us with joy! Thousands of you downloaded and tried out the demo and you covered altogether more than 2 billion km on the demo, which is absolutely awesome! We've custom-made this demo to give you a sample of the gameplay and vehicles, but be assured that you're far from having seen everything! Now, we are focused on carefully reading your feedback, and we want to address some of them before we release the full game on May 20th.

First, the elephant in the room, the absence of fuel consumption
We know that fuel consumption is a core element in SnowRunner or Expeditions. But RoadCraft is a totally new experience for us, in the simulation field. It has been developed on a new iteration of our engine, and its technical specifications differ from those of our other games. For those reasons, it doesn't offer the same gameplay features. Map exploration and traversal is not as central, rebuilding and reshaping terrain are. When we started the development, we initially had a fuel consumption system, however this mechanic was tedious and didn't bring anything interesting to the core gameplay of the game. However, it doesn't mean we want to throw away the idea without any reflection, and especially after seeing all your feedback on it. We might think about integrating fuel consumption, but later on, in a new game mode for example.

NVIDIA Investigating Reported GeForce RTX 5090 & 5080 Black Screen & Stability Issues

Unlucky owners of problematic GeForce RTX 5090 and RTX 5080 graphics cards have posted feedback across various online community sites. Press outlets started to take notice of these documented issues soon after the launch of NVIDIA's debut wave of "Blackwell" GPUs. PC Gamer has "kept track" of reports relating to black screens and miscellaneous failures—the site published an investigative article late last week, following user feedback "hitting critical mass" across Reddit and Team Green's own forum. A request for comment was sent over to NVIDIA HQ; PC Gamer received a brief response. A company spokesperson confirmed that their team is: "investigating the reported issues with the RTX 50-series."

Several PC hardware community members have documented their troubleshooting experiences—the most common suggestion involves downshifting from a PCIe 5.0 connection to 4.0, on the PEG-16 graphics port. Unfortunately, this step did not resolve black screen issues for certain owners—a member of the buildapc subreddit explored a wide array of troubleshooting channels. They re-installed Windows 11 (23H2), adjusted BIOS settings, experimented with monitor connections, and played around with drivers. Best results were produced by connecting a single monitor to their MSI GeForce RTX 5090 GAMING TRIO OC's DisplayPort, with nothing else hooked up to the other ports (DP and HDMI). They suspect that Team Green's GPU drivers could be the source of frustrations; corroborated by a recent VideoCardz news piece. In addition, the 572.16 driver is reportedly affecting "certain GeForce RTX 40-series." A smaller number of owners have discussed a "bricking" of cards; VideoCardz believes that China-exclusive GeForce RTX 5090D models are suffering the most. Manli will be analyzing a "bricked" unit at its service center, in the near future. Colorful did not reply with a comment on the situation.

Seagate Responds to Reports of Fraudulent "New" HDD Sales in Germany

Last week, Heise.de published an extensive article that covered numerous purchases of problematic Seagate hard drives. A portion of the German publication's readership banded together, following an initial report of one individual's experience with—supposedly—new 14 TB Seagate Exos HDD units. Heise.de received fifty follow-up stories from its audience—a clear pattern emerged from this large volume of feedback. According to various bits of evidence, twelve retail locations were caught selling used/refurbished Seagate products—disappointed customers were led into believing that were acquiring "brand new" stock. Last week's report documented examples with visible physical wear and tear, and software diagnostics revealed prior operational usage—around 10,000 to 50,000 hours. Heise.de placed an order with the original source, but this transaction was canceled—the Seagate Exos 14 TB and 16 TB models were no longer in stock rotation.

Tom's Hardware kept tabs on the events unfolding in Germany, and contacted Seagate for comment. A freshly released article contains the storage specialist's official response, but the spokesperson did not disclose any information regarding root causes. The statement started with: "Seagate did not sell or distribute these fraudulent drives to resellers...We recommend that resellers only purchase drives from certified Seagate distribution partners to ensure that they purchase and sell only new or factory-recertified Seagate drives...hard drives that have been refurbished and factory-certified by Seagate and resold as part of the Seagate Drive Circularity Program can be identified by the green-bordered white hard drive label and the designation: Factory Recertified."

