Warhammer 40,000: Mechanicus Review 5

Warhammer 40,000: Mechanicus Review

Conclusion »

Performance Analysis

CPU: Intel Core-i7 7700 (Stock)
GPU: GeForce GTX 1060 6 GB (Stock)
RAM: 16 GB 2400 CL15
Storage: Samsung 250 GB M.2 NVMe SSD (OS)
Storage: WD 1 TB 7200 RPM (Game)
Display: HP G-Sync 1080p @75hz











Overall performance was alright after I got the video options nailed down and a functioning 75hz refresh rate. The game is very much a midrange-looking game and as such, requires a midrange system overall. CPU usage was below average, which is nice for a strategy game, and RAM usage was certainly pushing against the boundary where I'd begin to push for 8 GB total in a system. GPU usage was teetering on the edge of demanding more, putting my GPU square in the recommended range for this title, and the subsequent VRAM usage was pretty average to be fair. Overall, it was an average performer with the occasional FPS drops when the screen started showing numerous pretty physics effects.

There were some bugs early on, however; sometimes, at the start of a battle, when you're supposed to place your units, the game would load an empty map that wouldn't allow you to do anything. The only solution was to start the battle with nothing deployed to automatically fail the whole mission. After the latest patch, I didn't see this occur again. I did once see a Cryptek move into a square occupied by a stone pillar, and on the odd occasion, a Necron waiting on reanimation would teleport before it was destroyed, but none of them were game-stopping bugs.

For Very High settings
CPU: Intel i3/Ryzen 3
RAM: 8 GB
GPU: GTX 1060/RX 580
VRAM: 3 GB
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Dec 22nd, 2024 04:10 EST change timezone

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