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Sci-fi Shooter/Smasher "Harpagun" Slams onto PS VR2 & Meta Quest VR Platforms on April 10

What is it? What's the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go "wow" after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let's take it from the top.

Movement that matters: Speed, control, and immersion
Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of "being there." In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what's the most important, change their position to avoid danger or get a better shot at an enemy. We managed to achieve that with our "pylon and anchor" system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.

The Talos Principle Reawakened is a "Complete Modernization" of Croteam's 2014 Classic

We're excited to reveal that The Talos Principle Reawakened is not just a remaster, but a complete modernization of our 2014 classic, carefully redesigned for 2025 gaming standards. Because, let's be honest games today aren't just about deep thinking and careful exploration. No, no, no. We—at Croteam and Devolver Digital—know that in today's gaming landscape, engagement is king and effort is optional. So, we've made sure our remaster aligns with modern industry standards: maximum retention, minimum thinking! Check out all the new features in the video below.

The Talos Principle: Reawakened introduces new content, enhanced gameplay, and a gorgeously upgraded presentation. Relive the critically acclaimed expansion Road to Gehenna and dive into an all-new chapter, In the Beginning. Discover the story of Alexandra Drennan, as she faces profound existential questions while orchestrating the Simulation's first critical test, challenging players to think deeply about the human condition. Rebuilt with Unreal Engine 5, the Simulation world you remember is now more immersive and detailed than ever before. Enhanced lighting, textures, and environmental design breathe new life into every corner of the game, alongside modernized quality-of-life updates that maintain the vision of the original classic.

STARSEEKER: Astroneer Expeditions Announced During Switch 2 Showcase, 2026 Multi-platform Launch Slated

Today in the Nintendo Switch 2 Showcase, we got to announce the big project we have been working on in the background: STARSEEKER: Astroneer Expeditions! STARSEEKER will take players on a multiplayer voyage of discovery, cooperative expeditions, and camaraderie. Exploring deep space on the ESS Starseeker, players will need to work together with the entire crew of the space station to complete planet-wide objectives across a multitude of star systems using cutting edge technology. STARSEEKER is a multi-platform game that is slated to release in 2026.

If you would like to follow development and get your hands on BETA access as soon as it becomes available, make sure to join our Discord; using this link. To answer the biggest question that Astroneer fans: No, STARSEEKER is not a direct sequel or Astroneer 2. STARSEEKER exists within the same universe as Astroneer, but it's a very different game. That being said, Astroneer is still in active development!

Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone

Rebellion, one of the world's most successful independent video game developers and publishers, has announced that Atomfall significantly surpassed the one million player mark over the weekend, having only launched last week. In total Atomfall has now been played by over 1.5 million players. A brand-new IP set in the north of England, Atomfall is Rebellion's most successful launch in the company's 32-year history.

"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."

Sci-Fi Stealth-Action Adventure Steel Seed Launch Pushed to April 22

Today, publisher ESDigital Games and Italian studio Storm in a Teacup announced that the release date of the highly anticipated stealth-action adventure Steel Seed has been pushed back to April 22 on PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series X/S, rather than launching on April 10 as previously announced. These extra few weeks will give the talented team behind the game more time to fine-tune both platform adaptation on consoles and game optimization.

"Since the game's announcement, your excitement has been truly inspiring, and we know how much you've been looking forward to a deep dive into a dark sci-fi future on all platforms. That's why we want to be completely open with you: We encountered some technical hurdles related to platform adaptation when running our platform certification tests. Rather than rushing the console release and risking a potentially substandard console user experience that requires swift patching, we have made the difficult, but necessary decision to delay the launch," said Ilia Svanidze, Head of Marketing of ESDigital Games.

