On the "Video" settings screen you get to choose the usual monitor-related settings
Avatar supports running windowed, borderless and fullscreen
The "Temporal Upscaler" menu has three options: "Temporal Anti-Aliasing," "AMD FSR" and "NVIDIA DLSS"
As mentioned before, there's support for FSR 2 and DLSS 2 upscaling, and FSR 3 Frame Generation (but no support for NVIDIA DLSS 3 Frame Generation or Reflex). I did check the game's files, there really is no support for Frame Generation, the required DLSSG DLL does not exist in the game folder.
Once you enable "Temporal Upscaler: FSR3," the Frame Generation menu becomes enabled, letting you activate AMD FSR 3 Frame Generation
"Scaling Quality" is the DLSS/FSR upscaler quality mode. You may choose from "Ultra Performance," "Performance," "Balanced," "Quality" and "Ultra Quality"
"Scaling Mode" lets you pick from "Off," "Fixed" and "Biased," which adjusts the resolution depending on your FPS rate
V-Sync can be disabled, there is no hidden FPS cap
You may set an FPS cap between 30 and 300 FPS. When FSR 3 Frame Generation is enabled, the actual FPS will be double that value
There's three quality presets "High," "Medium" and "Low"
In our build changing the preset didn't change the Post-Processing Quality, which defaulted to "Low." Make sure to change that
Besides that there's many options to improve performance and fine-tune everything
Test System
Test System
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public uPlay release of Avatar Frontiers of Pandora, including the launch-update version 1.01. We used the game ready drivers from all the GPU vendors.