The "Display Settings" screen deals with the usual monitor-related options
You can choose between "fullscreen," "borderless" and "windowed"
Supported aspect ratio is 16:9 only, no 21:9, no 32:9, not even 16:10. As you can see, our native 16:10 has black bars on top and bottom
There is also a V-Sync setting (not displayed in the screenshot). The other settings screen lets you configure the FPS cap, which tops out at 240 FPS, no "unlimited"
The presets available are "low," "medium," "high," and "ultra"
"Super Resolution" lets you select the actual upscaler used, options are "Disabled," "Legacy (TSCMAA + AMD FSR1)," "DLSS 3," "FSR 3," and "XeSS 1.3"
When Super Resolution is enabled, you can control the additional sharpening using a slider range of 0 .. 10
When "Dynamic Resolution" is enabled, the upscaling factor will be adjusted by the game to reach an unspecified target framerate
When it's disabled, you can pick from the usual upscaler settings, DLAA is supported
The FPS can be set to 30, 40, 60, 120, 144, 165 and 240 FPS, an "unlimited" option is not available. You can edit the config file though at My Documents\My Games\FINAL FANTASY XVI\Steam\\config.xml and set "frameRateNumerator" to a higher value
Motion Blur can be set to 0, but cutscenes still have motion blur
Other distracting effects like Vignette and Chromatic Aberration can be disabled, too
In addition to that, there is a solid list of options to fine-tune performance
Test System
Test System - GPU 2024.2
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public Steam release of Final Fantasy XVI (not a press release build). We used the newest drivers from all the GPU vendors, which have all released drivers supporting FFXVI.