Intel Leadership Reportedly Reacting to Rising Energy Costs in Ireland

Intel executives are reportedly dealing with a major challenge that affects its portfolio of European manufacturing facilities—a recent RTÉ News article placed focus on Team Blue's Fab 34 site, located in Leixlip, Ireland. Energy costs are climbing across the globe, but inside sources believe that company leaders have expressed concern regarding the cost of powering the Irish facility. Last week's report posits that senior Intel figures are committed to keeping Fab 34 alive for a while—seemingly unaffected by a widespread cost-cutting initiative—this high-volume production site remains: "critical to its European operation for at least the next seven years."

Intel is reportedly already engaged in talks with the Irish government—likely negotiating over strategies that will lower its local energy bills in County Kildare. Additionally, other channels are—supposedly—being explored via the EU Chips Act. RTÉ News gathered comments from unnamed senior sources at the recently concluded Davos World Economic Forum—one individual stated that Ireland's (advantageous) lower labor costs are sharply offset by the higher cost of energy. The report claims that Team Blue: "estimates that in Ireland energy costs are 15 cent per kilowatt-hour, around double that in other markets where Intel operates." Fab 34's operating costs have been compared to similarly-equipped facilities in the USA and Israel. Executive sources believe that Ireland-specific problems stem from infrastructure backlogs in the renewable sector, and the fixed cost of delivering energy from offshore wind farms—the latter tends to pass expenses on to customers.

EXOK Games Cancels Earthblade Project

Hey everyone, I've got some sad news today to ring in 2025. Late last month, Noel and I made the difficult decision to cancel Earthblade. Yes, we are opening the year with a huge, heartbreaking, and yet relieving failure. I want to outline in this post what lead to this decision, and what it means for the future of EXOK.

Before I get into it however, I want to acknowledge that this news will likely come as a shock to fans who have been eagerly anticipating the game. We made this decision in December and felt it best to wait until now to announce it. For us on the inside we've had some time to process, grieve, and work toward accepting this, although that process is nonlinear and still ongoing. For those only reading this now who might be emotionally invested in this project, we're sorry to disappoint you.

TSMC Reportedly Rejects Samsung's Proposed Exynos Mass Production Request

Samsung's native foundry operations have wrestled with the 3 nm Gate-All-Around (GAA) process—these problems have persisted since the first reports of "missed production targets" emerged late last year—online speculators floated a very disappointing yield figure: only 20%. Last December, industry moles proposed that the South Korean technology giant had devised plans to form an Exynos-centric "multi-channel partnership" with rival chipmakers. Speculation pointed to TSMC being the only valid ally. Semiconductor industry tipster—Jukanlosreve—believes that negotiations have taken place, and the answer was a firm "no." TSMC's most advanced node process order books are likely filled up with more important customers—industry watchdogs reckon that Apple usually gets first dibs.

Taiwan's top semiconductor manufacturer leads the market with its cutting-edge lithography techniques. Insiders believe that Samsung was impressed by TSMC's 2 nm trial production runs achieving (rumored) 60% yields. The higher-end Exynos chipsets are normally produced with the best node process available, but missed manufacturing goals have caused Samsung to drop in-house tech. In the recent past, Qualcomm's most powerful Snapdragon mobile chipsets have been deployed on flagship Galaxy S smartphones. Jukanlosreve believes that TSMC rejected Samsung's proposed Exynos deal due to a fear of revealing too many "trade secrets." Potentially, the South Koreans could have learned a thing or two about improving yields—courtesy of TSMC's expert knowledge.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.

