Call of Duty: WWII has plenty of options to optimize performance on PC. This part definitely feels like a native PC title, not a console port.
The first items here are completely standard and deal with fullscreen/windowed/borderless, resolution, refresh rate, and output monitor.
HDR Output is the first interesting option. If your monitor is HDR capable, you can enable this for greater fidelity in images, especially dark areas with fire and explosions on the screen will look gorgeous.
Vsync can be turned off, the game has no hidden FPS cap (unlike previous versions).
Field of View can be adjusted from 50-100, which is reasonable.
Render resolution lets you adjust the resolution at which the 3D scene is rendered, while the HUD and other foreground elements stay at the native resolution. This can greatly improve performance with little loss of quality. The options range from 10%-400%, which means super-sampling is possible.
Pre-T2X-Resolution controls the resolution of the image that's used for temporal anti-aliasing.
The anti-aliasing options are Off, FXAA, SMAA 1X, SMAA T2X, Filmic SMAA 1X, and Filmic SMAA T2X.
There are a lot of texture options, for fine-tuning.
Shadows can be finely controlled, and dialing shadows down provides decent performance gains.
For SSAO the following options are provided: Off, HEMI AO, HEMI AO+, GTAO LOW, and GTAO High.
Motion blur and depth of field can be disabled if you prefer that look, like I do.