Civilization VII Performance Benchmark Review - 35 GPUs Tested 52

Civilization VII Performance Benchmark Review - 35 GPUs Tested

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Graphics Settings

  • The Window mode options are "Window" and "Fullscreen," which really is borderless, there is no exclusive fullscreen option
  • V-Sync can be disabled completely, there is no hidden FPS cap
  • Upscaling/AA mode lets you select from "Off," "AMD FSR 3 AA and Upscaling"
  • When V-Sync is enabled, the FPS limit can be set to 30 or 60 FPS
  • FSR and XeSS are supported, but not DLSS
  • There is no support for Frame Generation
  • Your can disable motion blur and depth of field effects

Test System

Test System - GPU 2025.1
Processor:AMD Ryzen 7 9800X3D
Zen 5, 5.2 GHz, 8 cores / 16 threads
Motherboard:MSI X870E Carbon Wi-Fi
BIOS 7E49v1A15
Resizable BAR:Enabled on all supported cards
(NVIDIA, AMD & Intel)
Memory:Thermaltake TOUGHRAM XG
2x 16 GB DDR5-6200 MHz 28-36-36-76 UCLK 1:1
Cooling:Arctic Liquid Freezer III
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:4 TB M.2 NVMe SSD
Power Supply:Seasonic Focus GX 1000 W
ATX 3.0 / 16-pin 12VHPWR
Case:darkFlash DY470
Operating System:Windows 11 Professional 64-bit 24H2
VBS enabled (Windows 11 default)
Drivers: NVIDIA: 572.16 WHQL
AMD: 25.1.1 Beta
Intel: 101.6557 Beta
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
  • We tested the public Steam release for the 5-day headstart of Civilization VII, not a press release build
  • We used the newest drivers from all the GPU vendors. NVIDIA and Intel have released Game Ready drivers, AMD has not.
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Feb 8th, 2025 08:35 EST change timezone

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