Bandai Namco Reveals SUPER ROBOT WARS Y, Teases 2025 Launch on PC, PS5 & Switch

Mecha fandoms collide in an epic battle to determine the world's future in the upcoming tactical RPG series SUPER ROBOT WARS Y. Published by Bandai Namco Entertainment America Inc. and developed by Bandai Namco Forge Digitals Inc., the game features immersive strategic game play and is a return for the legendary series to the West in a English localized installment, following the success of SUPER ROBOT WARS 30. The anticipated sequel brings together iconic mecha characters and units from beloved series including COMBATTLER V, Aura Battler Dunbine, Mobile Fighter G Gundam, Mobile Suit Gundam the Witch from Mercury (Season 1), Majestic Prince, Macross Delta: Passionate Walküre, Code Geass Lelouch of the Re;surrection, Getter Robo Arc, and more. SUPER ROBOT WARS Y will launch in 2025 for PlayStation 5, Nintendo Switch and PC via Steam.

In the looming calamity of inevitable ruin, SUPER ROBOT WARS Y challenges the guardians of steel to rise and conquer fate. The lauded series combines an all-star mecha cast, action-packed attack animations, and an upgrade system to customize various units and pilots. The game also features a deep and engaging original story that weaves together universes from a variety of mecha anime. In a battle to determine the world's future, players strategically command an army on a grid-based battlefield, utilizing their arsenal of weapons and abilities to defeat the opposing army. SUPER ROBOT WARS Y is the anticipated new entry to the franchise, following the 2021 hit SUPER ROBOT WARS 30, as a must-have for fans of the long-running game series in the West.

Alleged Old Build Screenshots of Bit Reactor's "Star Wars Turn-Based Tactics Game" Leaked

Over three years ago, Bit Reactor was announced as the lead development partner on a mysterious "Star Wars strategy game." According to an early 2022 press release, Respawn Entertainment would collaborate on this new IP project. As disclosed in a recent Star Wars Celebration LIVE! schedule, company representatives will present a "first look at a new Star Wars turn-based tactics" title on Saturday, April 19. MP1st has somewhat spoiled this upcoming public reveal, by publishing an article that contains an impressive collection of "sneak peek" screenshots from project "Bruno." This alleged internal codename was uncovered when the online publication "procured" images from an unnamed Bit Reactor artist's portfolio. MP1st claims that the leaked images are: "dated to mid-2023, indicating that they belong to an early build of the game...The gameplay screenshots showcase elements common to the turn-based genre, like an isometric view and a party of characters."

Familiar Star Wars faction designs and technologies are showcased in captures of this older "Bruno" build. Gameplay and user interface concepts seemingly demonstrate where Bit Reactor's collective expertise lies. The Baltimore metropolitan area-based studio is headed by Greg Foerstch (formerly of Firaxis Games); a tenured artistic director of multiple turn-based strategy favorites. His indie outfit describes how members have (previously): "developed some of the most successful games you've heard of, such as XCOM, Civilization, Gears of War, and Elders Scrolls Online. We learned from the best and reached the pinnacle with the highest accolades, including Game of the Year and BAFTA." As interpreted by MP1st, the leaked early interface mock-ups suggest a multi-platform release—with "controller button" prompts spotted on several shots.

Xbox Wire Goes Hands-on with DOOM: The Dark Ages

As the third part of what you might call a trilogy, I went into my first hands-on for DOOM: The Dark Ages with some expectations. While they have their differences, DOOM (2016) and DOOM: Eternal had lain the groundwork - I felt like I knew what id Software had in store for me, even if this prequel story and its new medieval sci-fi aesthetic might put it in a different context. Three hours later, my expectations had been blasted to pieces like so much Arachnotron meat. DOOM: The Dark Ages retains the core hallmarks of id's recent games—pulse-pounding combat, gloriously Grand Guignol aesthetics, and music as ear-rattling as its guns—but it pushes the structure of DOOM far beyond what we've known before. I was able to play slices of four distinct sections of The Dark Ages, each designed to show me a different facet of the game, and each revealing quite how wild this will get. Let me walk you through each one.

Story Mission
"Before he became a hero, he was the super weapon of gods and kings." So reads the text slate that opens DOOM: The Dark Ages. It's an absurdly badass mission statement for the game that follows. But, playing just the opening stretch of the game, it pays off multiple times. This section showed off the most familiar form of DOOM. A cutscene (yes, there are cutscenes for the story now, not just codex entries) introduces the demon-beleaguered planet of Argent D'Nur, the questionably benevolent god-race known as the Makyrs, and our familiar lead character kept captive to be unleashed on hellish threats. And from there, I'm handed a shotgun and a shield, and told to do what a DOOM Slayer does best.

