Energy Efficiency
Energy Efficiency calculations are based on measurements using Cyberpunk 2077, Stalker 2 and Spider-Man 2. We record power draw and FPS rate to calculate the energy efficiency of the graphics card as it operates.
Voltage Frequency Curve
The card will dynamically adjust clocks and voltage based on render load, temperature, and other factors.
For the graph below, we recorded all GPU clock and GPU voltage combinations of our 1440p resolution benchmarking suite. The plotted points are transparent, which allows them to add up to indicate more often used values. A light color means the clock and voltage combination is rarely used, and a dark color means it's active more often. The minimum and maximum values are 99th and 1st percentile, so outliers are excluded.
Clock States
Clock Frequencies & Voltage |
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| GPU Clock | Memory Clock | GPU Voltage |
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Idle | 180 MHz | 51 MHz | 0.800 V |
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Multi-Monitor | 180 MHz | 51 MHz | 0.800 V |
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Video Playback | 431 MHz 405 to 450 MHz | 51 MHz | 0.825 V 0.820 to 0.825 V |
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Furmark | 2225 MHz 2205 to 2257 MHz | 1750 MHz | 0.920 V 0.920 to 0.930 V |
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Gaming (Cyberpunk 2077) | 2751 MHz 2745 to 2760 MHz | 1750 MHz | 1.036 V 1.035 to 1.040 V |
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Gaming (Stalker 2) | 2745 MHz | 1750 MHz | 1.035 V 1.035 to 1.040 V |
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Gaming (Spider-Man 2) | 2790 MHz | 1750 MHz | 1.050 V |
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Ray Tracing (Cyberpunk 2077) | 2524 MHz 2512 to 2542 MHz | 1750 MHz | 0.991 V 0.990 to 0.995 V |
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V-Sync (Cyberpunk 2077) | 1858 MHz 1492 to 2902 MHz | 1019 MHz 101 to 1750 MHz | 0.935 V 0.900 to 1.080 V |
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Gaming (25 Games) | 2806 MHz 2407 to 2910 MHz | 1750 MHz | 1.020 V 0.810 to 1.080 V |
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