NVIDIA App Allegedly Degrades Gaming Performance by Up to 15%, But There Is a Fix

Recent testing has revealed that latest NVIDIA App v1.0 software utility may significantly impact gaming performance, with benchmarks from Tom's Hardware showing frame rate drops of up to 15% in certain games when the new NVIDIA App is installed alongside graphics drivers. The performance issues appear to be linked to the application's overlay features, particularly its game filters and photo mode capabilities, which seem to affect system resources regardless of whether users actively engage with them. Gamers primarily interested in the app's video capture and optimization features can restore regular performance levels by disabling these problematic overlay functions. In the meantime, NVIDIA issued the following statement on its GeForce forums in the "Game Filters and Performance in NVIDIA App" thread:
NVIDIA Official StatementWe are aware of a reported performance issue related to Game Filters and are actively looking into it. You can turn off Game Filters from the NVIDIA App Settings > Features > Overlay > Game Filters and Photo Mode, and then relaunch your game.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.

Intel's CEO Role Could be Filled by Former Board Member Lip-Bu Tan

The search for a new Chief Executive Officer (CEO) of Intel has begun following Pat Gelsinger's departure on Monday. And it is not exactly an easy role to be filled. The tech giant's board is primarily considering external candidates to lead the company through one of its most challenging periods. Among the potential successors is Lip-Bu Tan, a former Intel board member and semiconductor industry veteran. Tan, who previously served as CEO of Cadence Design, left Intel's board in August 2023 after disagreements with Gelsinger over the company's strategic direction. Despite these past tensions, Intel's board has reportedly recently approached Tan to gauge his interest in the position. The search for new leadership is extremely difficult, considering the requirements and massive problems the new CEO would face.

Coming at a critical moment for Intel, which has experienced significant financial challenges under Gelsinger's tenure, the new CEO would need to get the Foundry business to pick up and maintain a solid product roadmap. The company's revenue dropped to $54 billion in 2023, marking a nearly one-third decline since Gelsinger took the helm in 2021. Analysts project Intel's first annual net loss since 1986 this year, with long-term signs of recovery. Gelsinger's exit, which came after the board presented him with the option to retire or be removed, reflects growing impatience with the pace of his ambitious turnaround strategy. The company has appointed CFO David Zinsner and senior executive Michelle Johnston Holthaus as interim co-CEOs while the search committee works to identify a permanent replacement.

Microsoft Flight Simulator 2024 Dives into Long Loading Times and Negative Reviews

Microsoft's latest Flight Simulator 2024 just launched, and it already appears to be riddled with problems. When internally testing, we ran into some issues regarding long loading times and eventual errors without getting to the game. Additionally, many others confirmed that they were experiencing problems. Launched on 08:00 am PT on November 19, the simulator has faced widespread server infrastructure issues affecting player access. CEO of Asobo, maker of this Flight Simulator franchise, Sebastian Wloch, has released a public statement via video addressing the widespread technical issues that plagued their latest game release. According to Wloch, while pre-launch testing had successfully simulated concurrent player counts of 200,000 users, the actual launch revealed critical weaknesses in the database cache system that weren't apparent during testing.

Additionally, the negative reviews stemming from these issues have piled up. On Steam, the game currently has 2,865 reviews, only 500 of which are positive. The remaining 2,000+ are overwhelmingly negative, with many users not being satisfied with the gameplay and quality of the release. The game's infrastructure is powered by Microsoft's Azure cloud, which is also not good marketing for Microsoft as the Azure platforms should signal better infrastructure scaling and stability. While these issues should be cleared in the long run, the short-term consequences are turning the launch into a colossal failure, as gamers expected more from this release. Lastly, the alpha version of the game was notorious for the massive internet bandwidth hog, causing up to 180 Mbit/s load.