Moonshot Games & Dreamhaven Introduce "Wildgate" - Community Playtest Starts April 10

Introducing Wildgate—a crew-based shooter featuring out-of-this-world spaceship combat! In Wildgate, players ("Prospectors") team up in crews of four to venture into a hostile, unpredictable, and mysterious region of space ("The Reach") in search of an ancient relic known as the Artifact. While in pursuit of the Artifact, players must work together to pilot their spacecraft, plunder wreckage, and discover forgotten loot. To win, crews must successfully find and escape with the Artifact...or they can go for a domination victory, destroying all rival ships in the Reach by whatever means necessary.

NEW ADVENTURES, EVERY MATCH
Stay one step ahead as you and your crew navigate the Reach—a vast, procedurally-generated map with randomized encounters, rewards, and more that change with every game. EXPLORE THE REACH: the Reach is a wild place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien outposts for loot. Just be sure to beat other Prospectors to the punch, or risk flying away empty-handed.

"Grit and Valor - 1949" Out Now on Steam - Epic Store & Console Launches Due This Summer

Greetings Commanders, Grit and Valor - 1949 is now available for purchase on Steam! Thank you all for your support on the journey so far. Seeing you react to our content, leave feedback and participate in our demos and beta has meant everything to us. We hope you enjoy the full game and cannot wait to hear what you think, so please leave a review.

Set in an alternate-history World War II, command an elite squad of resistance mech pilots against the technologically superior forces of the Evil Axis. The year is 1949, and the Axis powers have dominated with their mechanical war machines. As the commander of the resistance, you must rally Allied mech pilots and lead a daring mission into the heart of New Germany to deliver the EMP weapon and end the war once and for all. Command your squad and strategize your every move adapting to dynamic battlefields and overwhelming enemy war machines. With a blend of tactical decision-making, rogue-lite progression, and intense boss encounters, you will be challenged to make split-second decisions and discover the best strategy for survival and reclaim Europe region by region!

Hello Games Introduces No Man's Sky: RELICS Update

Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements to No Man's Sky, the team have let their imaginations run wild on something whimsical but remarkably transformative for what is possibly our most surprising update yet. We're calling it Relics, and it is available to download for PC, console and VR free to existing players from today. Since launch, because of the way that No Man's Sky's planetary terrain works, players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds—the skeletal remains of alien creatures which used to inhabit these worlds. So, terrain manipulators at the ready!

Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It's up to you how you reassemble them and there's a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers. Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you're going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station. To coincide with Relics, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.

Overseer Games Working on Kaiserpunk Performance Improvements, First Patch Will Reduce Difficulty

Hi everyone, as you all hopefully know, we released Kaiserpunk on Friday! While we're proud of the work we've done, we're not satisfied. The release clearly shows there's a lot of interest in Kaiserpunk and its promise, but it also shows that we didn't fully achieve what we are aiming for. That means that the work continues—on delivering the game that Kaiserpunk deserves to be, and the game you deserve to play. We're incredibly grateful for all the feedback you've shared—both those of you telling us how much and why you like the game, and from those of you who let us know what's keeping you from enjoying the game. All your feedback helps us understand how to move forward, and every player is equally deserving of our gratitude.

For now, however, our focus will be on the latter group—seeing what we can do in the short and medium term to ensure that even more of you enjoy our game. The feedback we're receiving seems to come in three primary categories; performance, UI/UX and game balance. We'll be focusing on all three in the coming days and weeks. Regarding performance, some of you have experienced issues you shouldn't have—that's not ok—end of story. We're working as fast as we can to improve performance for all players. However, it will likely take about a week or so for us to make a meaningful impact. Second is UI/UX. UI/UX for complex games is always challenging, but that doesn't mean we won't work on improving it. We'll work hard with this starting with the first patch, but we'll need ongoing help and feedback from you. Please share any additional feedback you may have—you can find the best ways to reach us at the end of this message.

Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Dune: Awakening Pre-Orders Now Live; Special Editions, and PC Specs Revealed

Dune: Awakening, the multiplayer survival game inspired by Frank Herbert's legendary sci-fi novel and Legendary Entertainment's award-winning films, will launch on May 20th. Funcom is excited to share that pre-orders begin today, and gamers everywhere are now less than two months away from descending upon the most dangerous planet in the universe.

The standard edition, the Deluxe Edition, and the Ultimate Edition are now available for pre-order on Steam, with the latter including, among many other goodies, an incredible, 90-minute-long digital soundtrack. In celebration of this moment, Funcom has prepared a journey behind the scenes of the making of the music, giving viewers a unique glimpse at how award-winning composer Knut Avenstroup Haugen brought the album to life with a live orchestra at the legendary AIR Lyndhurst studio in London.

Bloober Team Dives Deep into the World of "Cronos: The New Dawn"

What if the world ended in the 1980s? The answer remains a mystery, but Bloober Team is offering a sneak peek of the first episode of the Cronos: The New Dawn dev diary. Premiering during the Future Game Show at the 2025 Game Developers Conference, this electrifying behind-the-scenes video takes you through the making of Bloober Team's all-new survival horror experience. Get ready to uncover some of the secrets lurking within this post-apocalyptic vision of 1980s Poland. In October 2024, Bloober Team, the masterminds behind Layers of Fear, The Medium, Observer, and the SILENT HILL 2 remake, unveiled their newest horror IP, Cronos: The New Dawn. This high-stakes survival horror adventure immerses players in a deadly struggle against overwhelming and relentless foes, all while unraveling the mysteries of a twisted and fractured time travel narrative.

The game's enigmatic premise has sparked intense curiosity, and now, developers and co-directors Wojciech Piejko and Jacek Zięba have addressed some of the most pressing questions from the community. This exciting video takes a deeper dive into the world of Cronos, revealing more about the game's determined protagonist, the hauntingly desolate future landscape, and the terrifying monsters players will encounter. What's exciting for players is that the Dev Diary offers an exclusive first look at new gameplay clips showcasing the mechanics that will define the player experience in the upcoming game.

Nightdive Studios Announces June 26 Launch of System Shock 2: 25th Anniversary Remaster

Developers at Nightdive Studios will be the first to tell you no two projects are alike. Nowhere is this more true than the soon-to-be-released remaster of System Shock 2. Announced six years ago as System Shock 2: Enhanced Edition, Nightdive reannounced the project under a new name—System Shock 2: 25th Anniversary Remaster. This name change offered eagle-eyed fans a clue as to the remaster's release window, which is only accurate preceding August 11 when System Shock 2 celebrates its 26th birthday. Sure enough, during today's MIX Spring Showcase, Nightdive shared the exciting news that System Shock 2: 25th Anniversary Remaster will release on June 26. As exciting as it's been for System Shock fans to hear they'll soon be able to play Nightdive's long-awaited System Shock 2 remaster, one key question remains: why did it take six years?

Good things take time
Nightdive has been chipping away at its remaster of System Shock 2 in the years following its announcement, working on it in conjunction with other projects. While many of these harbored their fair share of challenges, System Shock 2 was unique in regards to the number and type of complexities the team encountered. One of the biggest according to Nightdive developer Alex Lima was a lack of access to the game's complete source code. To piece everything together, "extensive reverse engineering" was required. "The codebase is a complex amalgamation of various legacy libraries developed by Looking Glass, along with some more recent contributions from both Irrational Games and Looking Glass," Lima explains. "There's virtually no consistent coding standard. As a result, we had to depend extensively on debugging and breakpoints to understand its functionality."

Square Enix Taking Legal Action to Prevent US Release of "Front Mission-style" Game

Square Enix's long-running Front Mission franchise was set to expand with an all-new entry—Front Mission 2089: Borderscape—first revealed back in April 2022. The Japanese multinational publisher announced BlackJack Studio as their chosen development partner on this fledgling project, destined for launch on mobile platforms (Android and iOS). Months later, this collaboration was terminated. Video game news outlets have picked up on a new-ish lawsuit; filed on March 13 in a Seattle, Washington court. Contained information indicates that Square Enix ended a licensing agreement and canceled development in October 2022. The 26-page legal document alleges that HK Ten Tree Limited (aka BlackJack Studio) had produced a "Front Mission-style" game that reuses assets from the shelved "2089: Borderscape" title.

