Test System
Test System |
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Processor: | Intel Core i7-6700K @ 4.5 GHz (Skylake, 8192 KB Cache) |
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Motherboard: | ASUS Maximus VIII Hero Intel Z170 |
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Memory: | G.SKILL 16 GB Trident-Z DDR4 @ 3000 MHz 15-16-16-35 |
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Storage: | 2x Patriot Ignite 960 GB SSD |
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Power Supply: | Antec HCP-1200 1200W |
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Cooler: | Cryorig R1 Universal 2x 140 mm fan |
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Software: | Windows 10 64-bit Anniversary Edition |
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Drivers: | NVIDIA: 375.76 Beta AMD: Catalyst 16.11.1 Beta |
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Display: | Acer CB240HYKbmjdpr 24" 3840x2160 |
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Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We used the latest public Steam release version of Call of Duty: Infinite Warfare (not a press pre-release).
Graphics Memory Usage
Using a GTX Titan X, which has 12 GB of VRAM, we tested the game's memory usage. As you can see, the game uses a ton of video memory, which is in line with what we've seen from previous Call of Duty titles. However, as the performance results in the next section show, even cards with less VRAM have no problems delivering a good framerate, so it's probably just the engine trying to fill up video memory as much as possible, even with assets that might not be needed at all.
What's very surprising is that VRAM usage goes down at higher resolution; normally, we'd expect the opposite. I have no answer for as to why this is happening.