Supermicro Shares Plunge 33% as Auditor Quits, Citing Previous Warnings

Supermicro shares took a big hit today when Ernst & Young quit as its auditor, making its stock fall over 30%. EY decided to leave because of their worries in July about how Supermicro runs things, shares information, and keeps track of its money. In August, Supermicro delayed its annual report as they were looking over internal financial controls following Hindenburg Research's allegations of accounting manipulation. Ernst & Young's letter to the Securities and Exchange Commission (SEC) about quitting says they can't trust what the company's leaders say anymore. They also don't want their name on the company's financial papers after discovering new information during their check. "We are resigning due to information that has recently come to our attention which has led us to no longer be able to rely on management's and the Audit Committee's representations and to be unwilling to be associated with the financial statements prepared by management."

Supermicro doesn't agree with the accounting firm's decision, and they say fixing these problems won't mean they have to redo any of their financial reports from 2024 or earlier. Commenting on this subject, Nathan Anderson, the founder of Hindenburg, said in a post on X, "As far as auditor statements go, E&Y's SMCI resignation letter is about as strongly worded as I have seen." According to The Wall Street Journal, the Department of Justice is currently looking into the company. Supermicro will present its first quarter fiscal 2025 business update on Tuesday, November 5, 2024, at 5:00 p.m. ET / 2:00 p.m. PT.

NVIDIA Resolves "Blackwell" Yield Issues with New Photomask

During its Q2 2024 earnings call, NVIDIA confirmed that its upcoming Blackwell-based products are facing low-yield challenges. However, the company announced that it has implemented design changes to improve the production yields of its B100 and B200 processors. Despite these setbacks, NVIDIA remains optimistic about its production timeline. The tech giant plans to commence the production ramp of Blackwell GPUs in Q4 2024, with expected shipments worth several billion dollars by the end of the year. In an official statement, NVIDIA explained, "We executed a change to the Blackwell GPU mask to improve production yield." The company also reaffirmed that it had successfully sampled Blackwell GPUs with customers in the second quarter.

However, NVIDIA acknowledged that meeting demand required producing "low-yielding Blackwell material," which impacted its gross margins. During an earnings call, NVIDIA's CEO Jensen Huang assured investors that the supply of B100 and B200 GPUs will be there. He expressed confidence in the company's ability to mass-produce these chips starting in the fourth quarter. The Blackwell B100 and B200 GPUs use TSMC's CoWoS-L packaging technology and a complex design, which prompted rumors about the company facing yield issues with its designs. Reports suggest that initial challenges arose from mismatched thermal expansion coefficients among various components, leading to warping and system failures. However, now the company claims that the fix that solved these problems was a new GPU photomask, which bumped yields back to normal levels.

NVIDIA Points Intel Raptor Lake CPU Users to Get Help from Intel Amid System Instability Issues

According to a recently published help guide, spotted by the X/Twitter user @harukaze5719, NVIDIA has addressed reported stability problems users are experiencing with Intel's latest 13th and 14th generation Raptor Lake Core processors, especially the high-performance overclockable K-series models. In a recent statement, NVIDIA recommended that owners of the affected Intel CPUs consult directly with Intel if they encounter issues such as system instability, video memory errors, game crashes, or failures to launch certain applications. The problems seem particularly prevalent when running demanding workloads like gaming on Unreal Engine 5 titles or during shader compilation tasks that heavily utilize the processor and graphics capabilities. Intel has established a dedicated website to provide support for these CPU instability cases. However, the chipmaker still needs to issue a broad public statement and provide a definitive resolution.

The instability is often attributed to the very high frequencies and performance the K-series Raptor Lake chips are designed to achieve, which are among the fastest processors in Intel's lineup. While some community suggestions like undervolting or downclocking the CPUs may help mitigate issues in the short term, it remains unclear if permanent fixes will require BIOS updates from motherboard manufacturers or game patches.

Update: As the community has pointed out, motherboard makers often run the CPU outside of Intel's default spec, specifically causing overvolting through modifying or removing power limits, which could introduce instabilities into the system. Running the CPU at Intel-defined specification must be assured with a BIOS check to see if the CPU is running at specified targets. Intel programs the voltage curve into the CPU, and when motherboard makers remove any voltage/power limits, the CPU takes freedom in utilizing the available headroom, possibly causing system instability. We advise everyone to check the power limit setting in the BIOS for the health of their own system.