BlackJack's Mecharashi IP is advertised on Steam as a: "mecha-themed tactical turn-based game. The game adopts a Front Mission-style combat system, where you can assemble mechas however you want, equip a wide selection of weapons, and choose your favorite pilots to engage in battle." According to the latest reports, Mecharashi/Metal Storm has already launched in China and Japan—a Western release is "coming soon." Square Enix seems intent on preventing the game from reaching a wider audience. According to Polygon, the Japanese video game giant has: "sent multiple DMCA takedown notices to get the game removed from storefronts; it was removed from Steam, but is back after a counter-claim was submitted. Square Enix said it also filed a lawsuit in Japanese court." Additionally, Square is seeking "maximum statutory damages of $150,000 for each copyright infringed." The Front Mission IP lives on in the shape of remakes—under license, Forever Entertainment S. A. developed and published Front Mission 1st: Remake (2022). Front Mission 2: Remake arrived roughly a year later, with Storm Trident S.A. taking care of development duties. Front Mission 3: Remake was unveiled last year at the Tokyo Game Show 2024.

4A Games Celebrates Metro Franchise's 15th Anniversary, Hints at Direction of Next Title

Hello everyone, we shared with you—earlier this month—that we wanted to tell you more about the status of our team and our future; so what better opportunity to do so as a celebration of Metro's 15th anniversary. In honor of the incredible 15 years of Metro, we've created a video to celebrate our journey throughout the tunnels of the metro system, made possible by our devoted community—always supporting us along the way. This is our thanks to you, the players.

Metro turns 15
The legacy and success of Metro over the past decade and a half is something we at 4A Games are incredibly proud of. It actually started 20 years ago when 4A Games was founded, and inspired by Dmitry Glukhovsky's then online novel, we began to work on our inaugural title of the same name, Metro 2033. Our partnership has continued, and he is working with us on our next Metro title, but more on that later. Many of the development team here at 4A Games have seen Metro evolve over the past 15 years. It is amazing to see the advancement from the pages of a novel, into a fully-realized game, through ever-improving sequels, and now into a global franchise with millions of players. We have loved being able to grow and foster an incredible community which has gone from strength to strength along with us. What we are achieving now was a far distant dream all those many years ago, and we are lucky to have so many dedicated, talented developers who are as passionate about the series as you, the players.

Respawn Entertainment & Bit Reactor to Showcase "Star Wars Turn-based Tactics Game" on April 19

Back in January 2022, Electronic Arts and Lucasfilm Games announced a new "Star Wars strategy game." Press material revealed a production collaboration between Respawn Entertainment and Bit Reactor. The latter party was described as a: "newly formed studio, helmed by games industry veteran Greg Foerstch (ex-Firaxis Games). Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title." EA's PR piece did not go into major detail, given the very early nature of the generically monikered strategy project. In the interim, Bit Reactor has spent just over three years of production time on their mystery title. Last Friday, the official Star Wars website published a schedule for next month's Celebration LIVE! Japan event.

Eagle-eyed journos and fans soon noticed an intriguing entry, titled: "Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games." The April 19 early Saturday evening slot—4:30PM to 5:30PM, Live on the Galaxy Stage—will be dedicated to a "first look at a new Star Wars turn-based tactics game." According to reports from last summer, Greg Foerstch and fourteen other former Firaxis team members are involved in the making of the EA/Lucasfilm's unnamed Star Wars turn-based IP. Interestingly, a Bit Reactor 2024 blog post goes to great lengths in explaining that there is more to their internal makeup than being mere "XCOM" veterans. The scope of Respawn Entertainment's involvement is not clear, but Vince Zampella's studio is primarily working on an untitled Star Wars Jedi: Survivor sequel. Earlier on in March, an ex-employee leak indicated the unfortunate cancelation of an unannounced first-person shooter game. Industry watchdogs believe that the now dissolved Respawn "new game incubation team" was tasked with the creation of a Titanfall multiplayer prototype.