PGL Investigating GeForce RTX 4080 GPU Driver Crash, Following Esports Event Disruption

The Professional Gamers League (PGL) showcased its newly upgraded tournament rig specification prior to the kick-off of their (still ongoing) CS2 Major Copenhagen 2024 esports event. As reported, over a week ago, competitors have been treated to modern systems decked out with AMD's popular gaming-oriented Ryzen 7 7800X3D CPU and NVIDIA GeForce RTX 4080 graphics cards, while BenQ's ZOWIE XL2566K 24.5" 360 Hz gaming monitor delivers a superfast visual feed. A hefty chunk of change has been spent on new hardware, but expensive cutting-edge tech can falter. Virtus.pro team member—Jame—experienced a major software crash during a match against rival group, G2.

PCGamesN noted that this frustrating incident ended the affected team's chance to grab a substantial cash reward. Their report put a spotlight on this unfortunate moment: "in the second round of a best of three, Virtus Pro were a few rounds away from qualifying for the playoffs, only for their aspirations to be squashed through no fault of their own...Jame experiences a graphics card driver crash that irrecoverably steers the round in G2's favor, culminating in Virtus Pro losing the match 11-13. Virtus Pro would then go on to lose the subsequent tie-break match as the round was not replayed. In effect, the graphics card driver crash partly cost the team their chance at winning an eventual $1.25 million prize pool." PGL revealed, via a social media post, that officials are doing some detective work: "we wish to clarify the situation involving Jame during the second map, Inferno, in the series against G2. A technical malfunction occurred due to an NVIDIA driver crash, resulting in a game crash. We are continuing our investigation into the matter." The new tournament rigs were "meticulously optimized" and tested in the weeks leading up to CS2 Major Copenhagen 2024—it is believed that the driver crash was a random anomaly. PGL and NVIDIA are currently working on a way to "identify and fix the issue."

Dragon's Dogma 2 Devs Investigating PC Performance & Stability Issues

To all Dragon's Dogma 2 players. We would like to update you on the status of the following items, about which we have received numerous comments from the community. To all those looking forward to this game, we sincerely apologize for any inconvenience.

Regarding Frame Rate
A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.

Windows 11 24H2 Instruction Requirement Affects Older/Incompatible CPUs

Systems running on older hardware could be excluded from upcoming public versions of Windows 11—the recently released preview/insider build (26052) has introduced all sorts of new features including "Sudo for Windows", an improved regedit, and hidden beneath the surface, an AI-flavored Super Resolution settings menu. Early partakers of version 24H2 are running into instruction set-related problems—Windows operating expert, Bob Pony, was one of the unlucky candidates. Microsoft's preview code seems to require a specific instruction set to reach operational status—Pony documented his frustrations on social media: "Using the command line argument "/product server" for setup.exe, BYPASSES the system requirement checks for the Windows 11 24H2 setup program. But unfortunately, after setup completes then reboots into the next stage. It'll be indefinitely stuck on the Windows logo boot screen."

He continued to narrow in on the source of blame: "Windows 11 Version 24H2 Build 26058's setup (if ran in a live Windows Install) now checks for a CPU instruction: PopCnt." The Register provided some history/context on the SSE4 set: "POPCNT/PopCnt counts the number of bits in a machine word that have been set (or different from zero.) You might see it in cryptography and it has been lurking in CPU architectures for years, pre-dating Intel and AMD's implementation by decades." It is believed that Microsoft has deployed PopCnt as part of its push into AI-augmented software features, although a segment of online discussion proposes that an engineer has "accidentally enabled" newer CPU instruction sets. Tom's Hardware marked a line in the sand: "PopCnt has been supported since the Intel Nehalem and AMD Phenom II (microarchitecture) era—14 years ago—so compatibility won't be an issue for any modern systems. The only users that will be affected are enthusiasts running modified versions of Windows 11 on 15+ year-old chips like Core 2 Duos or Athlon 64." Bob Pony's long-serving Core 2 Quad Q9650 processor—a late summer 2008 product—was deemed unworthy by the preview build's setup process.

Starbreeze CEO Comments on Payday 3 Server Issues

During launch-weekend, Payday 3 had a peak of concurrent players (CCU) across all platforms of 218,250, and a peak of 1,347,510 unique players (DAU). Starbreeze Nebula currently has 3,794,172 registered users. Payday 3 matchmaking infrastructure has not performed as tested and expected. Matchmaking software encountered an unforeseen error, which made it unable to handle the massive influx of players. The issue caused an unrecoverable situation for Starbreeze's third-party matchmaking partner.

A new version of the matchmaking server software was gradually deployed across all regions leading to improved performance. However, a software update made by the partner during late Sunday again introduced instability to the matchmaking infrastructure. The partner continues to work to improve and stabilize Payday 3's online systems.

be quiet! Dark Power PSU Owner Reports Melting of 12VHPWR Connector

A member of the amusingly named and low populated r/4090Burning subreddit has reported a strange incident where the PSU side of his 12VHPWR connector had melted. Shiftyeyes67k shared his equipment's plight two days ago and included two photos with his story: "Started noticing a smell coming from my PSU (be quiet! Dark Power 13 1000 W) recently that smelled like burnt plastic. Decided to swap it out and noticed that the 12VHPWR cable was burned...From everything I've read this generally happens to the connector on the GPU side so I'm wondering if anyone has seen this yet?" His feedback shows that the relatively new connection standard has ongoing reliability issues, even though most 16-pin connector problem cases have affected beastly GPUs such as NVIDIA's GeForce RTX 4090.

The be quiet! Dark Power 13 1000 W PSU has native support for the 16-pin cable standard, and no type of adapter was used in Shiftyeyes67k's example. Tom's Hardware reported on this sole incident recently, and a be quiet! representative responded to the article's content (updated today): "This is a unique case and we already have reached out to the customer to learn more." The company statement continues: "As our brand is known for highest quality standards, we treat this seriously and have initiated an investigation." be quiet! recommends that any customers experiencing similar issues should contact their support team directly. Tom's Hardware has attempted to get a comment from NVIDIA about the latest problem, but "an Nvidia spokesperson said we may not hear back for a few days due to a company closure."

Microsoft Surface Pro X Cameras Have Stopped Working

Microsoft Surface Pro X owners are reporting that their hybrid detachable tablet computer's in-built (front and rear) camera systems have stopped working - user feedback has been popping up on Reddit and the Microsoft Support forum this week. Unfortunate users of the flagship Arm-driven device have attempted to restore normal operation via driver reinstalls, but to no avail. Windows simply displays an error message that states "0xA00F4271<MediaCaptureFailedEvent> (0x80004005)" when the Surface's camera application is launched. A reddit user (Wapitiii) posits that an expired security certificate is the route cause for this issue, which seems to affect all Pro X units.

A couple of crafty Surface Pro X owners have resorted to rolling back their system clocks to May 22 (2023), which seems to restore the camera app's functionality, but this workaround could have potential downsides with online authentication and security checks. A redditor has been in touch with a "support representative, and they confirmed it is a known issue that Microsoft is currently working on." They have suggested another placeholder measure: "The only way to fix it immediately is if you do a full system reset which deletes all applications and files. He said doing a reset that retains user files does not fix the problem. He advised waiting a few days to see if Microsoft puts out a fix versus doing a full reset unless the cameras are needed immediately." The company is currently engaged in its own Build developers conference, where (ironically) announcements have been made about improvements intended for business devices (such as the Surface Pro X) - hopefully Microsoft's engineers can get onto solving this problem, once festivities are concluded.
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