Xbox Game Pass Reveals Late March Additions: Atomfall, Blizzard Arcade Collection & More...

We're back with more day one games for Game Pass Ultimate and PC Game Pass, more games for Game Pass Standard, and more games for Game Pass Core! There is a little bit of everything, including co-op battles, classic console games, survival action and more. Let's get to the games!

Available Today: 33 Immortals (Game Preview) (Cloud, PC, and Xbox Series X|S)
Game Pass Ultimate, PC Game Pass
Available on day one! 33 Immortals is a co-op action-roguelike for 33 players. Play as a damned soul, and rebel against God's final judgment. Dive straight into epic, 33-player co-op battles with instant "pick-up and raid" matchmaking. Cooperate with your allies to survive against hordes of monsters and massive, challenging bosses. Expand your arsenal and equip powerful new relics to permanently upgrade your soul.

Piranha Games Announces MechWarrior 5 Clans - Ghost Bear Flash Storm DLC, Arriving in April

Greetings Warriors! Piranha Games is excited to announce MechWarrior 5: Clans—Ghost Bear Flash Storm! Leo Showers is dead. As Ulric Kerensky changes the rules of engagement, Clan Ghost Bear khans Bjorn Jorgenson and Aletha Kabrinski plot their next moves as they strive to take the lead in the race towards Terra. Take command of the Silveroot Keshik, an elite unit tasked with proving Ghost Bear's strength and reclaiming lost glory.

Engage in a Trial of Possession to claim the powerful Ebon Jaguar and Night Gyr 'Mechs. Face off against the legendary Second Sword of Light in a battle for control of Alshain, a world replete with 'Mech factories and orbital shipyards capable or producing warships. Unleash 4 new OmniMechs and 4 new BattleMechs, and command Elementals as you take the fight to space and beyond in this thrilling expansion!

Dune: Awakening's Deep Desert Coriolis Storms Shift the Landscape Itself, Changing the Map

On May 20, Dune: Awakening, the first-ever open-world, multiplayer survival game set on Arrakis, will launch. In today's new video, Funcom is proud to show the scale and scope of the desert planet, which is inspired by Frank Herbert's legendary sci-fi novel and Legendary Entertainment's award-winning films. Discover what lies beyond the horizon in Exploring Arrakis - Secrets of the Desert.

Although a desert planet, Arrakis is surprisingly diverse, as showcased in the recent Beauty of Arrakis video. Reveal the resources of your immediate surroundings through your personal scanner and modules attached to your vehicles, or climb the highest peaks to launch a survey probe that fills in a large area of your map, including important points of interest, like shipwrecks or ecology labs.

Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Hideo Kojima Announced "Death Stranding 2: On the Beach" Launch Date: June 26

Hideo Kojima took to the stage at SXSW yesterday and—joined by some special guests—discussed new details about Kojima Productions' Death Stranding 2: On the Beach. Those details included the reveal of the game's release date: June 26, 2025. To mark the announcement - and pre-orders going live March 17—attendees enjoyed a first look at a special Kojima-directed Pre-Order trailer, which you can watch in full below.

Death Stranding 2: On the Beach will launch in a range of different versions. This includes a Collector's Edition, which will be available to pre-order directly from PlayStation and select retailers worldwide. Details on the different versions you can find here.

Sci-Fi Stealth-Action Adventure "Steel Seed" Launches April 10

Today ESDigital Games and developer Storm in a Teacup are proud to announce the official release date for Steel Seed, out April 10, 2025, on PC via Steam and the Epic Games Store, as well as PlayStation 5 and Xbox Series X|S. Check out the game's new trailer for a glimpse of the sci-fi stealth-action gameplay, parkour and storytelling that await!

Can't hold on till then? Play Steel Seed's new Steam demo, available now until the game's official launch. Explore the game's introduction, experiencing key mechanics like stealth action, epic battles and more.
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